Unreal Engine 4 Deserves Clean UI

We have evidence here that we have, let’s call them, different user segments:

  • multimonitor + huge resolution (4k+, retina, etc.)
  • multimonitor + hi/low resolution (up to 2k)
  • small screens + hi/low resolution
  • small screens + huge resolution (retina, etc)

Maybe you’re right here, 2+ columns can be useful for huge screens (it was impossible in the previous version of the modes/placement panel with 2 “hardcoded” tabs+columns, and now it’s possible with tabs separated from the list)

FYI I’m planning to send another visual update soon