Unreal Engine 4 Deserves Clean UI

@everyone - lets not de-rail the thread.
@ZexaronS - please note that people are entitled to their opinions and so are you, but your posts are borderline insulting and this is just a friendly reminder to keep the thread on track and lets move forward.

I would design themes for the editor if they implemented it.

I actually like the laptop theme much better (due to the lack of icons)

PS: I think a window icon would be more suited as a launch icon.

Thank you :slight_smile:

Calm down @ZexaronS! Its for reasons like this UIs stagnate and end up staying bad. Im not saying your opinion isnt as valid as anyone elses here but youre going well over the top over something thats purely conceptual and not even an official venture.

Just to reiterate on that, this is a community based effort which means it comes from people who use the engine and quite often not just someone who joined the forum to complain.

Now onto some objective points!

#1. minimalist UIs (including simpler icons) are easier to maintain, if you look at 3dsmax it has literally hundreds of icons. If you look at UE4s UI it is actually quite flat, its not fancy 3d graphics even though it has that ability and then some being a GPU driven UI.

#2. you dont actually have to be a fan of the style to find it functional as with any tool. I might not like the look of a claw head hammer but it entirely doesnt matter to its function. Which leads me to…

#3. it doesnt matter who makes the hammer, it doesnt have some hidden corporate agenda to force its ways on you.

#4. just because someone likes something doesnt mean they are bending to the wills of popular culture and cant think for themselves.

I actually believe game developers to be some of the most open minded, free willed critical thinkers there are!~

Now no one said anything about mandatory adoption but since you brought it up then yes, if the world is to move in a forward direction we cant always bend to the will of the lone old guard soldier holding rank. We have to consider these changes with a level head and in an objective way which is beneficial for not just a vocal minority.

This is a topic on UIs so can we please get back to it and leave the politics to something like compilers or license agreements lol!

Oops I hadnt seen someone already replied, but yes lets not :slight_smile:

Looks Great! Would love to see this in a finished product!

This looks a lot better/usable than what EXGAMESADRENALINE did. Just the blue outline is not looking too great, Epic won’t move away from orange as one of their colors.

Quick update: I’ve finally checked the source files.

And what I’ve found that by just changing images I did a lot of re-skin work myself! Very excited!

.cpp and .h files - it’s quite easy to change these too, not sure how to compile them yet, but I think I’ll figure that out later.

@ @Blue_man thank you for your time, support, dedication!!! I really appreciate it!
While I’ll continue redesign with the final result as a downloadable theme
I believe you can tweak the resulting theme for your taste based on my work.

So mentioning all above here is the good news:
Maybe I’ll send the initial usable theme in the next week! No guarantee.
For the early alpha, I think I can not incorporate all fixes plus the scope of work is ginormous - up to 4,5k icons!
But eventually, I’m sure I / we can go through all bottlenecks and release it step by step!

TBC

I love what you did with the UI. I wish I could use it right now. I LOVE UE4 but hate the UI.

Why did you replace the “launch” icon with a phone in your latest image?? We are making PC games here :smiley:

I guess Launch icon is changing based on device you’re currently targeting :stuck_out_tongue:

I think it makes more sense to make the editor theme-able than changing individual files. It’s not maintainable this way and not easy to update.

Holy **** that looks so I think I got a *****! I’d love to test this and give feedback!

Well, that’d be even better!

Guys, while I’m busy with the laptop mode and downloadable theme
please add more feedback for the mentioned small screen mode:

Especially if you’re the Unity3D developer. Thanks!

Just found your thread, your UI looks just amzing… I like this clean look a lot!
I think someone mention it alreday but epic should add some kind of theme support to the editor.

I like it :slight_smile:

I have to say I’m not fond of icons/borders taking more space than the default. also the Details panel is much less readable in your version

but mostly, despite me liking it a lot, I have to say it feels like UE4 and CryEngine had a child. and well, it’s not so nice to see UE4 looking so close to a competitor engine

Quickly checked the Cryengine. Never used it before, and I like that some elements look almost the same with my vision. For me, this means that we’re heading in the right direction. And you know they did a remarkable job in terms of unified style, streamlined interface with the website and of course ladies and gentlemen may I proudly present to you the Flat. Line. Icons! (conspiracy! trend! :slight_smile: Sorry, I couldn’t resist! :slight_smile:

Regarding “looking so close to a competitor engine”, you know it’s like wheels or mirrors in cars, they all look almost the same, placed in the same places because of reason. In modern software, similar examples would be tabs, buttons, panels, etc. It’s called a UX pattern. When users understand all these things without steep learning curve they can not only do things faster but migrate from Unity3D or Cryengine or anything else easily. And this provides a huge benefit for the end user: speed, efficiency and less stress to migrate to another ecosystem.

And at the end the day this can be useful for engine creators too since they will serve less low-quality users.
Sure those switchers can migrate because of lack of certain features, but not “bad UI” excuse anymore.

I don’t mean the fact that you have tabs, buttons or panels.
I mean how tabs have a horizontal line on the top (UE4’s default are solid) and the color scheme (dark gray with light blue accents, while UE4 has mostly orange accents). those 2 things make it look like it was inspired by CryEngine (which surprisingly you didnt know about! :slight_smile: )

Yep, I wasn’t aware of their recent UI. In our case, we have all other colors + check white versions + as you may know, UE4 can change accent colors and I’ve used most popular colors from it here (blue, orange, green, etc.) brown? magenta? and in our case, we have tabs with different colors if you need them + by default tabs are gray with slightly lighter top border. As you can see I’ve counted at least 5+ differences, but our brains filter the information in such a way that we tend to pick information that is closer to our own interpretation. Anyway, that’s fine. You know I don’t mind if my girlfriend or my daughter or somebody else will have almost the same beautiful blue eyes

Nevertheless, that’s why I’m posting my work here so the community can find something that I’ve overlooked.
For the modern theme +1 to my arguments for the flat icons usage :slight_smile: Thank you for that!