Unreal Engine 5.3 Released

World partition is bugged on 5.3 for clients that are running on dedicated servers, collision for landscape cells don’t always get loaded anyone else having this issue? 5.2 didn’t have this issue.

On m1 Macs, VR Template crashes at start up. In Config/DefaultEngine.ini, turn off r.ForwardShading

r.ForwardShading=False

Then UE 5.3.1 VR Template doesn’t crash at start up.

I’ve upgraded my project from 5.1.1 to 5.3.1. When using Android Vulkan Preview Shading, the editor crashes with the following error message:
“failed to find shader type FPopulateCompositeDepthPS in Platform PCD3D_ES31”

I don’t know how to fix this issue as I can’t find anybody experiencing something similar on Google or here. The game I’m making is intended to be a mobile game. I’m on Windows 11. Any help would be very appreciated!

Anyone else here experiencing this issue? Ever since UE5.3 the editor flickers golden in this way. Its made even worse when I hover over the outliner with my mouse.

5.3 is much more performant than previous versions, please add the functionality to take an IK Rig into a Control Rig, or generate Control Rigs from IK Rigs.

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Control Rig Full-Body IK in Unreal Engine | Unreal Engine 5.3 Documentation

Control Rig in Unreal Engine | Unreal Engine 5.0 Documentation

Unreal Engine IK Rig | Unreal Engine 5.0 Documentation

Search IK Rig - Unreal Engine

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docs don’t show conversion of an IK Rig to a Control Rig or using an IK Rig in a Control Rig, using solvers an IK Rig asset uses inside a control rig is not what I’m looking for, the request is to be able to lets say drag and drop an IK Rig into control rig and all the solvers and goals would be generated and from there further customization can be made

We can’t even open a folder with Chaos objects in it because the Editor crashes in 5.3.1 . Always get a Loss of data caused by narrowing conversion Error. @Amanda.Schade

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@Amanda.Schade , please, remember the innumerable bugs that still exist in virtual reality (since UE5).

Thank you

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hi everbody,

After switching to 5.3.1, I am experiencing huge drops in my fps rates on my map, I dropped from almost 60 fps to 20, plus lumen and virtual shadow are turned off.

Good afternoon.
Your client accidentally does not show a warning
(LogNetPackageMap: Warning: Using None instead of replicated reference to LandscapeHeightfieldCollisionComponent //Maps//Generated/56EBXNPE.map_name:PersistentLevel.LandscapeStreamingProxy_94G6F8OD_126_1_2_0.LandscapeHeightfieldCollisionComponent_35 because the level it’s in has not been made visible )

If so, then I am with you on the same problem.
The problem is not fixed in 5.3.2
In 5.4.0 (build date October 30), the problem was not found, BUT this version cannot be used in production.

I went through almost all the fix options until I ran out of imagination.
I’ll probably write a post about this by the end of the week.
It’s unlikely that they will have time to solve the problem by the release of 5.3.2, but I hope they will help me with a git commit that fixes this problem.

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These features introduce new capabilities for volumetric effects such as smoke and fire. SVT allows you to store baked simulation data representing volumetric media, which can be simulated in Niagara or imported from OpenVDB (.vdb) files created in other 3D applications. The Path Tracer provides more complete support for rendering volumes, offering the potential for high-quality volumetric rendering, including global illumination, shadows, and scattering.

Hi all,
Users are reporting problems with GPU Lightmass so take a look at
Announcing Luoshuang’s GPULightmass Patches for Unreal 5.3.1 Binary

When are we going to see another Hot Fix???

2 Likes

**I don’t have any problems
**

Привет, я новенький.
Нужна UE 4 версия.
Где искать? Спасибо

@Lucky-1987 please ask in Russian conference
Latest unreal-engine topics in Pусский (Russian) - Epic Developer Community Forums (unrealengine.com)

UPDATE

The 5.3.2 hotfix is now live—happy developing!

