DaDon089
(DaDon089)
January 19, 2023, 8:31am
1
Hey Guys,
i wanted to start with UE5.1.0. After i tried to start it, it instantly chrashes.
It was from the first try, never was running.
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000000
UnrealEditor_UdpMessaging
UnrealEditor_UdpMessaging
UnrealEditor_UdpMessaging
UnrealEditor_Messaging
UnrealEditor_UdpMessaging
UnrealEditor_UdpMessaging
UnrealEditor_UdpMessaging
UnrealEditor_UdpMessaging
UnrealEditor_Core
UnrealEditor_Projects
UnrealEditor_Projects
UnrealEditor_Projects
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
kernel32
ntdll
System:
AMD Ryzen 7 3700X
NVIDIA GeForce RTX 2070 SUPER
16GB DDR4
I tried to reset the 3D Settings and to reinstall it. Both did not help. Before i make a mess, i wanted to ask for help!
Thank you guys.
2 Likes
EliasWick
(EliasWick)
January 19, 2023, 11:13am
2
The error message âUnhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000000â is indicating that the program is trying to access memory address 0x0000000000000000, which is not a valid memory address. This is likely caused by a problem with the Unreal Engine build or the dependencies on your system.
Here are a few things you can try to troubleshoot the issue:
Try to run Unreal Engine as an administrator.
Make sure that your system is compatible with the version of Unreal Engine you are trying to run, this includes checking the necessary libraries and dependencies.
Make sure that your GPU drivers are up to date and compatible with Unreal Engine.
Try disabling any custom plugins or third-party modules that you may have added to the project, and see if the error still occurs.
Make sure that your GPU is compatible with the version of Unreal Engine you are trying to run.
Check if your systemâs memory is sufficient for running Unreal Engine.
Try reinstalling the Unreal Engine build or building it from the source again.
4 Likes
Hey @DaDon089 ! Welcome to the Forums!
(Truncated to just additional steps as @EliasWick explained above)
I donât see anything immediate from this, so thereâs a few things to try here. First is to verify your install of 5.1.
If that does not work, you will need to add Editor symbols for debugging and try running again, then share what the new error message is.
Any additional specifics will go a long way in solving your problem!
4 Likes
DaDon089
(DaDon089)
January 19, 2023, 4:50pm
4
Thank you for your awnser,
i tried most of the steps before i opend the thread.
Unfortunately, it didnât work for me. I still get the same error.
I have no projects or anything else, because the programme has never run before.
Thanks anyway!
1 Like
DaDon089
(DaDon089)
January 19, 2023, 4:52pm
5
Thank you!
I tried it with verify, but it did not helped.
I will try the Editor symbols for debugging and will tell you what it shows.
Best
2 Likes
DaDon089
(DaDon089)
January 19, 2023, 9:56pm
6
I installed âEditor symbols for debuggingâ afterwards i got follwoing error message:
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000000
UnrealEditor_UdpMessaging!UE::UdpMessaging::Private::DoJoinMulticastGroup() [D:\build++UE5\Sync\Engine\Plugins\Messaging\UdpMessaging\Source\UdpMessaging\Private\Transport\UdpMessageTransport.cpp:162]
UnrealEditor_UdpMessaging!UE::UdpMessaging::Private::JoinedToGroup() [D:\build++UE5\Sync\Engine\Plugins\Messaging\UdpMessaging\Source\UdpMessaging\Private\Transport\UdpMessageTransport.cpp:184]
UnrealEditor_UdpMessaging!FUdpMessageTransport::StartTransport() [D:\build++UE5\Sync\Engine\Plugins\Messaging\UdpMessaging\Source\UdpMessaging\Private\Transport\UdpMessageTransport.cpp:244]
