I’m having a massive Unreal Engine startup failure on Apple Silicon.
System:
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MacBook with Apple M5
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macOS 26.4.1
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Unreal Engine 5.6.1 and 5.7.4
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Installed through Epic Games Launcher
Issue:
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Unreal Editor fails during startup.
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Through Epic Launcher, the editor usually stops around 4–10%.
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After disabling a massive amount of everything, I got it to reache ~35% before freezing. This happened only once, was not able to reproduce.
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The issue happens in both UE 5.6 and 5.7.
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Zen Storage Server errors appear initially, but even after clearing Zen data and services the editor still hangs.
What I already tried:
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Removed Zen caches and services
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Killed all Zen/Trace processes
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Reinstalled UE 5.6 and 5.7
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Removed Epic/Unreal cache folders
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Rebooted system
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Launched editor directly from terminal
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Used:
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-log
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-NoSplash
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-NoSound
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-NullRHI
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-onethread
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-forcerhibypass
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Important observation:
Launching from terminal with:
“/Users/Shared/Epic Games/UE_5.6/Engine/Binaries/Mac/UnrealEditor.app/Contents/MacOS/UnrealEditor” -NoSplash -NoSound -NullRHI -log" gets significantly further than launching through Epic Games Launcher.
Relevant log behavior:
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Unreal Trace Server launches successfully
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Plugins mount successfully
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Engine reaches:
“LogInit: Object subsystem initialized”
After that, startup eventually stalls/freezes.
Anyone has had the same issue? Anyone have solutions? I can provide full logs if needed.
Thank you!