Unreal Engine 5.1 OpenXR Deployment Issues on Hololens 2 – Remoting Crash

Hi all,

I’ve been working with Unreal Engine 5.1 and trying to deploy a project to Hololens 2 using OpenXR with remoting enabled. The project packages without errors, but it crashes during deployment with the following log:

Assertion failed: PipelineState.bXrFrameStateUpdated
File: OpenXRHMD.cpp

I’ve attempted to disable remoting and use a local setup, which works fine, but as soon as remoting is re-enabled, the project crashes. I also tried disabling various XR plugins like OculusVR and SteamVR to rule out conflicts, but the issue persists.

Is anyone else facing crashes when using remoting with OpenXR on Hololens 2? I’ve seen some suggestions about adjusting the delay in StartARSession(), but I haven’t had success with that yet. Any tips or other potential solutions to get remoting working correctly in Unreal 5.1 would be greatly appreciated!

Thanks!