UnrealEditor_Messaging!FMessageBridge::Enable() [D:\build++UE5\Sync\Engine\Source\Runtime\Messaging\Private\Bridge\MessageBridge.cpp:81]
UnrealEditor_UdpMessaging!FMessageBridgeBuilder::Build() [D:\build++UE5\Sync\Engine\Source\Runtime\MessagingCommon\Public\MessageBridgeBuilder.h:109]
UnrealEditor_UdpMessaging!FUdpMessagingModule::InitializeBridge() [D:\build++UE5\Sync\Engine\Plugins\Messaging\UdpMessaging\Source\UdpMessaging\Private\UdpMessagingModule.cpp:556]
UnrealEditor_UdpMessaging!FUdpMessagingModule::RestartServices() [D:\build++UE5\Sync\Engine\Plugins\Messaging\UdpMessaging\Source\UdpMessaging\Private\UdpMessagingModule.cpp:354]
UnrealEditor_UdpMessaging!FUdpMessagingModule::StartupModule() [D:\build++UE5\Sync\Engine\Plugins\Messaging\UdpMessaging\Source\UdpMessaging\Private\UdpMessagingModule.cpp:275]
UnrealEditor_Core!FModuleManager::LoadModuleWithFailureReason() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\Modules\ModuleManager.cpp:617]
UnrealEditor_Projects!FModuleDescriptor::LoadModulesForPhase() [D:\build++UE5\Sync\Engine\Source\Runtime\Projects\Private\ModuleDescriptor.cpp:696]
UnrealEditor_Projects!FPluginManager::TryLoadModulesForPlugin() [D:\build++UE5\Sync\Engine\Source\Runtime\Projects\Private\PluginManager.cpp:2078]
UnrealEditor_Projects!FPluginManager::LoadModulesForEnabledPlugins() [D:\build++UE5\Sync\Engine\Source\Runtime\Projects\Private\PluginManager.cpp:2154]
UnrealEditor!FEngineLoop::LoadStartupModules() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:4179]
UnrealEditor!FEngineLoop::PreInitPostStartupScreen() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:3521]
UnrealEditor!GuardedMain() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Launch.cpp:154]
UnrealEditor!GuardedMainWrapper() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:107]
UnrealEditor!LaunchWindowsStartup() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:244]
UnrealEditor!WinMain() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:282]
UnrealEditor!__scrt_common_main_seh() [D:\a_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll
I appreciate your help! I dont know what this means.
Best
DaDon
Hey @DaDon089 !
Here is another thread with an almost identical issue to yours with a possible solution. Give this one a try:
Hello,
After some research & test, here is my fix :
1/
In C:\Users\yourname\AppData\Local\UnrealEngine\5.1\Config
Add :
[/Script/UdpMessaging.UdpMessagingSettings]
EnabledByDefault=False
EnableTransport=True
bAutoRepair=True
MaxSendRate=1.000000
AutoRepairAttemptLimit=10
WorkQueueSize=1024
bStopServiceWhenAppDeactivates=True
UnicastEndpoint=0.0.0.0:0
MulticastEndpoint=230.0.0.1:50000
MessageFormat=CborPlatformEndianness
MulticastTimeToLive=1
EnableTunnel=False
TunnelUnicastEndpâŚ
I hope the above is the solution you need!
2 Likes
DaDon089
(DaDon089)
January 20, 2023, 2:05pm
8
Hey Quetzalcodename,
This is what it looks like, the DefaultEngine.ini is not in there.
(I also checked the sub folders)
Yes I have made hidden files and folders visible.
The universe does not want me to be creative.
Maybe a higher power wants to protect us.
Best
DaDon
DaDon089
(DaDon089)
January 25, 2023, 9:49am
9
Hey DaDon,
Iâm afraid I canât help you either, Iâm just as stupid as you are. Maybe someone else will get in touch.
Kind regards
DaDon
Ari_Epic
(Ari ArnbjĂśrnsson)
January 25, 2023, 1:46pm
10
Itâs fine that it doesnât exist already, you can go ahead and create it.
In the 5.1
folder, create a Config
folder, and there create a new text file and name it DefaultEngine.ini
.
