Unreal Engine 5.0 Preview

I was not, it’s a UE5_Main build from github, a few days old. I compiled it after seeing that Epic had figured out support for mirror translucent reflections, and discovered a few other features along the way. SLW now has lumen reflections, plus the afformentioned WPO ‘support’, among other things. I’m not developing anything with this particular version, just trying to understand what I can get away with when 5.1 rolls around.

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