UE-143705 |
Add support for protocol activation in EOSPlus |
UE-142916 |
Format string error: %ull used instead of %llu in online subsystem plug-ins |
UE-142269 |
Add initialization and check for EOS delegate causing crash |
UE-142751 |
Stadia cook on the fly doesn’t work because of SocketSubsystemEOS load failure |
UE-143654 |
ABI break in Pixel Streaming appearing in Packaged builds |
UE-142086 |
Linux Pixel Streaming crashes due to WebRTC stats |
UE-143972 |
CopyImage catastrophic performance loss on multicore systems |
UE-143451 |
Disable VR plugins by default |
UE-140854 |
Floats are still supported in Blackboard system |
UE-143736 |
Path replication does not support more than 1 client |
UE-143462 |
[AI] Mass Crash when no spawn point are generated through spawning |
UE-143438 |
Shared Fragments are not supported correctly when executing SubChunks |
UE-143435 |
Crowd visualization is flickering, multithreading issue from refactor. |
UE-142835 |
[AI] Multiple initialization issues in Mass Modules |
UE-141044 |
[AI] Mass - Remove improper reference in Mass Framework for 5.0 release |
UE-143902 |
No static navmesh in world partition map when spawning far from NavMeshBoundsVolume |
UE-143513 |
SetStartPosition does not work when anim nodes become relevant |
UE-140057 |
//UE5/Main - UE.EditorAutomation(RunTest=Animation) Mac - CopyPose test fails due to unexpected values. |
UE-143947 |
CopyPoseFromMesh and RetargetPoseFromMesh nodes have a bUseAttachedParent option but it doesn’t work when attached via a longer chain (e.g., via a child actor component) |
UE-143028 |
Crash when exporting animation from retargeter |
UE-143015 |
Rotation widget axes gets messed up while editing retarget pose post changing preview mesh. |
UE-142450 |
The eye of the Spelunkle_SpringLeg_Actor moves chaotically and passes through the mesh during simulation |
UE-142166 |
Retargeted animation on fingers not matching on same base pose |
UE-143802 |
Migrating UE4 Controls Rig across to UE5 causes shapes named Gizmo to not appear. |
UE-143801 |
Baking a Shareable Control Rig does not maintain target skeletal mesh’s initial proportions |
UE-143276 |
Control Rig Function Library needs resaving |
UE-143250 |
Custom Shape Libraries that are assigned in CR in UE4 do not get assigned that shape library when migrated or on opening a copy of the project in UE5. |
UE-143185 |
Crash occurred on setting Parent < 0 in Animation Snapper Tool for Control Rig |
UE-143109 |
Control Rig is no longer in beta |
UE-141691 |
add(float) when used within array for each node’s is not receiving the correct input value in this use case |
UE-143548 |
Add missing AnimDataController API for setting individual bone animation keys |
UE-142913 |
Additive transform curve gives incorrect result when evaluating Animation Sequence |
UE-142028 |
LODs can change unexpectedly based on assets showing in Content Browser |
UE-139065 |
Notifies and Notify States cannot be deleted from the Notify track in Animation Montage. |
UE-134758 |
Sequencer : Attaching a Possessable to multiple Spawnables across multiple cuts causes incorrect location restoration |
UE-143755 |
AnimationMode; Snapper: Ensure hit if you snap to an object not in Sequencer |
UE-143774 |
Motosynth Plugin Should be off on new projects and set to Experimental |
UE-143508 |
submix buffer listeners don’t work if submixes are auto-disabled |
UE-143168 |
Audio Platform Settings override platform max audio channels with default 32 on new projects |
UE-141272 |
[Assert] - Cast of nullptr to SourceEffect failed |
UE-141049 |
Crash when disabling audio engine modules |
UE-138307 |
Rear and Surround channels are reversed when playing 7.1 assets |
UE-135978 |
Enable Low Pass Filter Toggle is ignored on Audio Components |
UE-124022 |
Streaming Priority Playback Setting is Not Used |
UE-120913 |
GitHub 8277 : Fix SubmixEffect Fade Issue |
UE-140348 |
[AudioLink] - Errors in Should Clear Buffer on Receipt tooltip |
UE-140344 |
[Audio Link] - Engine Version string Warning on Packaging |
UE-140114 |
[Audio Link] - Starvation warnings on PIE; spams when packaging game |
UE-144095 |
[MetaSounds][Blueprint API] - Set Object Parameter has no effect when setting Sound Wave Arrays on Blueprints |
UE-143938 |
MetaSounds - Crash when opening MetaSound graph on particular local asset |
UE-143889 |
Sound Cue asset type is missing from the pinned menu when creating a new asset |
UE-143661 |
[MetaSounds] - Editor crashes when playing a mono Bink Audio asset in MetaSound Wave Player |
UE-143660 |
[MetaSounds] - Error and ensure when playing sound waves using Vorbis, ADPCM, or PCM in MetaSound Wave Player |
UE-143657 |
[MetaSounds] - Tutorial MetaSound no longer plays back correctly |
UE-143624 |
[MetaSounds] - Undoing deleting an input/output/variable does not repopulate the inspector; drag and drop becomes forbidden action |
UE-143471 |
[MetaSounds] - Move add interfaces menu to be more discoverable |
UE-143470 |
[MetaSounds] - Add right click menu to interface menu |
UE-143043 |
[MetaSounds] - If a graph used in composition is not set to default values, an error occurs when passing a value from another node |
UE-143040 |
[MetaSounds] - Enum conversion on Sine Waves is incorrect |
UE-142956 |
[Metasounds] Gain input pins are not consistent (mix of linear & dB) |
UE-142724 |
[MetaSounds] - Undoing adding inputs, outputs and variables doesn’t remove them from the list; can lead to Ensure. |
UE-142560 |
[MetaSound] BreakSinglePinLink Results in Graph Desync Due to Missing MetaSound Implementation |
UE-142556 |
[MetaSounds] Can’t Mark MetaSound DisplayName/Description as Not-Localized |
UE-142410 |
[MetaSounds][Variables] - Deleting a copy/pasted variable node deleted all instances of that node on the graph |
UE-141707 |
[MetaSounds][Random Get] - Random Get Node isn’t working correctly |
UE-139327 |
[MetaSounds][Get Random] - Setting Enable Shared State on multiple nodes will only play array values up to the length of the first node added |
UE-138615 |
[MetaSounds][Sequencer] - Setting a Key Input on a Trigger Spams the Trigger Input |
UE-137696 |
[MetaSounds][Composition] - Renaming a MetaSound doesn’t propagate the rename to referencing graphs |
UE-135965 |
[MetaSounds][Trigger Counter] - Start Value is inconsistence depending on how it’s reset |
UE-121749 |
[MetaSounds] - When switching to stereo, the variable output order doesn’t match the output order on the graph |
UE-120726 |
[MetaSounds] - If a node changes (inputs, name, etc) between builds, nothing indicates to the user that the node has changed |
UE-112882 |
[Metasounds][Random Get] - Changes to No Repeats when Enable Shared State is True don’t propagate unless Editor is restarted |
UE-141634 |
Bipolar Modulation Parameter doesn’t modulates the Modulation Destination |
UE-141136 |
Modulation Generator bypass setting changes doesn’t apply while active during PIE |
UE-133161 |
[Quartz] If a command is cancelled on the Audio Render Thread before it is triggered, cancelled is not triggered |
UE-135968 |
Google Resonance only works if Submix Send checkbox is enabled |
UE-126579 |
[Stream Caching] - Options to Enabling and Disable Stream Caching have no effect |
UE-143036 |
[Sound Submix] - Warnings when opening Sound Submix asset |
UE-137471 |
[Sound Submix] - Submix autodisable cuts off reverb and delay effects on all new and existing submixes |
UE-143753 |
[MetaSounds][Editor] Variables Do Not Display Properly When Attempting to Nest In Member Panel |
UE-143288 |
[MetaSound] [Editor] Inconsistent JumpTo/Drag/Drop Support with Other Graph Editors |
UE-144036 |
Switching between an actor’s components may cause the sections list to change |
UE-143759 |
Asset auditor platform combo off edge of window |
UE-143310 |
Device profile editor doesn’t allow you to add most cvars |
UE-142930 |
Widget reflector menu is not shown on OSX |
UE-142875 |
Users of UPlatformSettings crashes if there is more than one in a project due to a static cache |
UE-142840 |
Crash with TechSoft + CADKernel + Sew |
UE-143002 |
DirectLink - Hierarchical Instanced StaticMesh Actor are not synchronized. |
UE-144147 |
Wrong orientation of some sub-part of StaticMesh |
UE-144081 |
Hoops import with stitching Sew crashes on wire file |
UE-143923 |
Cad import: LogDatasmithDispatcher Warning: Reference to CoreTech in Cadworker log |
UE-143865 |
Rhino: Crash when importing CAD file with Stitching Sew option selected |
UE-143670 |
Ensure mentioning DatasmithCADImporter occurs during Datasmith import |
UE-143361 |
DWG partially imported in Hoops part 2 |
UE-143260 |
Missing UnrealEditor folder in DatasmithCADImporter - Cannot open input file UnrealEditor-CADTools.lib for QAEnterprise build |
UE-144086 |
Having Take Recorder panel open at editor launch hides gizmo until Sequencer is closed |
UE-142469 |
Import with New File option for Anim Sequences does not function |
UE-137456 |
No audio/vocalisation can be heard while using Screen Reader |
UE-118423 |
The config hierarchy editor does not handle arrays of gameplay tags (or possibly any arrays) |
UE-144107 |
Add editor typeface for Mathematical Alphanumeric Symbols unicode block |
UE-117054 |
Combobox popup flickers when the combobox contents changes |
UE-142446 |
Crash drag-dropping a UMG widget from the graph to the designer tree on the left |
UE-144267 |
Details Panel: Sections for categories that contain spaces in their names are appearing empty in the details panel |
UE-138215 |
Menu jitter with 4k resolution |
UE-143970 |
Crash when attempting to force-delete an unused blueprint |
UE-142271 |
Get/Set Editor Property is incompatible with TObjectPtr Properties |
UE-143406 |
Packaging fails if there is a space in file path name |
UE-104746 |
//UE5/Main files contain UE4 in naming: DevTools - UE4ProjectDirs |
UE-143919 |
Plugin Loading can take 20s or more, causing long editor startup times on projects with a lot of content. |
UE-143751 |
UBT fails to enable all dependent modules for plugins when building with bBuildAllModules |
UE-143785 |
The test that checks the Engine content for the Licensee flag is broken. |
UE-143383 |
Rebuild expat with xcode 12.5 in Release-5.0 |
UE-143065 |
Natvis doesn’t work for arrays using TInlineAllocator |
UE-143535 |
Crash when cooking DataLayers_WP |
UE-143223 |
Crash Handler is not opening up Crash Reporter Client on Source Builds |
UE-143606 |
Using -DDC-All-MissRate causes the editor and cooker to crash |
UE-143117 |
Using -DDC-All-MissTypes causes the editor to crash |
UE-116166 |
FileSystemDerivedDataBackend may output a corrupted access log |
UE-143823 |
Rename the .payload file to .upayload |
UE-143680 |
Invalid LOCTEXT in the virtualization module |
UE-142748 |
Fix MinPayloadLength |
UE-132849 |
Losing connection to ZenServer when using as ZenOnlyDDC results in poor editor performance, ~3s hitches |
UE-143953 |
UE4Games.uproject dirs is still present in on Github, should be Default.uprojectdirs |
UE-144141 |
Build.version has UE_5.0EA CompatibleChangelist version set |
UE-140882 |
//UE5/Release-5.0 - UE.EditorAutomation(RunTest=Editor) Win64 - failed due to Actor filtering state: The two values are not equal |
UE-143792 |
Character Movement Component - using Perch Radius Threshold can prevent character from stepping up onto a ledge |
UE-142878 |
FGameplayAbilitiesEditorModule::GameplayTagTreeChanged - 0.000 s log spam |
UE-143681 |
Constructed object in BP is ignoring override value for exposed float property |
UE-143287 |
Change user-facing display of Reals in the Blueprint editor back to Float (with suitable differentiation in the tooltips) |
UE-141696 |
Vector pins with Double type values are split into Float Real |
UE-120909 |
Clean up UX for real number BPs. |
UE-142750 |
Crash after reloading asset with [EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000012] |
UE-142401 |
Dragging off a pin and adding a Real operator can break links to other nodes |
UE-140393 |
Duplicate Blueprint Editor Settings Windows are present in the Editor Preferences. |
UE-114303 |
Crash undoing Native Component Class Override after compile |
UE-143473 |
FMath::Clamp() and FMath::GridSnap() incorrectly handle mixed signed/unsigned arguments |
UE-143457 |
Precision first pass on KismetMathLibrary |
UE-142217 |
Some Child Actors move after Simulating/PIE with large world coordinates added to actors. |
UE-141652 |
[GP] Remove BP native make/break functionality for LWC types |
UE-142985 |
BakeAll: Sporadic crash on exit |
UE-142195 |
Packaging projects with landscape for IOS fails due to an Assertion Error MaterialResourcesToSavePtr != __null |
UE-141622 |
Importing landscape with a material that has multiple layers |
UE-140551 |
[Editor] Assert when editing heightmaps of different sizes (local merge only) |
UE-144174 |
GeometryScript AppendRectangle interprets input dimensions incorrectly |
UE-143243 |
Assertion failed in PolyEdit when deleting faces - ActiveChange.IsValid() == false [PolygonSelectionMechanic.cpp Line 795] |
UE-143219 |
Ensure when activating PolyEdit on a cut mesh |
UE-142818 |
Conformal UV Unwrap using invalid indices for pin constraints |
UE-142582 |
Approximate Actors implementation takes a long time to execute |
UE-143722 |
New Level - Reorder the menu |
UE-143618 |
Applying Transforms to Foliage causes the Foliage to flicker and become invisible when placed |
UE-142251 |
Foliage become invisible/change it’s location on removing it by holding shift+click and drag. |
UE-142999 |
Access Violation fixing up a Redirector generated after moving a level associated with a Level Instance while the parent level is dirty |
UE-144113 |
Assert when converting a basic level to World Partition |
UE-143852 |
Crash after Render (Local) of Shot1 sequence in MRQ |
UE-143719 |
Add a new flag called Enable Streaming (On by default) (World Settings/World Partition) |
UE-143547 |
Prev1 - Investigate offset of parent cells |
UE-141218 |
Turnkey generates logspam while mousing over platforms with no compiled support |
UE-144049 |
Stack corruption when initializing WinDualShock |
UE-143614 |
GPU timeout reading performance timers |
UE-143365 |
Packaged game fails to open and Fatal error: [File:…/GarbageCollectionVerification.cpp] is displayed in the log |
UE-143898 |
Python3.9 Linux files corrupted with CRLF vs LF |
UE-143481 |
Linux crashes in the Project Browser without using the -nocef command |
UE-143477 |
Crash Reporter not launching on Mac Binary |
UE-143431 |
QAGameServer quit unexpectedly on starting server with QA-Promotion -log. |
UE-143664 |
Adreno running Android OS 12 has graphical glitches |
UE-143619 |
IOS packaged on Mac using Xcode 12 fails to install to IOS Version 15 device due to code signature no longer being supported |
UE-143542 |
IOS does not log fatal errors to the log file |
UE-143323 |
CSM shadows do not work with Project Setting Allow Static Lighting=true, World setting Force No Precomputed Lighting=true |
UE-142746 |
Unreal app crashes on tvOS when DualSense connected |
UE-142736 |
iPhone 13 and latest iPad device profiles are missing |
UE-142364 |
Crash on TVOS when using a wireless game controller |
UE-133011 |
No Google Play Store Key’ Hit when Attempting to open Installed Package |
UE-131826 |
Force Feedback Not Being Applied on Android Devices |
UE-120581 |
Bidirectional file access service |
UE-117042 |
iOS backbuffer resolution does not match r.MobileContentScaleFactor |
UE-112753 |
iPhone device names with apostrophes appear as ??? on Mac |
UE-143813 |
TM-VRSmoke. Some CPU and GPU particles render only in left eye in VR Preview |
UE-142863 |
HMD extensions are enabled when rendering reflection captures |
UE-142698 |
QA-Game crashes with Assertion failed: IsValid(Platform) when a Vive is connected as the Editor launches |
UE-141258 |
OculusVR plugin defaults to Legacy Oculus SDK |
UE-139477 |
Dynamic Fixed Foveation setting in Project Settings is missing (Experimental) tag |
UE-136749 |
Right eye is displaying shadow and reflection artifacts when rendering in stereo |
UE-130910 |
UE5 Binary fails to package BP projects for HoloLens due to Missing Game Binary |
UE-144191 |
Crash: ISMC proxy setup going out of bounds on array |
UE-143725 |
Assert when attempting to open \sandbox\rendering\realisticrendering.uproject |
UE-143712 |
GlobalDistanceFieldVisualization missing autoexposure/tonemapping |
UE-143685 |
Fix d3d12 debug warning in EngineTest |
UE-143495 |
Particle Shadow Casting not casting shadows |
UE-143487 |
Ray tracing scene has missing meshes visible in Lumen Reflections |
UE-143420 |
Objects missing from Global DF when r.AOGlobalDistanceFieldCacheMostlyStaticSeparately is disabled |
UE-143419 |
Local Exposure Contrast Reduction parameter is not user friendly |
UE-143398 |
GPU Crash occurs when opening QAGame with Vulkan - UE5 |
UE-143349 |