Issue Summary
UE-199381 RDGBuilder Destructor Crash
UE-199125 GitHub 10785 : Fix instanced stereo rendering bug where only meshes visible in primary views were drawn
UE-198825 Tonemapping LUTs not getting invalidated when switching between PS and CS post processing methods
UE-198625 Editor iOS rotation specifiers are not followed (especially Portrait)
UE-198617 Crash Report doesn’t show up after crash
UE-198599 Latency reported by DDC is incorrect
UE-198530 UV Editor distortion visualization color shading not appearing
UE-198494 Landscape layers ending with _0, _1, etc. don’t work
UE-198397 Multi-process cooking does not complete in UE5.3.0
UE-198396 Cannot key font material for UMG Widget animations
UE-198262 Actors created with datasmith do not replicate
UE-198204 Dataflow - Crash when duplicating a Dataflow node that contains a UObjectPtr
UE-198112 Engine NetCL was updated from FN Release process when it should have remained 0
UE-198105 Destroying a kinematic body can leaving physics objects floating in the air
UE-198052 ICVFX Template project will not compile with Visual Studio 2022
UE-198037 GPULM does not work when r.ShaderCompiler.JobCache=0
UE-197956 [CrashReport]UnrealEditor-Core!FTextLocalizationManager::DirtyTextRevision() [TextLocalizationManager.cpp:1622]
UE-197938 Deadlock in zenloader at runtime on some platforms
UE-197936 Editor crashes when using a DDC configuration from before 5.0
UE-197733 GrantedAbilities Array is not copied during FActiveGameplayEffect assignment/copy operations
UE-197720 Incorrect motion blur for Nanite objects without WPO when r.Nanite.ParallelBasePassBuild=0
UE-197706 Metahumans fails to package for windows with an assert
UE-197694 GameplayEffect GrantedAbilities to GEComponent conversion is not correct
UE-197669 Switching graphs with a non-POD parameters crashes
UE-197640 Upgrade libcurl to 8.4
UE-197594 Engine crashes when oping Rivermax media source fails
UE-197586 Non-Instant Gameplay Cue Notifies Will Get Two OnActive Calls When Applied from Gameplay Effects
UE-197584 [MetaSound][ADSR Node] - If Release Time is not triggered on a multiple of 0.1, zeros are added to the envelope before release
UE-197583 GAS: GameplayEffects component tag containers don’t inherit properly
UE-197579 Blueprint Enhanced Input Nodes are not loaded on C++ projects
UE-197465 Fixes for Modern XCode
UE-196159 Packaged Lyra crashes while starting up Elimination match
UE-195485 Log lines are being duplicated on linux
UE-195439 Quixel Bridge opens as a blank window when opening through the UE Main toolbar on Intel Mac
UE-195220 Cloth Asset - Crash in FSkeletalMeshRenderData::Cache() (Assertion failed: LODInfo) when reloading or deleting an empty ClothAsset
UE-193921 Adding multiple cameras break 2110 streams
UE-193840 Virtual Camera Pixel Streaming experiences freezing on WiFi to iPadOS devices
UE-193835 Virtual Camera Pixel Streaming Experiences Intermittent Severe Latency
UE-193435 Materials in scene change when swapping between skylight mobility
UE-192822 Launch on fails with ERROR: 0> Unexpected Exception: System.Net.Sockets.SocketException (10053): An established connection was aborted by the software in your host machine.
2 Likes

The anim curve of version 5.3 is completely broken, and so far the anim curve is still not working properly.The value of anim curve in the animation blueprint is always 0, no matter whether anim curve is set or not in the animation sequence.

and I found the function “get all curve names” return a empty array.

Finally I solved this “bug”. It’s because the function of the “curve source” animation blueprint node has been modified or fixed by EPIC, which in turn caused the “bug” in my project.

4 Likes

Nice to see 5.3.2 hotfixes out :slight_smile: I am stil unfortunately disappointed by the insane flickering seen on some legacy masked foliage assets with Lumen though.

I know the recommendation is to bug report, but this is something I’ve reported more than once since 5.1 including video recordings of exact repro steps on a completely blank project…still never confirmed nor addressed.

Are masked trees (e.g. pine trees) just abandoned then?