Unreal engine 5.1 normal bug

I need help, the normal map breaks the light, the object does not fall properly light. On all meshes material has the same parent , but only on some materials such a bug with blackness



A more illustrative example, when removing the normals from the material on the wall, the lighting works fine


The engine version 5.03 does not have this bug, why does every engine update bring new incorrigible bugs