Crash with deferred decal shader when saving |
UE-143246 |
Path Tracer cannot be toggled in shipping builds |
UE-143205 |
Need a good way to visualize the quality of motion vectors to ensure TSR and other dependent systems are properly being fed |
UE-143198 |
Investigate and clean DX12 tests in Horde |
UE-143055 |
Assert in FTaskTagScope fires when the render thread crashes |
UE-143052 |
WaterFountain map renders blurry related to Bloom settings |
UE-143023 |
Severely Flickering Volumetrics |
UE-143003 |
UE.TargetAutomation Horde jobs has a large number of failures stemming from issues with shaders |
UE-142907 |
Camera edge issues with water not rendering or shading correctly |
UE-142890 |
Incorrect global distance field data when opening level using landscape |
UE-142877 |
Moving meshes with editor widgets causes ghosting due to incorrect velocities |
UE-142712 |
Particle Lights not illuminating volumetric fog |
UE-142531 |
Crash while fetching VT data from the DDC |
UE-142376 |
Light Components fail to propagate certain property changes from Sequencer |
UE-142352 |
//UE5/Release-5.0 - UE.EditorAutomation(RunTest=Rendering) Win64 d3d12 - HairAndFur - failed due to voxel lighting being off |
UE-142158 |
//UE5/Release-5.0 - UE.TargetAutomation(RunTest=Rendering) Win64 - failed due to Clouds_RayleighScattering artifacts in clouds |
UE-142155 |
//UE5/Release-5.0 - UE.TargetAutomation(RunTest=Rendering) Win64 - failing due to artifacts in clouds |
UE-141841 |
TSR doesn’t support ICVFX camera motion blur setting in ndisplay |
UE-141496 |
Extreme visual noise in translucency TSR pass |
UE-139790 |
LWC - Changing World Origin to extremes cause water meshes to break |
UE-137657 |
Object culling occurs at large world coordinates |
UE-133621 |
Engine crashes when building GPU lightmass in Lighting map |
UE-125071 |
Scene in viewport has visual artifacts: seems like scene is affected by texture with transparency (texture can be different) |
UE-113515 |
The mesh preview in the viewport displays artifacts as shadow contours |
UE-109976 |
Static mesh materials using Static Light has shadows that are harsh and scattered |
UE-144155 |
Lumen shader fails to compile, causing glass to show as solid black |
UE-144145 |
Editor crashes when enabling Global Distancefield |
UE-143909 |
Surfaces have blotching artifacts on AMD6900XT |
UE-143805 |
Distance fields are being setup even when Lumen is using Hardware Ray Tracing |
UE-143761 |
Final Gather Quality Post Process setting causes severe rendering issues in the Stack-O-Bot project |
UE-143629 |
Implement custom HWRT receiver shadow bias for heightfields |
UE-143307 |
Lumen Landscape Broken During Initial Streaming |
UE-143306 |
Ray Tracing Scene Has Broken Primitive Indices |
UE-143299 |
Crash enabling ‘show VisualizeLumen’ with 4k resolution |
UE-143183 |
Several Lumen tests look broken in AMD 6900 |
UE-143169 |
Translucent material in mesh with opaque section blocks GI / Reflections with Lumen Hardware Ray Tracing |
UE-142525 |
Change culling behavior of Lumen Direct-Lighting HWRT pass from back-face to front-face |
UE-142154 |
//UE5/Release-5.0 - UE.TargetAutomation(RunTest=Rendering) Win64 - failed due to EnvLighting differences |
UE-141840 |
Creating a new project from the VR Template leaves GI/Reflections set to Lumen and Shadows to VSM |
UE-141204 |
Lumen GI dark on foliage |
UE-140266 |
Lumen reflection on Mac is not working, and not reusing screenspace reflection. |
UE-127103 |
Random glow appears in viewport when Output Log is open and a PIE session is started and stopped |
UE-144041 |
Strands groom are not lit by Lumen |
UE-143848 |
Crash when writing WPO using SceneDepth |
UE-143269 |
RHI Validation Error Hit when Launching Projects with -rhiValidation argument |
UE-143059 |
Ensure is thrown and Output pins are absent for not connected nodes in the Material |
UE-142147 |
//UE5/Release-5.0 - UE.TargetAutomation(RunTest=Rendering) Win64 - failed due to shader model material refraction |
UE-140868 |
Materials failing to open correctly in the Material Editor |
UE-134273 |
Changes in the files included from the generated code aren’t reflected in shader job cache input key |
UE-144196 |
Debug build crash in BuildCoarseRepresentation due to missing FBinaryHeap copy/move ctor |
UE-144154 |
Fluids Plugin: Fix owner motion field to work with both 2D and 3D sims. |
UE-144153 |
Fluids Plugin: Fix 2D material to match 3D. Update template category. Update content hall assets. |
UE-144148 |
Fix LWC VectorField on CPU |
UE-144125 |
Pins need to be exclusive in Niagara and currently are not |
UE-143913 |
[Dev-EngineMerge] CIS Content Error: SkeletalMeshLocation is Engine content that was saved with a licensee flag. This can result in the file failing to open on licensee builds |
UE-143910 |
Fix memstomp in translator around string manipulation |
UE-143822 |
Physics field data interface fails to compile for gpu particles |
UE-143794 |
Regression with emitter inheritance |
UE-143786 |
Engine assets need resaving to remove the licensee flags |
UE-143762 |
Ribbon UV.x always 0. |
UE-143735 |
Fluid Plugin: Conform LWC settings to latest modules. Fix bounds on colored smoke. Address notes on standing fire. |
UE-143655 |
Add parameter via map get node adds 001 to existing parameter |
UE-143644 |
add existing parameter duplicates parameters instead of adding them to map get |
UE-143565 |
Niagara ribbons don’t generate precise motion vectors |
UE-143506 |
PostTick is not called on Niagara GPU Emitters |
UE-143456 |
Integrate Emitter DI to improve bounds of fluids |
UE-143417 |
Niagara Fluid systems don’t copy over their thumbnails when created |
UE-143399 |
Crash adding a Renderer to a modified Emitter when running with -stompmalloc |
UE-143242 |
Crash Occurs when Loading certain maps with Niagara Files |
UE-143207 |
Crash applying changes to a module script |
UE-143159 |
Crash when loading Niagara_Fluids map in Content Examples packaged project |
UE-143114 |
Niagara parameter created via map node doesn’t create a script variable (details panel doesn’t show up) |
UE-143024 |
Niagara Texture DIs can crash due to transitions |
UE-142991 |
Niagara’s collision module fails to set the particle restitution value when using HWRT |
UE-142953 |
Changing the type of a parameter keeps mismatched pins connected with implicit conversion instead of creating orphaned pins |
UE-142922 |
The emitter merge can fail silently leading to missing data. |
UE-142905 |
Changing the type of a parameter does not update the default value on Map Get nodes until the script is reopened |
UE-142866 |
fix problems with Fluid content hall |
UE-142838 |
Fix data interface functions to use position type |
UE-142812 |
Improve usability for old Niagara content that does not need LWC |
UE-142393 |
All enums show up in the graph as event writes erroneously |
UE-142302 |
Create visual cues that Position->Vector is not a good idea |
UE-142296 |
Motion Vectors are not generated for Niagara’s Mesh Particles when Velocity Pass is set to Write during base pass |
UE-142278 |
Motion blur is incorrect and extreme on part of Advanced example 3.8 |
UE-141284 |
Unstable Niagara transforms output causing flickering in raytracing effects |
UE-141239 |
Unable to edit parameter settings in Emitter Summary when the node is collapsed to the summarized view |
UE-141231 |
Changes to a parent Emitter’s Emitter Summary expanded/collapsed state are not applied to emitters that inherit from it |
UE-132134 |
Connecting a Wildcard pin to an already connected pin does not replace the existing connection |
UE-144042 |
[Crash Report] UnrealEditor-D3D12RHI!FD3D12DynamicRHI::RHICreateTextureCube_RenderThread |
UE-143617 |
Launch on Fails on Linux with Critical Error appError called: Fatal Error: [File: VulkanUtil.cpp] |
UE-143610 |
Nanite fails to render on discrete Intel video cards |
UE-143422 |
Ensure related to the VulkanBarriers.cpp occurs upon opening the newly created DMX Pixel Mapping |
UE-143333 |
Crash with VulkanUtil.cpp error after opening packaged game |
UE-143062 |
Make DX12 the default PC RHI for newly created projects |
UE-142814 |
UE crashes making the viewport active with a fatal error after enabling Vulkan (SM5) and setting Vulkan as Default |
UE-142551 |
nDisplay - mGPU nodes crash with Valley_Lumen_LARD level |
UE-139886 |
UV Coordinates are blurred on Static/Skeletal Mesh after FBX import |
UE-143951 |
Pathtracer is not accumulating |
UE-144231 |
Several cosmetics display extreme mesh stretching on frontend |
UE-144199 |
Chaos: Missing implementation of SetLocaltransform for physics bodies |
UE-144076 |
SkeletalMesh RigidBody blue worm bounces rapidly and disappears when interacting with it in ContentExamples |
UE-144067 |
Multiple handled ensures fire when interacting with a physics object in ContentExamples |
UE-144003 |
Crash on triggering of the TriggerRagdollAnimatedSimulated in PIE |
UE-143906 |
CCD objects tunnel through fast moving kinematic objects |
UE-143873 |
Opening the PhysicalAnimation map in ContentExample freezes application |
UE-143718 |
Chain link with soft constraints and low stiffness does not drop down through the chain. |
UE-143632 |
Ragdoll tunnel through Trimesh floor |
UE-143268 |
Physical animation component not playing on some mannequins |
UE-142842 |
Object Interacts Unexpectedly with Physics Gun |
UE-142502 |
Crash occurs on adding new element to the Cache array contained Invalid element. |
UE-142303 |
Hoodie laces of the second character fly in circles when playing in editor in the MetaHumanSample project |
UE-142204 |
Ensure condition fails after adding large coordinates to all actor locations. |
UE-141936 |
Crash occurs when undoing Cloth Paint Smooth tool application |
UE-141198 |
Fix using shared geometry when cloning chaos particles |
UE-141000 |
QAGame: Velocity Target High Max Force has equal strength modifiers in both arms |
UE-137623 |
Clothing Data is incorrectly applied to a Skeletal Mesh and breaks the Skeletal mesh |
UE-144098 |
Physical animation blending mannequin’s head bends/stretches very unnaturally when hit in ContentExamples |
UE-143611 |
Chaos Cloth World Collision (Hard Engine) Crash |
UE-143152 |
Chaos Cloth Collisions do not work with convex collision objects |
UE-140723 |
Performance Regression for LWC on Cloth |
UE-136071 |
Crash after disabling the default mask from Activate Cloth Paint Window |
UE-143925 |
Crash in clustering when particle does not have geometry |
UE-143800 |
Chaos : Particle Trailing Effects |
UE-143798 |
Default field actors |
UE-143795 |
Animated Geometry Collections not working. |
UE-143763 |
Geometry Collection Clustered Children not colliding |
UE-143750 |
Convex based geometry collection creation is slow on the physics thread |
UE-143604 |
Add missing access to DynamicCollection from Geometry collection component |
UE-143490 |
geometry collections lose proximity data on new/reset, giving bad results in convex generation |
UE-143410 |
ChaosDestructionDemo has broken collisions |
UE-143404 |
fracture mode crash if open radial fracture tool while in PIE/simulate then exit PIE |
UE-143385 |
fracture crashes on voxel-shaped mesh w/ perfectly cube-aligned slice fracture |
UE-143311 |
fracture convex tool uses the wrong settings in some cases |
UE-143167 |
fracture auto-cluster tool fails check() on some inputs |
UE-143078 |
make fracture ToMesh stop putting user in confusion selection state |
UE-143004 |
stop throwing user out of fracture mode every time they want to test simulations |
UE-142275 |
ChaosDestructionDemo: Severe regression in PIE enter and exit times |
UE-142273 |
ChaosDestructionDemo: Severe performance regression at steady-state |
UE-140192 |
Field Child Sampling. |
UE-121588 |
ChaosDestructionDemo packaged game crashes during the launching |
UE-108735 |
Reactivated Sleeping GCs Don’t Propagate to Children |
UE-144088 |
Sweeps traces can return false positive |
UE-143631 |
Removing a object from a sleeping pile, does not make the objects on top to fall |
UE-143255 |
NaN in Joints when shock propagation is enabled |
UE-144279 |
max delta time on base emitters set to 1/24 |
UE-144256 |
suppress repeated warning fix, determinism with flip particle seeding |
UE-144114 |
fix bug with local particles emitting into 2d fluids |
UE-143945 |
fix fluid bugs due to Niagara inheritance regression |
UE-143904 |
fix broken 2d bounds for various sims |
UE-143806 |
fix bug with render scale and wrong render step size |
UE-143799 |
2d simulation bounds |
UE-143765 |
bounds on 3d gas sims |
UE-143724 |
bounds set correctly on 3d liquid assets |
UE-143492 |
