Unreal Engine 5.4 Preview 1 sees improvements to overall performance and workflows to help get you to those final pixels even faster. With many developers targeting 60 Hz experiences, we’ve invested significant effort into improving rendering performance in UE 5.4.
Nanite continues to receive enhancements. An Experimental new Tessellation feature enables fine details such as cracks and bumps to be added at render time. Moreover, the addition of software variable rate shading (VRS) via Nanite compute materials brings substantial performance gains.
Animators, get ready—the built-in animation toolset received substantial updates enabling you to quickly and easily rig characters and author animations directly in the engine, without hopping to external applications. Create faster with an Experimental new Modular Control Rig, Automatic Retargeting, reorganized Anim Details, an overhauled Sequencer, and more!
There are also a number of features moving into Production-Ready, including Motion Matching, an expandable next-gen framework for animation features; and Multi-Process Cook, which reduces the time it takes to get a cooked output.
Want to know more? Get an in-depth list of Unreal Engine 5.4 features and updates on the Roadmap.
Keep in mind, preview releases are not fully quality tested, are still under heavy active development, and should be considered as unstable until the final release. We recommend that developers make a copy of their projects for testing these builds, not to convert their projects.
Known & Fixed Issues
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Unresolved issues in 5.4 Preview targeted to be fixed by the 5.4 Release
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Issues fixed in 5.4 (the fix may not be included in the current available Preview)
Known Issues
- UE-207039 - LogZenServiceInstance: Warning: Found locked valid lock file but no matching process. Causes editor launch to fail
Workaround:
When the UnrealEditor process is shutting down and starting up quickly (such as when creating a new project or switching between existing projects) on Mac/Linux alone, we have observed that the accompanying ZenServer process may not be started correctly leading to the editor logging a message about failing to find ZenServer process locking file and then stopping with a fatal error about “no writable nodes available”. Attempting a re-launch of the editor for the target project will succeed. - UE-209674 - Quixel plugin encounters Critical Error when logging in on Linux. This occurs on AMD machines running Mesa drivers on version 22.2.5.
Workaround:
Update your Mesa drivers to version 23.2.1 or newer. - UE-209769 - Win64 project packages that have “Include App-Local Prerequisites” enabled will prompt users to install Microsoft C++ Runtime upon starting the executable.
Workaround:
Disable “Include App-Local Prerequisites” for the project before packaging. - Compiling Microsoft platforms with the Visual Studio 2022 “MSVC v143 - VS 2022 C++ x64/x86 build tools (v14.39-17.9)” toolchain will cause internal compiler errors.
Workaround:
In the Visual Studio 2022 installer, install the “MSVC v143 - VS 2022 C++ x64/x86 build tools (v14.38-17.8)” individual component before compiling. - Sonic Studio Virtual Mixer on certain ASUS boards causes various crashes
Workaround:
Disable the Sonic Studio Virtual Mixer in the Device Manager under “Sound, video and game controllers.”
If you discover any additional issues with this preview release, please report them using the guidelines in the link: How to Report a Bug