I’ve been struggling with this problem for a while now and cannot seem to find any kind of answer whatsoever. When I play the game in the editor it sometimes lags/skips a frame and after that some item’s material turns pitch black. I can fix it temporarily if I reopen the material, but then the engine continues to do the same thing to other objects, making them pitch black. I’ve attached some pictures below so it’s easier to understand what I’m trying to explain here.
I have also encountered this problem in other threads, some of them related to building lighting. A few suggested solutions have been to make a clean driver install, and using any Developer drivers available, as well as switching between DX11 and DX12 during engine testing.
I’m pretty sure its not drivers. I’ve gone through a variety of different engine ( v5 ) and drivers versions, and it persists.
I’m wondering if its something to do with texture caching. I tried turning off Oodle, but it still happens.
The hitch is quite remarkable. We’re talking about 2 seconds of the engine not even responding to the mouse, and then suddenly it does again. And some objects will be black.
Looking in the content browser show the textures as black squares. Right-clicking and choosing asset-reload fixes it. But this happens to about 10-20 textures per week. Sometimes they silently go black and sometimes you get the hitch.