Unreal Engine 4.9 Preview

[=;343959]
Still trying to ge an answer to this - trello said that 4.9 has experimental VS2015 support. Does this still hold true or was that pushed back for 4.10?
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The experimental state of VS2015 support is not yet ready for the 4.9 Preview, however we expect it to be available for the final 4.9.0 release. Be aware that it will still be considered experimental, and only available via source code/.

Cheers

[=;343929]
Half of my materials were switched to the “UI” material domain. No idea why.

Reflections have also been broken. Take a look at this : http://i.imgur.com/Hgdfabp.jpg
Updating captures on scene reflection probes fixed the issue.

Also it crashes a lot. Sent reports.
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Hi -

Could you post an AnswerHub for the Crashes you are experiencing, so we can track easier and hopefully resolve them before the 4.9 final release? Remember to include any reproduction steps you might have come across and the Machine ID.

Thank You

Ketchum

[=;343881]
I have posted in the answerhub a month ago a few questions regarding “memory leaks” with 4.9 when i try to package my game and in general PIE usage. With 16GB of RAM (in my system) the editor was taking about 11-12 GB after about an hour of usage and that resulted in crashes especially when i tried to package my game since that added another few gigs on top of the other. I decided to upgrade to 32GB (for a paper2d project! :stuck_out_tongue: ) but unfortunatelly nothing changed.

…log info…

Does that log indicate a memory leak? Is it normal to run out of 32GB of RAM for a sprite based project? There is definitely something wrong there…

Thank you.
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Hi ,

Can you link me to the answerhub post or, if a bug has already been reported, post the bug report tracking number? I’ll be happy to take a look and see what the status of that is.

Any word if this error is still present in this version of 4.9?

[=;343531]
It works for me. Are you on OVR SDK 0.6.1?
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Nope, 0.5.0.1 for me: I’ll try it with the updated version.

Thanks!

[= Ellis;343828]
According to the comment from posted earlier in this thread, the VR Preview is working as expected. If you test it out and find that you encounter a problem, please post the details as soon as possible to the AnswerHub.
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Hi, !

I’ll update my drivers and check it out again.

Thanks!

Can confirm" VR preview works again!

\o/

[=acallado;344525]
Can confirm" VR preview works again! \o/
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Excellent! :slight_smile:

[=;343710]
Now I want to execute a function named “DoStuff” once after 1 second. How? Before I just typed “DoStuff” in the text field of the set timer node. But how do I get a delegate from the function now? Events have delegate pins, but not functions. And even with events, if I want to start a timer for a event from a function, how do I get the delegate from the event? :confused:
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Create a Custom Event, hook that into the function. :slight_smile:

EDIT: NVM, Ninjad (badly)

Previewing nodes in the Material Editor is still broken (has been since 4.8 P1). Create a node in the editor, right-click and preview it. The node will turn blue but the Previewing text won’t show up. Now stop previewing that node, the previewing text will show up and stay there until you create a new node and force the graph to refresh.

Easy to reproduce and I have an answerhub report here: [Repro] [4.8] Material Graph Doesn't Refresh Inputs Until A New Node SI - Asset Creation - Epic Developer Community Forums

cool man… i hope this release is full to dynamic reflection like vray :slight_smile:

Still useless for android games with Achievements and Leaderboards enabled. Ill pass and stick with 4.4

[= ;344481]
Hi ,

Can you link me to the answerhub post or, if a bug has already been reported, post the bug report tracking number? I’ll be happy to take a look and see what the status of that is.
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Here you go!

Tried 4.9 Preview 1 and GearVR - App starts fine and looks fine on the device - however upon inserting the device in the headset the app was minimized and only the desktop is displayed. Also interestingly the app ran fine without the device ossig file. I rebuilt with the file however still had the same problem

Is this problem fixed in 4.9? (UE-17032)

When will in-engine 360 video captures be a feature?

Now that supports 360 and VR, I could see game-trailers, films and adverts becoming huge.

We have been using 's plugin for several projects, which is great except that it doesnt allow for post-processing or orientation.

Example: youtu.be/ti9JbdPKRDM

[=;343690]
After starting up my project in 4.9 again I actually get the whole log spammed with this:

LogStaticMesh:Warning: Adjacency information not built for static mesh with a material that requires it. Using default material instead.
Material: /Game/Assets/Buildings/MainBuilding/M_Wood_Floor_Walnut_Polished.M_Wood_Floor_Walnut_Polished
StaticMesh: /Game/Assets/Buildings/MainBuilding/Main_Building_Single.Main_Building_Single

I can actually cut down the material to only a texture sample which goes into the base color, but I still get the warning in the log and the default material on the mesh. Once I disable “flat tesselation” and set it to “no tesselation” and apply it the problem disappears.
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Hey -

Can you let me know if you are attempting to apply this material to a Custom Mesh (Procedurally Generated) or an imported mesh?

Thank You -

Ketchum

Will there be support for Daz . Like an easier import options.

[=;344556]
Previewing nodes in the Material Editor is still broken (has been since 4.8 P1). Create a node in the editor, right-click and preview it. The node will turn blue but the Previewing text won’t show up. Now stop previewing that node, the previewing text will show up and stay there until you create a new node and force the graph to refresh.

Easy to reproduce and I have an answerhub report here: [Repro] [4.8] Material Graph Doesn't Refresh Inputs Until A New Node SI - Asset Creation - Epic Developer Community Forums

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Hi -

I entered a new bug report for this issue, UE-19413. And it seems this is not an issue if you toggle the preview arrows on the nodes, if they are expanded downward while previewing the label will remain, but if they are not then you should never see the Previewing tag at all just the Node color change. If these do happen for you, toggling those arrows will eliminate the previewing tag as well.

Thank You -

Ketchum

[=Illusionweaver;344739]
Is this problem fixed in 4.9? (UE-17032)
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Hi Illusionweaver -

It looks currently that this issue is still in process and will likely not be ready for 4.9 release.

Thank You

Ketchum