Unreal engine 4 no async tick error with skel vert/surf Location in particle system

Apon attempting to make some clouds I ran into this error

Just by creating a new level and adding a new particle system then adding the skel vert/surf location to it

you then get the no async tick error and all particles on that emitter cease to spawn the only other report I could find on this is here Unreal Engine Issues and Bug Tracker (UE-83352) and on some youtube videos

If there is any way around it or any fix without having to wait for a newer version of the engine that would be awesome