Update for you Amanda,
I got bored & reverse engineered all UEFN exclusive MetaHuman optimization.
Learning Guide in my profile.
Update for you Amanda,
I got bored & reverse engineered all UEFN exclusive MetaHuman optimization.
Learning Guide in my profile.
The release is unusable for us due to this bug not being fixed through multiple hotifxes.
Had to uninstall 5.4.3, otherwise the 5.4.4 version wasn’t showing.
Hi everyone I have a sever failure with packaging from UE 5.4.4 to QUEST 3 After following all the possible instructions and Reinstalling countless times the SDK NDK JDK, Im still not able to successfully package it, I need help from a professional, can anyone help out?
Thanks
Osher@MVArchitects.io
Hello…I’m having problems with iOS provisioning profiles and certificates in UE 5.4.4, using the legacy Xcode workflow (bUseModernXcode=false). This is on an M3 MacBook Pro, in case that’s relevant.
In UE 5.3.2 and in all previous versions back to 4.27, everything worked fine…it would automatically import/load my iOS provisioning profiles and signing certificates on the iOS project settings dialog. In UE 5.4.4, it doesn’t automatically load them anymore, and when I try to manually import them, it doesn’t work.
Is anyone still successfully using the legacy Xcode workflow for iOS development in UE 5.4.4? Or, is it no longer supported?
I actually get some weird DotNET-related error logs in the Output Log window when I try to import a provisioning profile or a signing certificate.
LogTemp: Running Dotnet...
LogTemp: Setting up bundled DotNet SDK
LogTemp: /Users/Shared/Epic Games/UE_5.4/Engine/Build/BatchFiles/Mac/../../../Binaries/ThirdParty/DotNet/6.0.302/mac-arm64
LogTemp: /Users/Shared/Epic Games/UE_5.4/Engine /Users/Shared/Epic Games/UE_5.4
LogTemp: Cannot use file stream for [/Users/Shared/Epic Games/UE_5.4/Engine/Binaries/DotNET/IOS/IPhonePackager.deps.json]: No such file or directory
LogTemp: A fatal error was encountered. The library 'libhostpolicy.dylib' required to execute the application was not found in '/Users/Shared/Epic Games/UE_5.4/Engine/Binaries/DotNET/IOS/'.
LogTemp: Failed to run as a self-contained app.
LogTemp: - The application was run as a self-contained app because '/Users/Shared/Epic Games/UE_5.4/Engine/Binaries/DotNET/IOS/IPhonePackager.runtimeconfig.json' was not found.
LogTemp: - If this should be a framework-dependent app, add the '/Users/Shared/Epic Games/UE_5.4/Engine/Binaries/DotNET/IOS/IPhonePackager.runtimeconfig.json' file and specify the appropriate framework.
I tried uninstalling/reinstalling Unreal Engine, updating my OS, restarting the machine, etc.
Any suggestions would be greatly appreciated, as I’m stuck until I can get this fixed. Thanks!