Unreal Engine 4 VR | A.I That runs from player and Is killable

Hello, I was wondering If anybody knows how to make an A.I That will run from the player If they notice It, and can be killed with a certain collision capsule. I have a knife In my VR Project that I would like the player to have to use In order to sneak up on the A.I and kill them. I havent been able to find a video for this yet.

Thank you In advance :slight_smile:

Sounds like you need to learn about Nav Mesh, Behavior Tree, Blackboard, and Perception. If you look up videos on those, (maybe you should start with Nav Mesh and Perception), then I think you’ll learn the skills you need to get the behavior you want.