Latest: UE4 Materia - V0.81 Hotfix.
UE4 Materia is a browser based tool that allows you to show off and preview Materials from UE4. Simply select your nodes in UE4, copy and paste, and hit Create Material!
Above in the top right corner there is a link that you can use to show your material with others.
Hey there guys!
So over the last two days I’ve currently been working on a small tool that I hope will benefit the community. From looking on answers, I’ve found a lot of people posting small screenshots of large materials and with these screenshots it’s been extremely difficult for people viewing to understand and interpret these materials from the screenshots.
I’ve been developing a parsing tool, that interprets the copy and paste code generated by nodes to create material nodes on a graph.
The system as it stands creates nodes, understands which type and creates all the nodes based on the positions found within the graph. I’m currently working on the bezier curve system which will be used to connect each pin to another.
Plans for the future:
1 - Create a database system that will temporarily store a material and generate a link to allow people to share materials with others.
2 - Split view: The original material on the left, and the changes on the right. Users will be able to edit a material and view their changes. An example use of this is if you are trying to teach someone what setup is correct, you can make changes and pass the link to the student - showing them the correct way of setting up the material for their needs.
3 - As this is a browser based system, the possible creation of materials on the go. This system is based on jQuery and allows for mobile support. Meaning you can create a material on public transport if you so wish to - the only issue here is debugging, to make sure that Unreal ‘likes’ your new material. You will need UE4 to test it.
Hope you guys like it!
I will continue to post updates about it here. Any suggestions on what you guys will like to see - I’d be more than happy to try and add them. And I hope you guys like it!
- Scott Baker.