I’m experiencing weird grind overlays in my shadows or on my materials – actually I don’t know what it is because for whatever reason when I render in resolution - I get these grinds
Is this out of MRQ? Is this a very high resolution? Maybe try and lower
r.Lumen.ScreenProbeGather.TracingOctahedronResolution 8
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Yes this is out of MRQ - I will look into it - I believe someone said it has something to do with the shadow bias of the light Im using