Then follow the rest of these workaround instructions for changing the UDP port.
This seems to be a bug on Unrealâs side. If I had to guess then maybe thereâs some other application on your computer listening to that port and Unreal doesnât handle that. Maybe itâs some other reason, but in any case, please report this to our bug submission form .
7 Likes
DaDon089
(DaDon089)
January 26, 2023, 8:53am
11
Thank you for your support. It worked!
I will submit a Bug Report later that day for sure!
I wanna say thank you to @Quetzalcodename , @EliasWick and you Ari_Epic !
You guys are amazing! You have helped me really well and without you this weekend would be very boring.
I wish you only the best!
Best
DaDon
3 Likes
I got the same problem with Unreal Engine 5.2 , I checked the folder and the files are there , do you have another solution that might work for me ?
1 Like
Wasabi.in
(Wasabi.in)
July 7, 2023, 12:04pm
13
In my case, I was messing around with UDP sockets and intentionally connected to a port from a different app. Then tried to connect to that same port through UE5 and it threw the same exception.
So out of curiosity, I googled and found this post. As @Ari_Epic mentioned:
it adds up with my scenario.
So I suggest you do check for the same (if any other app is listening to the same port).
and you can find that from cmd:
netstat -ano | findstr <port_no>
it would give you the process id (i.e. 4932)
and you can kill it with
tskill <PID>
Hope it helps
2 Likes
Dave_Mrz
(Dave_Mrz)
July 24, 2023, 5:34am
14
hey, have you found the solution? I have the same issue with 5.2 and I got a super powerful machine. it runs pathtracer in editor super smooth but crashes evetime I hit render
Hi, I had a similar problem, but I am working with C++ and I solved the problem by cheacking my SurvivalCharacter class:
if (SurvivalCharacter)
.
.
.
}
Arcanaip
(Arcanaip)
August 26, 2023, 11:21pm
16
I downloaded the DLLs and paste them on \UE_5.2\Engine\Binaries\Win64\D3D12
d3d12SDKLayers
D3D12Core
and downloaded the defaultengine and past it on \UE_5.2\Engine\Config
over 6 months without work and finally working today. let me know if you need the files
2 Likes
where can i download dlls?
Arcanaip:
DLLs
where can i download dllâs from ?
Seawarrior
(Seawarrior_)
December 6, 2023, 7:50pm
19
i have a similar issue with error code : Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000038
crash report (this happened when i created a new widget blueprint) :
UnrealEditor_SimplySettings!USimplyInputSettingsSaveGame::ApplySimplyInputSettings() [C:\Users\User\Desktop\export[SimplySettings] Unreal Engine 5.3\SimplySettings\HostProject\Plugins\SimplySettings\Source\SimplySettings\Private\SimplyInputSettingsSaveGame.cpp:163]
UnrealEditor_SimplySettings!USimplyConfigSettings::LoadSimplySettings() [C:\Users\User\Desktop\export[SimplySettings] Unreal Engine 5.3\SimplySettings\HostProject\Plugins\SimplySettings\Source\SimplySettings\Private\SimplyConfigSettings.cpp:41]
UnrealEditor_SimplySettings!USimplyConfigSettings::execLoadSimplySettings() [C:\Users\User\Desktop\export[SimplySettings] Unreal Engine 5.3\SimplySettings\HostProject\Plugins\SimplySettings\Intermediate\Build\Win64\UnrealEditor\Inc\SimplySettings\UHT\SimplyConfigSettings.gen.cpp:53]
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
kernel32
ntdll
plz help me to fix itâŚ
tomasz73j
(tomasz73j)
December 17, 2023, 6:28pm
20
Maybe yours project base on C++ and you create static pointers and you didnt create a function to reset this pointers to nullptr during runtime, when project is running.
When you run project from editor then during first run everything should be fine, but when you run again then in memory can be old references to something what not exist anymore.
1 Like