Found some artifacts from RTX GI in UE5.1
Simple shader (texture is default one - MaterialError):
It’s not just viewport, it’s on render too. Tested in UE4.27 - no artifacts.
Example project (just open the project and open level “CursedRTXGI”):
CursedRTXGI.z01 (25 MB)
CursedRTXGI.zip (18.7 MB)
Steps to reproduce:
-
create a new project
-
add postprocess volume:
Infinite Extent (Unbound)
GI Method = Standalone Ray Tracing
RT GI Type = Brutforce
RT GI Max Bounces = 4 -
setup directional light properties:
intensity = 15
Indirect Lighting Intensity = 150