Unreal Engine 5.2 Released

Hi @Amanda.Schade , @Miguel1900
I cannot see shadows anywhere on the test project BUG-RT_artifacts.zip above

Only working level is RayTracing_edges_artifacts_source_radius.umap when Build All, then run the project you can see shadows

I managed to get a crash as the shaders when I did a Build All on the last level. RayTracing_reflections_halo_artifact_NOlumen.umap

Fatal error: [File:\Engine\Source\Runtime\RHI\Private\PipelineStateCache.cpp] [Line: 348]
Shader compilation failures are Fatal.

0x00007ffc83ede296 UnrealEditor-RHI.dll!FCompilePipelineStateTask::CompilePSO() [\Engine\Source\Runtime\RHI\Private\PipelineStateCache.cpp:1835]
0x00007ffc83f0125b UnrealEditor-RHI.dll!TGraphTask::ExecuteTask() [\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h:1277]
Then loads of binary dump stuff… Boring…

finally got

Crash in runnable thread Foreground Worker #1

Finally I cannot see shadows anywhere and on some Windows 11 PC 5.2 release is just fogged, but thats the configuration

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