Unreal Engine 5.0 Preview

New update P2 -great! Too bad the static lighting ‘system’ is still broken.
GPU lightmass results in a bad bake and 'LogTemp: Static lighting system is removed for world '.
And the CPU lightmass even crashes the editor - Assertion failed: CurrentGPUVirtualAddress != 0 [File:D:\build\++UE5\Sync\Engine\Source\Runtime\D3D12RHI\Private\D3D12DescriptorCache.cpp] [Line: 729]
Hoping this gets fixed in a next upate - for VR people the static lighting lightmap bakes are essential