Unreal Engine 5.0 Preview

Looks to me like tessellation is in fact fully deprecated here then and we will have to proceed without texture-driven displacement, except for VHFM :confused:

But initially performance feels a bit better right off the bat. Reflection quality also seems a lot better/less buggy :slight_smile:

I will have to dive in deeper in the next couple of days but so far it looks very impressive

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