UncleRu
(RuslanSemchenko)
December 28, 2025, 1:00pm
21
If I’m not mistaken, you can set _MSC_VER there. I don’t remember exactly which file, but it’s related to building and generating solutions for Visual Studio. I personally did this with the Unreal Engine 4.27 plus branch, and I build the engine using Visual Studio 2026.
Big_Daddy_D:
I can only say that, not only did they both hit it out the park, but they come together on first install like it was almost some kind of cosmic occurence happening at exactly when it was supposed to happen. I’m biased in the direction of Epic and Unreal but not so much on Microsoft, but this is one time I have to honestly give them credit where credit is due… looking forward to the new things the combination of these two systems together are capable of, even taking into considering my own limitations. Honestly I just wanted to say KUDOS to everyone at unreal engine. Deifnitely a home run guys! Congratulations!!
I absolutely concur! It’s incredible how well UE 5.7 and VS 2026 work together from the beginning. I’m eager to see what people create with it!
noice
(noice)
March 14, 2026, 10:57am
25
Thank you! VS26 Community works fine with UE 5.5 using MSVC v143 - VS 2022 C++ x64/x86 build tools (v14.38-17.8).