Unreal Engine 5.7 and Visual Studio 2026!!

I can only say that, not only did they both hit it out the park, but they come together on first install like it was almost some kind of cosmic occurence happening at exactly when it was supposed to happen. I’m biased in the direction of Epic and Unreal but not so much on Microsoft, but this is one time I have to honestly give them credit where credit is due… looking forward to the new things the combination of these two systems together are capable of, even taking into considering my own limitations. Honestly I just wanted to say KUDOS to everyone at unreal engine. Deifnitely a home run guys! Congratulations!!

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I can’t even understand where you’re coming from because I’ve experienced nothing but the polar opposite. VS2026 doesn’t seem to have ANY clue how to work with 5.7 and copilot is seemingly wrong about everything it’s saying to do. It’s acting as though it’s normal to go into the engine to fix it manually just to get binaries to actually be produced on build. My project that had no issue updating from 5.4 to 5.5 and then to 5.6 can’t manage to even open in 5.7 due to the failures of VS2026 being totally incapable of giving UE what it wants.

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4th and 1st posts.

VS 2026 isn’t listed as being supported yet.

In fact… how the hell we can install VS 2022 now?!!?!

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You can create new C++ project. If you don’t have installed VS then the editor will have button ‘Install VS2022’.

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I have to beg everyone’s forgiveness on this one… the first couple hours it ran without a glitch, so the next morning I did what any brainless half-wit would do and uninstalled visual studio 2022… guess what? Well you already know… I’ve spent the last 2 days fighting with visual studio, and am having the same luck as everyone else apparently… my sincerest apologies… My love of Epic Games and Unreal Engine Remain the same, and my feelings about Microsoft have already reverted back to their aforementioned state!

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you can still install visual studio community 2022 by uninstalling visual studio completely. Then start a new Unreal engine project and go to tools to create a c++ class file and it will tell you that you need visual studio 2022 intalled and when you click the link to it, it lets you install visual community 2022… so far that’s still as far as I’ve gotten.

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Oh, that looks like a fair workaround! Will cheack as soon as possible, thank you!

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You saved my life, I purchased a new computer and realized that Microsoft no longer allows for downloading Visual Studio 2022 Community Edition. This workaround is a godsent, you deserve a metal for this solution!

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I don’t see why you would point out our post counts when you are actively supporting my claim anyway. Address the problem in the future, not the person. It seems since then others including the OP agree with me as well.

I should say that VS2026 not understanding anything UE needs is a bit hyperbolic. It just doesn’t work smoothly is all and CoPilot is not as production ready as they claim it is.

VS 2026 doesn’t work (smoothly) with UE5 because it isn’t supported yet.

Also, a general purpose AI isn’t going to fully comprehend Epic’s C++.

Is there a specific topic that you need help with (other than vs26)?

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VS 2026 is still in the insider review stage and is set for final release in 2026. If you want full compatibility with VS 2026, you might want to wait for UE 5.8.

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Is it’s still in insider, why is the only option to install when you execute the VS Community installer?

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You can use the Visual Studio 2026 IDE (with all the changes that come with it) and still build with the Visual Studio 2022 build tools that Unreal Engine supports. Open the Visual Studio Installer, select Modify on the Visual Studio 2026 installation, open the “Desktop development with C++” section and ensure “MSVC v143 - VS 2022 C++ x64/x86 build tools (v14.44)” is installed.

I have to respectfully disagree with the OP. VS2026 is nowhere near ready for primetime under any Unreal Engine version. I’d mark Unreal Engine (any version) & VS2026 as “Experimental” at best.

Let be honest, VS2022 is broken under any version of Unreal Engine. There is a reason, the Unreal Community has abandoned Visual Studio in favor of JetBrains Rider. Most of us just want to install UE5. Install a capable IDE. And get to coding. (Un)Fortunately, Rider/Unreal Engine is the closest we can get to “install & just start coding”.

The Visual Studio, Unreal Engine, .NET build tool chain is broken & frustrating.

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I have been using Visual Studio 2026 since the insider version and it works with UE without issues - and I have uninstalled VS 2022, but I haven’t uninstalled the 2022 build tools (MSVC v143 - VS 2022 C++ x64/x86) as these are used in UE projects by default. The only problem I had was on one PC where after updating VS and UE to 5.7, opening any project failed with a message “Visual Studio C++ 2022 installation not found“. The solution was to open the unreal editor by creating a blueprint only project, and then change the Editor Preferences → Source Code Editor → “Visual Studio“. If the Source Code Editor is set to “Visual Studio 2022“, UE 5.7 tries to find the exact match and fails.

In UE 5.7 there is also an option to use the VS 2026 (experimental), but that option might also use the newer build tools that haven’t been fully tested.

EDIT: Correction, options “Visual Studio“ and “Visual Studio 2026“ should be the same if 2026 is the only one installed. Also, since UE 5.7, VS 2026 uses the 2026 toolchain - I now noticed that I no longer get a warning for using the older 2022 build tools…

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LMFO, Rider but use same toolchain than Visual Studio … BTW Visual Studio 2026 is release since 11th november. Also Rider is RAM eater since couple version …

Like Rider … so

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Microsoft has removed the download channels for VS2022 and MSVC 14.38, and now only VS2026 and MSVC 14.44 are available for download. Here is a temporary workaround.