Unreal Engine 5.6 startup Vulkan error and VK_EXT_mesh_shader

Credit to nande for helping me fix it:

Editing the DefaultEngine.ini file of the project so this is written:

[/Script/LinuxTargetPlatform.LinuxTargetSettings]
-TargetedRHIs=SF_VULKAN_SM5
+TargetedRHIs=SF_VULKAN_SM5
;+TargetedRHIs=SF_VULKAN_SM6
-TargetedRHIs=SF_VULKAN_SM6
DefaultGraphicsRHI=SF_VULKAN_SM5 ;

The "DefaultGraphicsRHI=SF_VULKAN_SM5 ; " is what really matter because SM6 uses extensions that older hardware likely doesn’t have access to.

I use an Nvidia 960m with Nobara 42 on Proprietary driver 570.169, Mesa 25.1.6, Vulkan 1.4.311

Hope that helps out others that were also in my situation :smiley:

(also side not, Meta Humans currently doesn’t work on UE 5.6.0 on Linux, it is marked as a known issue, gotta be patient)