I did some digging and it turns out that this is still under assessment. We have not found a consistent reproduction so we’re still looking into what is going on and what the root cause of it is.
You may want to test 4.9 Preview 1, it looks like a interim fix has been applied to allow for this issue to work correctly though it is still considered in testing at the moment.
Another thing I noticed is, I can no longer type “lerp” in the material editor, I need to type “linear interpolate” to find the node. Same with “+”, it does not find anything, I need to search for “add”.
Welcome to the forums Omar I appreciate that you have registered to the forums to tell me about your internet speed Now I am sad, since it’s really slow I wish you best luck to get a better connection any time soon. :o
After I upgraded to Win10, both 4.8 and 4.9P1 are causing my GPU to crash (“stopped responding and had to reset”) randomly. After I hit Play, it resets after about 1-2 minutes. This behavior has been observed 5 times in a row.
For some reason, it doesn’t seems to crash until I hit Play or manipulate actors in the level. Even if “Real Time” is on. I can edit blueprints just fine.
My GPU is a Gigabyte Radeon R9 285. Catalyst 15.7.1. Playing on the Third person template.
Using the -D3D12 switch, the GPU crashes immediately after the splash screen (when the Editor is going to open).
[=;345142]
After I upgraded to Win10, both 4.8 and 4.9P1 are causing my GPU to crash (“stopped responding and had to reset”) randomly. After I hit Play, it resets after about 1-2 minutes. This behavior has been observed 5 times in a row.
For some reason, it doesn’t seems to crash until I hit Play or manipulate actors in the level. Even if “Real Time” is on. I can edit blueprints just fine.
My GPU is a Gigabyte Radeon R9 285. Catalyst 15.7.1. Playing on the Third person template.
Using the -D3D12 switch, the GPU crashes immediately after the splash screen (when the Editor is going to open).
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yup same here it’s dx12 bug as the same issue is in 4.10.0
[2015.07.31-08.52.50:393][266]LogHotReload: New module detected: UE4Editor-ASocketTest-3071-Mac-DebugGame.dylib
[2015.07.31-08.52.50:404][267]LogHotReload: Starting Hot-Reload from IDE
[2015.07.31-08.52.51:025][267]LogClass: Could not find existing class TCPSocket in package /Script/ASocketTest for HotReload, assuming new class
[2015.07.31-08.52.51:025][267]LogClass: Function JsonMessageGetAction is new.
[2015.07.31-08.52.51:025][267]LogClass: Function JsonMessageGetFloatArray is new.
[2015.07.31-08.52.51:025][267]LogClass: Function JsonMessageGetInteger is new.
[2015.07.31-08.52.51:025][267]LogClass: Function JsonMessageGetIntegerArray is new.
[2015.07.31-08.52.51:025][267]LogClass: Function JsonMessageGetNamespace is new.
[2015.07.31-08.52.51:025][267]LogClass: Function JsonMessageGetString is new.
[2015.07.31-08.52.51:025][267]LogClass: Function JsonMessageGetStringArray is new.
[2015.07.31-08.52.51:025][267]LogClass: Function JsonMessageInit is new.
[2015.07.31-08.52.51:025][267]LogClass: Function JsonMessageSetString is new.
[2015.07.31-08.52.51:033][267]LogHotReload: Re-instancing TCPSocket after hot-reload.
[2015.07.31-08.52.51:358][267]LogBlueprint:Error: [compiler TheLevel] Error COMPILER ERROR: failed building connection with 'HOTRELOADED TCPSocket 0 Reference is not compatible with TCPSocket Reference.' at Set Socket
[2015.07.31-08.52.51:359][267]LogBlueprint:Error: [compiler TheLevel] Error This blueprint (self) is not a TCPSocket, therefore ' Target ' must have a connection.
[2015.07.31-08.52.51:363][267]LogBlueprint:Warning: [compiler TheLevel] Warning [0168.59] Compile of TheLevel failed. 2 Fatal Issue(s) 0 Warning(s) [in 13 ms]
Assertion failed: bCreateOnlyIfEmpty || !PointerToUberGraphFrame->RawPointer [File:/Users/build/BuildFarm/build_++depot+UE4-Releases+4.9/Engine/Source/Runtime/Engine/Private/BlueprintGeneratedClass.cpp] [Line: 554]
For osx version, 4.8 hot reload warnings are now registered as fatal issues, and are crashing the editor after a compile…
[=;344980]
Another thing I noticed is, I can no longer type “lerp” in the material editor, I need to type “linear interpolate” to find the node. Same with “+”, it does not find anything, I need to search for “add”.
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Hi ,
I was able to reproduce this and have entered a bug report, UE-19461 to be assessed by the development staff. For now, if you hold the L key and LMB it should create a lerp node at your mouse location.
[=;344954]
Every time I click the “+” button in a landscape grass type to add a new type of grass, the editor crashes.
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I’m attempting to reproduce this on my end but have thus far been unsuccessful. Here are the steps I am taking, please let me know if you did anything differently so I can test more accurately:
Open Editor (any project)
Create new material
Open material
Add a Landscape Grass Output Node
Press the + sign to add a grass type element
At this point it should crash. I attempted to reproduce this under more extreme circumstances with no additional luck (grass output node with 200 elements). Is there anything I need to do differently?
[=;343833]
Can we expect the feature that was talked about that would allow us to use different meshes for different “ages” of foliage types, in the final 4.9 release? Please can I get an answer on this, it keeps getting ignored when asked.
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[= Noland;343860]
Looks like no, that has not been implemented.
Cheers,
Noland
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Thanks for the answer! Do you know if it’s planned at all? Would be a very useful feature. Right now clustering is pretty worthless if it means the whole cluster will be the same mesh, looks kinda rubbish.
Does it mean you guys releasing unreal 5 pretty soon? What features you plan to include? Is there any road map for it for public? Personally would love development of paper 2D and beating 2d unity games with unreal paper2D
[=Birbir;345475]
Does it mean you guys releasing unreal 5 pretty soon? What features you plan to include? Is there any road map for it for public? Personally would love development of paper 2D and beating 2d unity games with unreal paper2D
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After 4.9 comes 4.10 . I don’t think there are any official plans for UE5 yet.
I was able to reproduce this and have entered a bug report, UE-19461 to be assessed by the development staff. For now, if you hold the L key and LMB it should create a lerp node at your mouse location.
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Thanks, L Key and LMB sounds great :rolleyes:
[= ;345424]
I’m attempting to reproduce this on my end but have thus far been unsuccessful. Here are the steps I am taking, please let me know if you did anything differently so I can test more accurately:
Open Editor (any project)
Create new material
Open material
Add a Landscape Grass Output Node
Press the + sign to add a grass type element
At this point it should crash. I attempted to reproduce this under more extreme circumstances with no additional luck (grass output node with 200 elements). Is there anything I need to do differently?
[/]
Yeah, I did not mean the Landscape Grass Material node, but the “Landscape Grass Type”. So right click in the content browser, go to miscellaneous and create a “Landscape Grass Type” and open it and click the + sign. Then the editor crashes