Unreal engine 5.4.4 Unhandled Exception: EXCEPTION_ACCESS_VIOLATION writing address 0x0000000000000000

Hello, I recently installed the newest version of Unreal engine 5.4.4, previous versions had worked just fine and never gave this error. Below is the exact error log it gives when it crashes.

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION writing address 0x0000000000ffffff

gdi32
gdi32
comctl32
comctl32
comctl32
comctl32
user32
user32
user32
ntdll
win32u
user32
user32
user32
shell32
shell32
shell32
shell32
user32
user32
user32
ntdll
win32u
user32
user32
user32
shell32
shell32
shell32
comdlg32
comdlg32
comdlg32
comdlg32
comdlg32
comdlg32
comdlg32
user32
user32
user32
user32
user32
user32
ntdll
win32u
user32
user32
user32
user32
user32
comdlg32
comdlg32
UnrealEditor_DesktopPlatform
UnrealEditor_DesktopPlatform
UnrealEditor_GameProjectGeneration
UnrealEditor_GameProjectGeneration
UnrealEditor_Slate
UnrealEditor_Slate
UnrealEditor_Slate
UnrealEditor_Slate
UnrealEditor_Slate
UnrealEditor_Slate
UnrealEditor_ApplicationCore
UnrealEditor_ApplicationCore
UnrealEditor_ApplicationCore
UnrealEditor_ApplicationCore
user32
user32
UnrealEditor_ApplicationCore
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
kernel32
ntdll

New error message after downloading the additional error log stuff

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION writing address 0x0000000000ffffff

gdi32
gdi32
comctl32
comctl32
comctl32
comctl32
user32
user32
user32
ntdll
win32u
user32
user32
user32
shell32
shell32
shell32
shell32
user32
user32
user32
ntdll
win32u
user32
user32
user32
shell32
shell32
shell32
comdlg32
comdlg32
comdlg32
comdlg32
comdlg32
comdlg32
comdlg32
user32
user32
user32
user32
user32
user32
ntdll
win32u
user32
user32
user32
user32
user32
comdlg32
comdlg32
UnrealEditor_DesktopPlatform!FDesktopPlatformWindows::FileDialogShared() [D:\build++UE5\Sync\Engine\Source\Developer\DesktopPlatform\Private\Windows\DesktopPlatformWindows.cpp:215]
UnrealEditor_DesktopPlatform!FDesktopPlatformWindows::OpenFileDialog() [D:\build++UE5\Sync\Engine\Source\Developer\DesktopPlatform\Private\Windows\DesktopPlatformWindows.cpp:39]
UnrealEditor_GameProjectGeneration!SProjectBrowser::OnBrowseToProject() [D:\build++UE5\Sync\Engine\Source\Editor\GameProjectGeneration\Private\SProjectBrowser.cpp:1205]
UnrealEditor_GameProjectGeneration!V::TBaseSPMethodDelegateInstance::Execute() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:281]
UnrealEditor_Slate!SButton::ExecuteOnClick() [D:\build++UE5\Sync\Engine\Source\Runtime\Slate\Private\Widgets\Input\SButton.cpp:465]
UnrealEditor_Slate!SButton::OnMouseButtonUp() [D:\build++UE5\Sync\Engine\Source\Runtime\Slate\Private\Widgets\Input\SButton.cpp:390]
UnrealEditor_Slate!TArray<TSharedRef<SWindow,1>,TSizedDefaultAllocator<32> >::RemoveAll<TArray<TSharedRef<SWindow,1>,TSizedDefaultAllocator<32> >::Remove'::2’::<lambda_1> >() [D:\build++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:442]
UnrealEditor_Slate!FSlateApplication::RoutePointerUpEvent() [D:\build++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:5279]
UnrealEditor_Slate!FSlateApplication::ProcessMouseButtonUpEvent() [D:\build++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:5857]
UnrealEditor_Slate!FSlateApplication::OnMouseUp() [D:\build++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:5813]
UnrealEditor_ApplicationCore!FWindowsApplication::ProcessDeferredMessage() [D:\build++UE5\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:2243]
UnrealEditor_ApplicationCore!FWindowsApplication::DeferMessage() [D:\build++UE5\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:2750]
UnrealEditor_ApplicationCore!FWindowsApplication::ProcessMessage() [D:\build++UE5\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:1919]
UnrealEditor_ApplicationCore!FWindowsApplication::AppWndProc() [D:\build++UE5\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:929]
user32
user32
UnrealEditor_ApplicationCore!FWindowsPlatformApplicationMisc::PumpMessages() [D:\build++UE5\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsPlatformApplicationMisc.cpp:145]
UnrealEditor!FEngineLoop::Tick() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:5850]
UnrealEditor!GuardedMain() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Launch.cpp:180]
UnrealEditor!GuardedMainWrapper() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:118]
UnrealEditor!LaunchWindowsStartup() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:258]
UnrealEditor!WinMain() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:298]
UnrealEditor!__scrt_common_main_seh() [D:\a_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll