After updating from UE5 preview 2 to UE5.0.1, shadows from the Directional Light look very soft and pixelated (same as it looked in UE4).
Whereas shadows from Point, Rectangle and spot light look crisp and nice.
I checked the following settings to confirm if everything is correct:
Virtual shadow maps = On
RHT = DirectX 12
Tried changing the source angle and other settings. But nothing worked.
I also updated all the drivers and reinstalled the engine several times.
Please help me with this issue
Directional Light Shadow(Pixelated and Soft)
Point Light Shadow(Crisp)