I have a recurring error. The editor crashes every time when migrating a fairly large project.
I tried to exclude larger files from migration, but the error still persists (although at a later stage).
I have enough space on the SSD drive, 16GB of RAM, and I don’t know about any special system load.
Is there any solution? The migration occurs on relatively normal assets, and I also have a fairly large map with external actors to migrate and it always stays on it.
hi you may need to add a 64GB pagefile.sys, which I documented in Install a bigger pagefile.sys
ue 5.3 using much more memory for import/export of static mesh and the error is typically like that for some reason you have only limited information on dump also 5.3 is entirely 64bit but some of your code is ue4 user32 bit you open many instances using up memory and 32bit structures are automatically converted to 64bit due to the addition of Substrate materials
Now I set pagefile on ssd 50000/50000 and no UE crash, however very slow migration. On some asset it take over 1h but as I see - still slow but some progress.
This is anyway weird, because they are just files. I can without problem copy/paste/move/pack GB++ files without any problems (even before pagefile change) and UE have problem.
As I remember, I migrated this asset before without problems, but maybe it was in UE 5.0 and not 5.2.1 where I am currently working