I’m having a massive Unreal Engine startup failure on Apple Silicon.
System:
Issue:
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Unreal Editor fails during startup.
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Through Epic Launcher, the editor usually stops around 4–10%.
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After disabling a massive amount of everything, I got it to reache ~35% before freezing. This happened only once, was not able to reproduce.
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The issue happens in both UE 5.6 and 5.7.
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Zen Storage Server errors appear initially, but even after clearing Zen data and services the editor still hangs.
What I already tried:
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Removed Zen caches and services
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Killed all Zen/Trace processes
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Reinstalled UE 5.6 and 5.7
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Removed Epic/Unreal cache folders
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Rebooted system
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Launched editor directly from terminal
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Used:
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-log
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-NoSplash
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-NoSound
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-NullRHI
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-onethread
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-forcerhibypass
Important observation:
Launching from terminal with:
“/Users/Shared/Epic Games/UE_5.6/Engine/Binaries/Mac/UnrealEditor.app/Contents/MacOS/UnrealEditor” -NoSplash -NoSound -NullRHI -log" gets significantly further than launching through Epic Games Launcher.
Relevant log behavior:
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Unreal Trace Server launches successfully
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Plugins mount successfully
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Engine reaches:
“LogInit: Object subsystem initialized”
After that, startup eventually stalls/freezes.
Anyone has had the same issue? Anyone have solutions? I can provide full logs if needed.
Thank you!
Finally got it to work. Sharing the fix here as well:
So my mac has multiple users on it. One of the users has an anti-virus software installed. When I opened Unreal Editor on that specific user, I was able to disable the anti-virus software (or more I just allowed it to recognize Unreal and Epic Launcher as safe). This made me bypass the first hurdle, and I got past the 10% problem!
But I ended up getting another issue. Something is wrong with the IOS SDK or similar, and it doesn’t work on these new macOS systems, so it crashed when I wanted to open the Editor normally. This had a simply fix really, just opening through terminal with all Plugins disabled, such as “/Users/MY_USER_NAME/UE_5.7/Engine/Binaries/Mac/UnrealEditor.app/Contents/MacOS/UnrealEditor” -DisableAllPlugins"
I still couldn’t open through Epic Games Launcher, so I had to disable all plugins involving IOS through Terminal. Now everything works, even through EGL.
If someone has similar issues I’m happy to help and explain everything I tried more thoroughly.
Hello there,
So, I don’t know if my issue has something to do with yours, but I’m also on Mac and I also have troubles with UE 5.6 and 5.7
My rig is:
iMacPro Intel 3.2 GHz Intel Xeon W 8 cores
Mac OS Sonoma 14.8.4
Unreal Engine 5.5 works just fine.
My issues:
- with UE 5.6, the engine starts and the shaders load, but UE crashes just before getting to My Projects/New Project window
- with UE 5.7, the engine can’t even cache the shaders. It usually stops at around 35% and then hangs forever
Tried both engines, it always crashes. Uninstalled, installed 5.5 again, it works just fine again.
For now, I believe I can live with 5.5, but I’m pretty sure I’d love to upgrade sooner or later 
If anybody has any idea, thanks in advance!