Unreal Engine 5.4 Released

Update for you Amanda,

I got bored & reverse engineered all UEFN exclusive MetaHuman optimization. :innocent:

Learning Guide in my profile.

2 Likes

The release is unusable for us due to this bug not being fixed through multiple hotifxes.

Had to uninstall 5.4.3, otherwise the 5.4.4 version wasn’t showing.

Hi everyone I have a sever failure with packaging from UE 5.4.4 to QUEST 3 After following all the possible instructions and Reinstalling countless times the SDK NDK JDK, Im still not able to successfully package it, I need help from a professional, can anyone help out?

Thanks
Osher@MVArchitects.io

Hello…I’m having problems with iOS provisioning profiles and certificates in UE 5.4.4, using the legacy Xcode workflow (bUseModernXcode=false). This is on an M3 MacBook Pro, in case that’s relevant.

In UE 5.3.2 and in all previous versions back to 4.27, everything worked fine…it would automatically import/load my iOS provisioning profiles and signing certificates on the iOS project settings dialog. In UE 5.4.4, it doesn’t automatically load them anymore, and when I try to manually import them, it doesn’t work.

Is anyone still successfully using the legacy Xcode workflow for iOS development in UE 5.4.4? Or, is it no longer supported?

I actually get some weird DotNET-related error logs in the Output Log window when I try to import a provisioning profile or a signing certificate.

LogTemp: Running Dotnet...
LogTemp: Setting up bundled DotNet SDK
LogTemp: /Users/Shared/Epic Games/UE_5.4/Engine/Build/BatchFiles/Mac/../../../Binaries/ThirdParty/DotNet/6.0.302/mac-arm64
LogTemp: /Users/Shared/Epic Games/UE_5.4/Engine /Users/Shared/Epic Games/UE_5.4
LogTemp: Cannot use file stream for [/Users/Shared/Epic Games/UE_5.4/Engine/Binaries/DotNET/IOS/IPhonePackager.deps.json]: No such file or directory
LogTemp: A fatal error was encountered. The library 'libhostpolicy.dylib' required to execute the application was not found in '/Users/Shared/Epic Games/UE_5.4/Engine/Binaries/DotNET/IOS/'.
LogTemp: Failed to run as a self-contained app.
LogTemp:   - The application was run as a self-contained app because '/Users/Shared/Epic Games/UE_5.4/Engine/Binaries/DotNET/IOS/IPhonePackager.runtimeconfig.json' was not found.
LogTemp:   - If this should be a framework-dependent app, add the '/Users/Shared/Epic Games/UE_5.4/Engine/Binaries/DotNET/IOS/IPhonePackager.runtimeconfig.json' file and specify the appropriate framework.

I tried uninstalling/reinstalling Unreal Engine, updating my OS, restarting the machine, etc.

Any suggestions would be greatly appreciated, as I’m stuck until I can get this fixed. Thanks!

:grinning: :grinning: