We have just released Preview 2 for 5.0! Thank you for your continued help in testing the 5.0 build before its official release. As a reminder, the Preview builds are for testing only, and should not be used for the active development of your project.
For a list of known issues affecting this latest preview, please follow the links provided on the first post in this thread.
Thanks everyone!
Fixed in Preview 2
Issue | Summary |
---|---|
UE-143705 | Add support for protocol activation in EOSPlus |
UE-142916 | Format string error: %ull used instead of %llu in online subsystem plug-ins |
UE-142269 | Add initialization and check for EOS delegate causing crash |
UE-142751 | Stadia cook on the fly doesn’t work because of SocketSubsystemEOS load failure |
UE-143654 | ABI break in Pixel Streaming appearing in Packaged builds |
UE-142086 | Linux Pixel Streaming crashes due to WebRTC stats |
UE-143972 | CopyImage catastrophic performance loss on multicore systems |
UE-143451 | Disable VR plugins by default |
UE-140854 | Floats are still supported in Blackboard system |
UE-143736 | Path replication does not support more than 1 client |
UE-143462 | [AI] Mass Crash when no spawn point are generated through spawning |
UE-143438 | Shared Fragments are not supported correctly when executing SubChunks |
UE-143435 | Crowd visualization is flickering, multithreading issue from refactor. |
UE-142835 | [AI] Multiple initialization issues in Mass Modules |
UE-141044 | [AI] Mass - Remove improper reference in Mass Framework for 5.0 release |
UE-143902 | No static navmesh in world partition map when spawning far from NavMeshBoundsVolume |
UE-143513 | SetStartPosition does not work when anim nodes become relevant |
UE-140057 | //UE5/Main - UE.EditorAutomation(RunTest=Animation) Mac - CopyPose test fails due to unexpected values. |
UE-143947 | CopyPoseFromMesh and RetargetPoseFromMesh nodes have a bUseAttachedParent option but it doesn’t work when attached via a longer chain (e.g., via a child actor component) |
UE-143028 | Crash when exporting animation from retargeter |
UE-143015 | Rotation widget axes gets messed up while editing retarget pose post changing preview mesh. |
UE-142450 | The eye of the Spelunkle_SpringLeg_Actor moves chaotically and passes through the mesh during simulation |
UE-142166 | Retargeted animation on fingers not matching on same base pose |
UE-143802 | Migrating UE4 Controls Rig across to UE5 causes shapes named Gizmo to not appear. |
UE-143801 | Baking a Shareable Control Rig does not maintain target skeletal mesh’s initial proportions |
UE-143276 | Control Rig Function Library needs resaving |
UE-143250 | Custom Shape Libraries that are assigned in CR in UE4 do not get assigned that shape library when migrated or on opening a copy of the project in UE5. |
UE-143185 | Crash occurred on setting Parent < 0 in Animation Snapper Tool for Control Rig |
UE-143109 | Control Rig is no longer in beta |
UE-141691 | add(float) when used within array for each node’s is not receiving the correct input value in this use case |
UE-143548 | Add missing AnimDataController API for setting individual bone animation keys |
UE-142913 | Additive transform curve gives incorrect result when evaluating Animation Sequence |
UE-142028 | LODs can change unexpectedly based on assets showing in Content Browser |
UE-139065 | Notifies and Notify States cannot be deleted from the Notify track in Animation Montage. |
UE-134758 | Sequencer : Attaching a Possessable to multiple Spawnables across multiple cuts causes incorrect location restoration |
UE-143755 | AnimationMode; Snapper: Ensure hit if you snap to an object not in Sequencer |
UE-143774 | Motosynth Plugin Should be off on new projects and set to Experimental |
UE-143508 | submix buffer listeners don’t work if submixes are auto-disabled |
UE-143168 | Audio Platform Settings override platform max audio channels with default 32 on new projects |
UE-141272 | [Assert] - Cast of nullptr to SourceEffect failed |
UE-141049 | Crash when disabling audio engine modules |
UE-138307 | Rear and Surround channels are reversed when playing 7.1 assets |
UE-135978 | Enable Low Pass Filter Toggle is ignored on Audio Components |
UE-124022 | Streaming Priority Playback Setting is Not Used |
UE-120913 | GitHub 8277 : Fix SubmixEffect Fade Issue |
UE-140348 | [AudioLink] - Errors in Should Clear Buffer on Receipt tooltip |
UE-140344 | [Audio Link] - Engine Version string Warning on Packaging |
UE-140114 | [Audio Link] - Starvation warnings on PIE; spams when packaging game |
UE-144095 | [MetaSounds][Blueprint API] - Set Object Parameter has no effect when setting Sound Wave Arrays on Blueprints |
UE-143938 | MetaSounds - Crash when opening MetaSound graph on particular local asset |
UE-143889 | Sound Cue asset type is missing from the pinned menu when creating a new asset |
UE-143661 | [MetaSounds] - Editor crashes when playing a mono Bink Audio asset in MetaSound Wave Player |
UE-143660 | [MetaSounds] - Error and ensure when playing sound waves using Vorbis, ADPCM, or PCM in MetaSound Wave Player |
UE-143657 | [MetaSounds] - Tutorial MetaSound no longer plays back correctly |
UE-143624 | [MetaSounds] - Undoing deleting an input/output/variable does not repopulate the inspector; drag and drop becomes forbidden action |
UE-143471 | [MetaSounds] - Move add interfaces menu to be more discoverable |
UE-143470 | [MetaSounds] - Add right click menu to interface menu |
UE-143043 | [MetaSounds] - If a graph used in composition is not set to default values, an error occurs when passing a value from another node |
UE-143040 | [MetaSounds] - Enum conversion on Sine Waves is incorrect |
UE-142956 | [Metasounds] Gain input pins are not consistent (mix of linear & dB) |
UE-142724 | [MetaSounds] - Undoing adding inputs, outputs and variables doesn’t remove them from the list; can lead to Ensure. |
UE-142560 | [MetaSound] BreakSinglePinLink Results in Graph Desync Due to Missing MetaSound Implementation |
UE-142556 | [MetaSounds] Can’t Mark MetaSound DisplayName/Description as Not-Localized |
UE-142410 | [MetaSounds][Variables] - Deleting a copy/pasted variable node deleted all instances of that node on the graph |
UE-141707 | [MetaSounds][Random Get] - Random Get Node isn’t working correctly |
UE-139327 | [MetaSounds][Get Random] - Setting Enable Shared State on multiple nodes will only play array values up to the length of the first node added |
UE-138615 | [MetaSounds][Sequencer] - Setting a Key Input on a Trigger Spams the Trigger Input |
UE-137696 | [MetaSounds][Composition] - Renaming a MetaSound doesn’t propagate the rename to referencing graphs |
UE-135965 | [MetaSounds][Trigger Counter] - Start Value is inconsistence depending on how it’s reset |
UE-121749 | [MetaSounds] - When switching to stereo, the variable output order doesn’t match the output order on the graph |
UE-120726 | [MetaSounds] - If a node changes (inputs, name, etc) between builds, nothing indicates to the user that the node has changed |
UE-112882 | [Metasounds][Random Get] - Changes to No Repeats when Enable Shared State is True don’t propagate unless Editor is restarted |
UE-141634 | Bipolar Modulation Parameter doesn’t modulates the Modulation Destination |
UE-141136 | Modulation Generator bypass setting changes doesn’t apply while active during PIE |
UE-133161 | [Quartz] If a command is cancelled on the Audio Render Thread before it is triggered, cancelled is not triggered |
UE-135968 | Google Resonance only works if Submix Send checkbox is enabled |
UE-126579 | [Stream Caching] - Options to Enabling and Disable Stream Caching have no effect |
UE-143036 | [Sound Submix] - Warnings when opening Sound Submix asset |
UE-137471 | [Sound Submix] - Submix autodisable cuts off reverb and delay effects on all new and existing submixes |
UE-143753 | [MetaSounds][Editor] Variables Do Not Display Properly When Attempting to Nest In Member Panel |
UE-143288 | [MetaSound] [Editor] Inconsistent JumpTo/Drag/Drop Support with Other Graph Editors |
UE-144036 | Switching between an actor’s components may cause the sections list to change |
UE-143759 | Asset auditor platform combo off edge of window |
UE-143310 | Device profile editor doesn’t allow you to add most cvars |
UE-142930 | Widget reflector menu is not shown on OSX |
UE-142875 | Users of UPlatformSettings crashes if there is more than one in a project due to a static cache |
UE-142840 | Crash with TechSoft + CADKernel + Sew |
UE-143002 | DirectLink - Hierarchical Instanced StaticMesh Actor are not synchronized. |
UE-144147 | Wrong orientation of some sub-part of StaticMesh |
UE-144081 | Hoops import with stitching Sew crashes on wire file |
UE-143923 | Cad import: LogDatasmithDispatcher Warning: Reference to CoreTech in Cadworker log |
UE-143865 | Rhino: Crash when importing CAD file with Stitching Sew option selected |
UE-143670 | Ensure mentioning DatasmithCADImporter occurs during Datasmith import |
UE-143361 | DWG partially imported in Hoops part 2 |
UE-143260 | Missing UnrealEditor folder in DatasmithCADImporter - Cannot open input file UnrealEditor-CADTools.lib for QAEnterprise build |
UE-144086 | Having Take Recorder panel open at editor launch hides gizmo until Sequencer is closed |
UE-142469 | Import with New File option for Anim Sequences does not function |
UE-137456 | No audio/vocalisation can be heard while using Screen Reader |
UE-118423 | The config hierarchy editor does not handle arrays of gameplay tags (or possibly any arrays) |
UE-144107 | Add editor typeface for Mathematical Alphanumeric Symbols unicode block |
UE-117054 | Combobox popup flickers when the combobox contents changes |
UE-142446 | Crash drag-dropping a UMG widget from the graph to the designer tree on the left |
UE-144267 | Details Panel: Sections for categories that contain spaces in their names are appearing empty in the details panel |
UE-138215 | Menu jitter with 4k resolution |
UE-143970 | Crash when attempting to force-delete an unused blueprint |
UE-142271 | Get/Set Editor Property is incompatible with TObjectPtr Properties |
UE-143406 | Packaging fails if there is a space in file path name |
UE-104746 | //UE5/Main files contain UE4 in naming: DevTools - UE4ProjectDirs |
UE-143919 | Plugin Loading can take 20s or more, causing long editor startup times on projects with a lot of content. |
UE-143751 | UBT fails to enable all dependent modules for plugins when building with bBuildAllModules |
UE-143785 | The test that checks the Engine content for the Licensee flag is broken. |
UE-143383 | Rebuild expat with xcode 12.5 in Release-5.0 |
UE-143065 | Natvis doesn’t work for arrays using TInlineAllocator |
UE-143535 | Crash when cooking DataLayers_WP |
UE-143223 | Crash Handler is not opening up Crash Reporter Client on Source Builds |
UE-143606 | Using -DDC-All-MissRate causes the editor and cooker to crash |
UE-143117 | Using -DDC-All-MissTypes causes the editor to crash |
UE-116166 | FileSystemDerivedDataBackend may output a corrupted access log |
UE-143823 | Rename the .payload file to .upayload |
UE-143680 | Invalid LOCTEXT in the virtualization module |
UE-142748 | Fix MinPayloadLength |
UE-132849 | Losing connection to ZenServer when using as ZenOnlyDDC results in poor editor performance, ~3s hitches |
UE-143953 | UE4Games.uproject dirs is still present in on Github, should be Default.uprojectdirs |
UE-144141 | Build.version has UE_5.0EA CompatibleChangelist version set |
UE-140882 | //UE5/Release-5.0 - UE.EditorAutomation(RunTest=Editor) Win64 - failed due to Actor filtering state: The two values are not equal |
UE-143792 | Character Movement Component - using Perch Radius Threshold can prevent character from stepping up onto a ledge |
UE-142878 | FGameplayAbilitiesEditorModule::GameplayTagTreeChanged - 0.000 s log spam |
UE-143681 | Constructed object in BP is ignoring override value for exposed float property |
UE-143287 | Change user-facing display of Reals in the Blueprint editor back to Float (with suitable differentiation in the tooltips) |
UE-141696 | Vector pins with Double type values are split into Float Real |
UE-120909 | Clean up UX for real number BPs. |
UE-142750 | Crash after reloading asset with [EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000012] |
UE-142401 | Dragging off a pin and adding a Real operator can break links to other nodes |
UE-140393 | Duplicate Blueprint Editor Settings Windows are present in the Editor Preferences. |
UE-114303 | Crash undoing Native Component Class Override after compile |
UE-143473 | FMath::Clamp() and FMath::GridSnap() incorrectly handle mixed signed/unsigned arguments |
UE-143457 | Precision first pass on KismetMathLibrary |
UE-142217 | Some Child Actors move after Simulating/PIE with large world coordinates added to actors. |
UE-141652 | [GP] Remove BP native make/break functionality for LWC types |
UE-142985 | BakeAll: Sporadic crash on exit |
UE-142195 | Packaging projects with landscape for IOS fails due to an Assertion Error MaterialResourcesToSavePtr != __null |
UE-141622 | Importing landscape with a material that has multiple layers |
UE-140551 | [Editor] Assert when editing heightmaps of different sizes (local merge only) |
UE-144174 | GeometryScript AppendRectangle interprets input dimensions incorrectly |
UE-143243 | Assertion failed in PolyEdit when deleting faces - ActiveChange.IsValid() == false [PolygonSelectionMechanic.cpp Line 795] |
UE-143219 | Ensure when activating PolyEdit on a cut mesh |
UE-142818 | Conformal UV Unwrap using invalid indices for pin constraints |
UE-142582 | Approximate Actors implementation takes a long time to execute |
UE-143722 | New Level - Reorder the menu |
UE-143618 | Applying Transforms to Foliage causes the Foliage to flicker and become invisible when placed |
UE-142251 | Foliage become invisible/change it’s location on removing it by holding shift+click and drag. |
UE-142999 | Access Violation fixing up a Redirector generated after moving a level associated with a Level Instance while the parent level is dirty |
UE-144113 | Assert when converting a basic level to World Partition |
UE-143852 | Crash after Render (Local) of Shot1 sequence in MRQ |
UE-143719 | Add a new flag called Enable Streaming (On by default) (World Settings/World Partition) |
UE-143547 | Prev1 - Investigate offset of parent cells |
UE-141218 | Turnkey generates logspam while mousing over platforms with no compiled support |
UE-144049 | Stack corruption when initializing WinDualShock |
UE-143614 | GPU timeout reading performance timers |
UE-143365 | Packaged game fails to open and Fatal error: [File:…/GarbageCollectionVerification.cpp] is displayed in the log |
UE-143898 | Python3.9 Linux files corrupted with CRLF vs LF |
UE-143481 | Linux crashes in the Project Browser without using the -nocef command |
UE-143477 | Crash Reporter not launching on Mac Binary |
UE-143431 | QAGameServer quit unexpectedly on starting server with QA-Promotion -log. |
UE-143664 | Adreno running Android OS 12 has graphical glitches |
UE-143619 | IOS packaged on Mac using Xcode 12 fails to install to IOS Version 15 device due to code signature no longer being supported |
UE-143542 | IOS does not log fatal errors to the log file |
UE-143323 | CSM shadows do not work with Project Setting Allow Static Lighting=true, World setting Force No Precomputed Lighting=true |
UE-142746 | Unreal app crashes on tvOS when DualSense connected |
UE-142736 | iPhone 13 and latest iPad device profiles are missing |
UE-142364 | Crash on TVOS when using a wireless game controller |
UE-133011 | No Google Play Store Key’ Hit when Attempting to open Installed Package |
UE-131826 | Force Feedback Not Being Applied on Android Devices |
UE-120581 | Bidirectional file access service |
UE-117042 | iOS backbuffer resolution does not match r.MobileContentScaleFactor |
UE-112753 | iPhone device names with apostrophes appear as ??? on Mac |
UE-143813 | TM-VRSmoke. Some CPU and GPU particles render only in left eye in VR Preview |
UE-142863 | HMD extensions are enabled when rendering reflection captures |
UE-142698 | QA-Game crashes with Assertion failed: IsValid(Platform) when a Vive is connected as the Editor launches |
UE-141258 | OculusVR plugin defaults to Legacy Oculus SDK |
UE-139477 | Dynamic Fixed Foveation setting in Project Settings is missing (Experimental) tag |
UE-136749 | Right eye is displaying shadow and reflection artifacts when rendering in stereo |
UE-130910 | UE5 Binary fails to package BP projects for HoloLens due to Missing Game Binary |
UE-144191 | Crash: ISMC proxy setup going out of bounds on array |
UE-143725 | Assert when attempting to open \sandbox\rendering\realisticrendering.uproject |
UE-143712 | GlobalDistanceFieldVisualization missing autoexposure/tonemapping |
UE-143685 | Fix d3d12 debug warning in EngineTest |
UE-143495 | Particle Shadow Casting not casting shadows |
UE-143487 | Ray tracing scene has missing meshes visible in Lumen Reflections |
UE-143420 | Objects missing from Global DF when r.AOGlobalDistanceFieldCacheMostlyStaticSeparately is disabled |
UE-143419 | Local Exposure Contrast Reduction parameter is not user friendly |
UE-143398 | GPU Crash occurs when opening QAGame with Vulkan - UE5 |
UE-143349 | Crash with deferred decal shader when saving |
UE-143246 | Path Tracer cannot be toggled in shipping builds |
UE-143205 | Need a good way to visualize the quality of motion vectors to ensure TSR and other dependent systems are properly being fed |
UE-143198 | Investigate and clean DX12 tests in Horde |
UE-143055 | Assert in FTaskTagScope fires when the render thread crashes |
UE-143052 | WaterFountain map renders blurry related to Bloom settings |
UE-143023 | Severely Flickering Volumetrics |
UE-143003 | UE.TargetAutomation Horde jobs has a large number of failures stemming from issues with shaders |
UE-142907 | Camera edge issues with water not rendering or shading correctly |
UE-142890 | Incorrect global distance field data when opening level using landscape |
UE-142877 | Moving meshes with editor widgets causes ghosting due to incorrect velocities |
UE-142712 | Particle Lights not illuminating volumetric fog |
UE-142531 | Crash while fetching VT data from the DDC |
UE-142376 | Light Components fail to propagate certain property changes from Sequencer |
UE-142352 | //UE5/Release-5.0 - UE.EditorAutomation(RunTest=Rendering) Win64 d3d12 - HairAndFur - failed due to voxel lighting being off |
UE-142158 | //UE5/Release-5.0 - UE.TargetAutomation(RunTest=Rendering) Win64 - failed due to Clouds_RayleighScattering artifacts in clouds |
UE-142155 | //UE5/Release-5.0 - UE.TargetAutomation(RunTest=Rendering) Win64 - failing due to artifacts in clouds |
UE-141841 | TSR doesn’t support ICVFX camera motion blur setting in ndisplay |
UE-141496 | Extreme visual noise in translucency TSR pass |
UE-139790 | LWC - Changing World Origin to extremes cause water meshes to break |
UE-137657 | Object culling occurs at large world coordinates |
UE-133621 | Engine crashes when building GPU lightmass in Lighting map |
UE-125071 | Scene in viewport has visual artifacts: seems like scene is affected by texture with transparency (texture can be different) |
UE-113515 | The mesh preview in the viewport displays artifacts as shadow contours |
UE-109976 | Static mesh materials using Static Light has shadows that are harsh and scattered |
UE-144155 | Lumen shader fails to compile, causing glass to show as solid black |
UE-144145 | Editor crashes when enabling Global Distancefield |
UE-143909 | Surfaces have blotching artifacts on AMD6900XT |
UE-143805 | Distance fields are being setup even when Lumen is using Hardware Ray Tracing |
UE-143761 | Final Gather Quality Post Process setting causes severe rendering issues in the Stack-O-Bot project |
UE-143629 | Implement custom HWRT receiver shadow bias for heightfields |
UE-143307 | Lumen Landscape Broken During Initial Streaming |
UE-143306 | Ray Tracing Scene Has Broken Primitive Indices |
UE-143299 | Crash enabling ‘show VisualizeLumen’ with 4k resolution |
UE-143183 | Several Lumen tests look broken in AMD 6900 |
UE-143169 | Translucent material in mesh with opaque section blocks GI / Reflections with Lumen Hardware Ray Tracing |
UE-142525 | Change culling behavior of Lumen Direct-Lighting HWRT pass from back-face to front-face |
UE-142154 | //UE5/Release-5.0 - UE.TargetAutomation(RunTest=Rendering) Win64 - failed due to EnvLighting differences |
UE-141840 | Creating a new project from the VR Template leaves GI/Reflections set to Lumen and Shadows to VSM |
UE-141204 | Lumen GI dark on foliage |
UE-140266 | Lumen reflection on Mac is not working, and not reusing screenspace reflection. |
UE-127103 | Random glow appears in viewport when Output Log is open and a PIE session is started and stopped |
UE-144041 | Strands groom are not lit by Lumen |
UE-143848 | Crash when writing WPO using SceneDepth |
UE-143269 | RHI Validation Error Hit when Launching Projects with -rhiValidation argument |
UE-143059 | Ensure is thrown and Output pins are absent for not connected nodes in the Material |
UE-142147 | //UE5/Release-5.0 - UE.TargetAutomation(RunTest=Rendering) Win64 - failed due to shader model material refraction |
UE-140868 | Materials failing to open correctly in the Material Editor |
UE-134273 | Changes in the files included from the generated code aren’t reflected in shader job cache input key |
UE-144196 | Debug build crash in BuildCoarseRepresentation due to missing FBinaryHeap copy/move ctor |
UE-144154 | Fluids Plugin: Fix owner motion field to work with both 2D and 3D sims. |
UE-144153 | Fluids Plugin: Fix 2D material to match 3D. Update template category. Update content hall assets. |
UE-144148 | Fix LWC VectorField on CPU |
UE-144125 | Pins need to be exclusive in Niagara and currently are not |
UE-143913 | [Dev-EngineMerge] CIS Content Error: SkeletalMeshLocation is Engine content that was saved with a licensee flag. This can result in the file failing to open on licensee builds |
UE-143910 | Fix memstomp in translator around string manipulation |
UE-143822 | Physics field data interface fails to compile for gpu particles |
UE-143794 | Regression with emitter inheritance |
UE-143786 | Engine assets need resaving to remove the licensee flags |
UE-143762 | Ribbon UV.x always 0. |
UE-143735 | Fluid Plugin: Conform LWC settings to latest modules. Fix bounds on colored smoke. Address notes on standing fire. |
UE-143655 | Add parameter via map get node adds 001 to existing parameter |
UE-143644 | add existing parameter duplicates parameters instead of adding them to map get |
UE-143565 | Niagara ribbons don’t generate precise motion vectors |
UE-143506 | PostTick is not called on Niagara GPU Emitters |
UE-143456 | Integrate Emitter DI to improve bounds of fluids |
UE-143417 | Niagara Fluid systems don’t copy over their thumbnails when created |
UE-143399 | Crash adding a Renderer to a modified Emitter when running with -stompmalloc |
UE-143242 | Crash Occurs when Loading certain maps with Niagara Files |
UE-143207 | Crash applying changes to a module script |
UE-143159 | Crash when loading Niagara_Fluids map in Content Examples packaged project |
UE-143114 | Niagara parameter created via map node doesn’t create a script variable (details panel doesn’t show up) |
UE-143024 | Niagara Texture DIs can crash due to transitions |
UE-142991 | Niagara’s collision module fails to set the particle restitution value when using HWRT |
UE-142953 | Changing the type of a parameter keeps mismatched pins connected with implicit conversion instead of creating orphaned pins |
UE-142922 | The emitter merge can fail silently leading to missing data. |
UE-142905 | Changing the type of a parameter does not update the default value on Map Get nodes until the script is reopened |
UE-142866 | fix problems with Fluid content hall |
UE-142838 | Fix data interface functions to use position type |
UE-142812 | Improve usability for old Niagara content that does not need LWC |
UE-142393 | All enums show up in the graph as event writes erroneously |
UE-142302 | Create visual cues that Position->Vector is not a good idea |
UE-142296 | Motion Vectors are not generated for Niagara’s Mesh Particles when Velocity Pass is set to Write during base pass |
UE-142278 | Motion blur is incorrect and extreme on part of Advanced example 3.8 |
UE-141284 | Unstable Niagara transforms output causing flickering in raytracing effects |
UE-141239 | Unable to edit parameter settings in Emitter Summary when the node is collapsed to the summarized view |
UE-141231 | Changes to a parent Emitter’s Emitter Summary expanded/collapsed state are not applied to emitters that inherit from it |
UE-132134 | Connecting a Wildcard pin to an already connected pin does not replace the existing connection |
UE-144042 | [Crash Report] UnrealEditor-D3D12RHI!FD3D12DynamicRHI::RHICreateTextureCube_RenderThread |
UE-143617 | Launch on Fails on Linux with Critical Error appError called: Fatal Error: [File: VulkanUtil.cpp] |
UE-143610 | Nanite fails to render on discrete Intel video cards |
UE-143422 | Ensure related to the VulkanBarriers.cpp occurs upon opening the newly created DMX Pixel Mapping |
UE-143333 | Crash with VulkanUtil.cpp error after opening packaged game |
UE-143062 | Make DX12 the default PC RHI for newly created projects |
UE-142814 | UE crashes making the viewport active with a fatal error after enabling Vulkan (SM5) and setting Vulkan as Default |
UE-142551 | nDisplay - mGPU nodes crash with Valley_Lumen_LARD level |
UE-139886 | UV Coordinates are blurred on Static/Skeletal Mesh after FBX import |
UE-143951 | Pathtracer is not accumulating |
UE-144231 | Several cosmetics display extreme mesh stretching on frontend |
UE-144199 | Chaos: Missing implementation of SetLocaltransform for physics bodies |
UE-144076 | SkeletalMesh RigidBody blue worm bounces rapidly and disappears when interacting with it in ContentExamples |
UE-144067 | Multiple handled ensures fire when interacting with a physics object in ContentExamples |
UE-144003 | Crash on triggering of the TriggerRagdollAnimatedSimulated in PIE |
UE-143906 | CCD objects tunnel through fast moving kinematic objects |
UE-143873 | Opening the PhysicalAnimation map in ContentExample freezes application |
UE-143718 | Chain link with soft constraints and low stiffness does not drop down through the chain. |
UE-143632 | Ragdoll tunnel through Trimesh floor |
UE-143268 | Physical animation component not playing on some mannequins |
UE-142842 | Object Interacts Unexpectedly with Physics Gun |
UE-142502 | Crash occurs on adding new element to the Cache array contained Invalid element. |
UE-142303 | Hoodie laces of the second character fly in circles when playing in editor in the MetaHumanSample project |
UE-142204 | Ensure condition fails after adding large coordinates to all actor locations. |
UE-141936 | Crash occurs when undoing Cloth Paint Smooth tool application |
UE-141198 | Fix using shared geometry when cloning chaos particles |
UE-141000 | QAGame: Velocity Target High Max Force has equal strength modifiers in both arms |
UE-137623 | Clothing Data is incorrectly applied to a Skeletal Mesh and breaks the Skeletal mesh |
UE-144098 | Physical animation blending mannequin’s head bends/stretches very unnaturally when hit in ContentExamples |
UE-143611 | Chaos Cloth World Collision (Hard Engine) Crash |
UE-143152 | Chaos Cloth Collisions do not work with convex collision objects |
UE-140723 | Performance Regression for LWC on Cloth |
UE-136071 | Crash after disabling the default mask from Activate Cloth Paint Window |
UE-143925 | Crash in clustering when particle does not have geometry |
UE-143800 | Chaos : Particle Trailing Effects |
UE-143798 | Default field actors |
UE-143795 | Animated Geometry Collections not working. |
UE-143763 | Geometry Collection Clustered Children not colliding |
UE-143750 | Convex based geometry collection creation is slow on the physics thread |
UE-143604 | Add missing access to DynamicCollection from Geometry collection component |
UE-143490 | geometry collections lose proximity data on new/reset, giving bad results in convex generation |
UE-143410 | ChaosDestructionDemo has broken collisions |
UE-143404 | fracture mode crash if open radial fracture tool while in PIE/simulate then exit PIE |
UE-143385 | fracture crashes on voxel-shaped mesh w/ perfectly cube-aligned slice fracture |
UE-143311 | fracture convex tool uses the wrong settings in some cases |
UE-143167 | fracture auto-cluster tool fails check() on some inputs |
UE-143078 | make fracture ToMesh stop putting user in confusion selection state |
UE-143004 | stop throwing user out of fracture mode every time they want to test simulations |
UE-142275 | ChaosDestructionDemo: Severe regression in PIE enter and exit times |
UE-142273 | ChaosDestructionDemo: Severe performance regression at steady-state |
UE-140192 | Field Child Sampling. |
UE-121588 | ChaosDestructionDemo packaged game crashes during the launching |
UE-108735 | Reactivated Sleeping GCs Don’t Propagate to Children |
UE-144088 | Sweeps traces can return false positive |
UE-143631 | Removing a object from a sleeping pile, does not make the objects on top to fall |
UE-143255 | NaN in Joints when shock propagation is enabled |
UE-144279 | max delta time on base emitters set to 1/24 |
UE-144256 | suppress repeated warning fix, determinism with flip particle seeding |
UE-144114 | fix bug with local particles emitting into 2d fluids |
UE-143945 | fix fluid bugs due to Niagara inheritance regression |
UE-143904 | fix broken 2d bounds for various sims |
UE-143806 | fix bug with render scale and wrong render step size |
UE-143799 | 2d simulation bounds |
UE-143765 | bounds on 3d gas sims |
UE-143724 | bounds set correctly on 3d liquid assets |
UE-143492 | init lighting grid needs to be reset only, 2d liquid dam break has stuck particles on boundar |
UE-143173 | Unavailable mesh distance field data causing issues with disappearing particles |
UE-143796 | Crash when disabling ray tracing in a view and then r.RayTracing.ForceAllRayTracingEffects 1 |
UE-142456 | Text3D keeps old glyphs after duplication |
UE-142455 | Text3D slow on property change |
UE-142731 | Camera calibration using vulkan causes nan values |
UE-143475 | Details views custom rows clip content to the inner border, preventing from custom widgets to handle mouse events on the whole row |
UE-143161 | DMX - Matrix fixtures do not update channel span or matrix attributes when they use word sizes > 8bit |
UE-142996 | DMX - Crash when sacn IP address does not match local IP address. |
UE-142976 | DMX - Pixel mapping warnings are difficult to read |
UE-140895 | GDTF Imports fail to parse properly when virtual channels are used. |
UE-132149 | DMX - Fixture patch view is refreshed only if the DMX library is closed and reopen |
UE-143756 | LiveLinkComponent’s ComponentToControl setting is overwritten unnecessarily when setting the Subject Representation |
UE-143584 | Media IO - Blackmagic media output audio is not working correctly |
UE-142990 | Media IO - Blackmagic Performance degradation when outputting in 8k |
UE-141199 | Media IO - Performance degradation upon activating GPUDirect |
UE-141048 | Media IO - No Audio Output in PIE |
UE-142817 | WebApp - missing log improvements and highlights marking |
UE-142047 | nDisplay config transforms broken when exposed to RC preset |
UE-144083 | Fix In-Camera VFX Typo on ICVFX Camera Component |
UE-143804 | Preview frustum rendering flickers |
UE-143803 | Lightcard/Chromakey rendering showflags should have raytracing disabled |
UE-143628 | PIE Node Preview list empty when only 1 node in the cluster specified |
UE-143625 | Freeze preview viewport keeps updating the content |
UE-142923 | Opening GoldenPath with -vulkan triggers ensures |
UE-142798 | Physics Simulation Divergence using nDisplay |
UE-142779 | nDisplay Viewport Details Panel Small Update |
UE-142737 | nDisplay Inner Frustum Border Default Value Too Thick |
UE-142272 | nDisplay DCRA Details Panel Preview Tab Feedback |
UE-142060 | Crash when resizing nDisplay Viewport in Output Mapping |
UE-142051 | Nodes freeze while working in the editor |
UE-142046 | nDisplay config preview renders as black grid when moved |
UE-141807 | Render node crash when launching exr playback |
UE-141580 | Viewport preview in the nD configurator is broken |
UE-140594 | Crash when adding many nodes to an nDisplay config and then deleting them |
UE-137779 | nDisplay - nodes crash if user enable Adaptive resolution on extreme values |
UE-136364 | Improved In-Level Preview Accuracy |
UE-124715 | Pathtracer not updating over nDisplay |
UE-118053 | nDisplay Preview issues - optimization |
UE-115929 | DCRA Editor preview color mismatch |
UE-143128 | Sequencer - Sequence is not looping in nDisplay |
UE-143778 | mGPU is not any faster with nDisplay in Academy project |
UE-142697 | Stage Monitor - Implementing column sorting in the UI |
UE-142962 | Level Snapshot - Some assets are not restored correctly when manipulating parenting relationship |
UE-142558 | Level Snapshot - Editor crash after adding components to an actor and taking a new snapshot |
UE-143396 | nDisplay nodes crash on launch when using World Partition level |
UE-143163 | Sequencer - Editor crash while closing a sequence with Metahuman Blueprint |
UE-142045 | Playlist needs tooltips |
UE-143903 | Switchboard - Logs shows Launching UE4 info even when launching UE5 |
UE-143505 | Manually editing CL number in Switchboard freezes Switchboard |
UE-143409 | muserver and trace settings not updating when creating new config |
UE-143357 | Switchboard Wizard Linux - UE Top menu Switchboard button not displayed on Linux. |
UE-143296 | Switchboard: rsync not retrieving files when workspace path has spaces |
UE-142416 | Switchboard Linux - Build action tries to build Platform Win64 on Linux |
UE-142415 | Switchboard Linux - Sync CL tries to start Program python.exe on Linux |
UE-142404 | Switchboard Linux - Open Logs Folder does not open the directory in Linux |