init lighting grid needs to be reset only, 2d liquid dam break has stuck particles on boundar |
UE-143173 |
Unavailable mesh distance field data causing issues with disappearing particles |
UE-143796 |
Crash when disabling ray tracing in a view and then r.RayTracing.ForceAllRayTracingEffects 1 |
UE-142456 |
Text3D keeps old glyphs after duplication |
UE-142455 |
Text3D slow on property change |
UE-142731 |
Camera calibration using vulkan causes nan values |
UE-143475 |
Details views custom rows clip content to the inner border, preventing from custom widgets to handle mouse events on the whole row |
UE-143161 |
DMX - Matrix fixtures do not update channel span or matrix attributes when they use word sizes > 8bit |
UE-142996 |
DMX - Crash when sacn IP address does not match local IP address. |
UE-142976 |
DMX - Pixel mapping warnings are difficult to read |
UE-140895 |
GDTF Imports fail to parse properly when virtual channels are used. |
UE-132149 |
DMX - Fixture patch view is refreshed only if the DMX library is closed and reopen |
UE-143756 |
LiveLinkComponent’s ComponentToControl setting is overwritten unnecessarily when setting the Subject Representation |
UE-143584 |
Media IO - Blackmagic media output audio is not working correctly |
UE-142990 |
Media IO - Blackmagic Performance degradation when outputting in 8k |
UE-141199 |
Media IO - Performance degradation upon activating GPUDirect |
UE-141048 |
Media IO - No Audio Output in PIE |
UE-142817 |
WebApp - missing log improvements and highlights marking |
UE-142047 |
nDisplay config transforms broken when exposed to RC preset |
UE-144083 |
Fix In-Camera VFX Typo on ICVFX Camera Component |
UE-143804 |
Preview frustum rendering flickers |
UE-143803 |
Lightcard/Chromakey rendering showflags should have raytracing disabled |
UE-143628 |
PIE Node Preview list empty when only 1 node in the cluster specified |
UE-143625 |
Freeze preview viewport keeps updating the content |
UE-142923 |
Opening GoldenPath with -vulkan triggers ensures |
UE-142798 |
Physics Simulation Divergence using nDisplay |
UE-142779 |
nDisplay Viewport Details Panel Small Update |
UE-142737 |
nDisplay Inner Frustum Border Default Value Too Thick |
UE-142272 |
nDisplay DCRA Details Panel Preview Tab Feedback |
UE-142060 |
Crash when resizing nDisplay Viewport in Output Mapping |
UE-142051 |
Nodes freeze while working in the editor |
UE-142046 |
nDisplay config preview renders as black grid when moved |
UE-141807 |
Render node crash when launching exr playback |
UE-141580 |
Viewport preview in the nD configurator is broken |
UE-140594 |
Crash when adding many nodes to an nDisplay config and then deleting them |
UE-137779 |
nDisplay - nodes crash if user enable Adaptive resolution on extreme values |
UE-136364 |
Improved In-Level Preview Accuracy |
UE-124715 |
Pathtracer not updating over nDisplay |
UE-118053 |
nDisplay Preview issues - optimization |
UE-115929 |
DCRA Editor preview color mismatch |
UE-143128 |
Sequencer - Sequence is not looping in nDisplay |
UE-143778 |
mGPU is not any faster with nDisplay in Academy project |
UE-142697 |
Stage Monitor - Implementing column sorting in the UI |
UE-142962 |
Level Snapshot - Some assets are not restored correctly when manipulating parenting relationship |
UE-142558 |
Level Snapshot - Editor crash after adding components to an actor and taking a new snapshot |
UE-143396 |
nDisplay nodes crash on launch when using World Partition level |
UE-143163 |
Sequencer - Editor crash while closing a sequence with Metahuman Blueprint |
UE-142045 |
Playlist needs tooltips |
UE-143903 |
Switchboard - Logs shows Launching UE4 info even when launching UE5 |
UE-143505 |
Manually editing CL number in Switchboard freezes Switchboard |
UE-143409 |
muserver and trace settings not updating when creating new config |
UE-143357 |
Switchboard Wizard Linux - UE Top menu Switchboard button not displayed on Linux. |
UE-143296 |
Switchboard: rsync not retrieving files when workspace path has spaces |
UE-142416 |
Switchboard Linux - Build action tries to build Platform Win64 on Linux |
UE-142415 |
Switchboard Linux - Sync CL tries to start Program python.exe on Linux |
UE-142404 |
Switchboard Linux - Open Logs Folder does not open the directory in Linux |