I think that i found a bug. I build a game in UE 5.2 Preview and it’s working perfectly in my PC (GPU: GTX1650 4GB), using or not using the PixelStreaming parameters.
When i try to run in AWS EC2 instance (GPU: Tesla T4 15GB) it works perfectly without PixelStreaming parameters. But, if i create a shortcut with this adiciotnal tags:
-PixelStreamingIP=localhost -PixelStreamingPort=8888
The game load and show inicials frames, but stop to responding in the first second of rendering.
More details, like logs, here