[=;345524]
Thanks, L Key and LMB sounds great :rolleyes:
Yeah, I did not mean the Landscape Grass Material node, but the “Landscape Grass Type”. So right click in the content browser, go to miscellaneous and create a “Landscape Grass Type” and open it and click the + sign. Then the editor crashes
[/]
Ah that did make a significant difference. I was able to reproduce this and have entered a bug report, UE-19474, to be assessed by the development staff. Good catch!
You may want to test 4.9 Preview 1, it looks like a interim fix has been applied to allow for this issue to work correctly though it is still considered in testing at the moment.
Thank You
Ketchum
[/]
Awesome thank you , that bug is a showstopper for us (and probably for most outdoor VR projects) , so this is great news, I’ll investigate immediately!
4.9p1 crashes on me when I try to submit to source with SVN.
Happened when I was checking up on the status of this bug.
Looks like it is fixed, so no more checkout spam, but UE4 crashes with a bunch of these errors:
[2015.07.30-21.19.09:016][179]LogPackageName:Error: Illegal call to DoesPackageExist: '../../../../../../UE4 Projects/projectname/Content/_ParticleTutorial/_ParticleTutorial/Sprite_GPU/P_GPUSparks.uasset' is not a standard unreal filename or a long path name. Reason: Path should be no less than 4 characters long.
The error didn’t seem particular to any file, and also error’d out with starter content files.
Crash were submitted via crash reporter, and I couldn’t replicate it in a fresh 4.9 project.
Edit:
Matthew_clark from epic tagged in via answerhub, will work it out there.
Tried bringing my game over from 4.9 promoted to 4.9 preview and I get these bizarre compile errors.
1> Running UnrealHeaderTool "E:\BaconMan 4.9\BaconMan.uproject" "E:\BaconMan 4.9\Intermediate\Build\Win64\BaconManEditor\Development\UnrealHeaderTool.manifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -rocket -installed
1> Reflection code generated for BaconManEditor in 16.1432015 seconds
1> Performing 21 actions (4 in parallel)
1> [2/21] Resource ModuleVersionResource.rc.inl
1> [3/21] Resource BaconMan.rc
1> PCH.BaconMan.h.cpp
1> BaconMan.generated.cpp
1> CameraZoomVolume.cpp
1> PushableObject.cpp
1> CheckPoint.cpp
1>E:\BaconMan 4.9\Source\BaconMan\Public/BM_EnemyPawn.h(61): error C2143: syntax error : missing ';' before '*'
1>E:\BaconMan 4.9\Source\BaconMan\Public/BM_EnemyPawn.h(61): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>E:\BaconMan 4.9\Source\BaconMan\Public/BM_EnemyPawn.h(64): error C2143: syntax error : missing ';' before '*'
1>E:\BaconMan 4.9\Source\BaconMan\Public/BM_EnemyPawn.h(64): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>E:\BaconMan 4.9\Source\BaconMan\Public/BaconManCharacter.h(406): error C2143: syntax error : missing ';' before '*'
1>E:\BaconMan 4.9\Source\BaconMan\Public/BaconManCharacter.h(406): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>E:\BaconMan 4.9\Source\BaconMan\Public/BaconManCharacter.h(409): error C2143: syntax error : missing ';' before '*'
1>E:\BaconMan 4.9\Source\BaconMan\Public/BaconManCharacter.h(409): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>E:\BaconMan 4.9\Source\BaconMan\Public/BaconManCharacter.h(412): error C2143: syntax error : missing ';' before '*'
1>E:\BaconMan 4.9\Source\BaconMan\Public/BaconManCharacter.h(412): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>E:\BaconMan 4.9\Source\BaconMan\Public/BaconManCharacter.h(415): error C2143: syntax error : missing ';' before '*'
1>E:\BaconMan 4.9\Source\BaconMan\Public/BaconManCharacter.h(415): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>E:\BaconMan 4.9\Source\BaconMan\Public/BaconManCharacter.h(418): error C2143: syntax error : missing ';' before '*'
1>E:\BaconMan 4.9\Source\BaconMan\Public/BaconManCharacter.h(418): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>E:\BaconMan 4.9\Source\BaconMan\Public/BaconManCharacter.h(421): error C2143: syntax error : missing ';' before '*'
1>E:\BaconMan 4.9\Source\BaconMan\Public/BaconManCharacter.h(421): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>E:\BaconMan 4.9\Source\BaconMan\Public/BaconManCharacter.h(424): error C2143: syntax error : missing ';' before '*'
1>E:\BaconMan 4.9\Source\BaconMan\Public/BaconManCharacter.h(424): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>E:\BaconMan 4.9\Source\BaconMan\Public/BaconManCharacter.h(427): error C2143: syntax error : missing ';' before '*'
1>E:\BaconMan 4.9\Source\BaconMan\Public/BaconManCharacter.h(427): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>E:\BaconMan 4.9\Source\BaconMan\Public/BaconManCharacter.h(430): error C2143: syntax error : missing ';' before '*'
1>E:\BaconMan 4.9\Source\BaconMan\Public/BaconManCharacter.h(430): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>E:\BaconMan 4.9\Source\BaconMan\Public/BaconManCharacter.h(436): error C2143: syntax error : missing ';' before '*'
1>E:\BaconMan 4.9\Source\BaconMan\Public/BaconManCharacter.h(436): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1> BM_SaveGame.cpp
1> BM_Item.cpp
1> BM_GameSaves.cpp
1> BM_EnemyPawn.cpp
1>E:\BaconMan 4.9\Source\BaconMan\Public\BM_EnemyPawn.h(61): error C2143: syntax error : missing ';' before '*'
1>E:\BaconMan 4.9\Source\BaconMan\Public\BM_EnemyPawn.h(61): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>E:\BaconMan 4.9\Source\BaconMan\Public\BM_EnemyPawn.h(64): error C2143: syntax error : missing ';' before '*'
1>E:\BaconMan 4.9\Source\BaconMan\Public\BM_EnemyPawn.h(64): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1> BM_GameInstance.cpp
1>e:\baconman 4.9\source\baconman\public\BM_EnemyPawn.h(61): error C2143: syntax error : missing ';' before '*'
1>e:\baconman 4.9\source\baconman\public\BM_EnemyPawn.h(61): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>e:\baconman 4.9\source\baconman\public\BM_EnemyPawn.h(64): error C2143: syntax error : missing ';' before '*'
1>e:\baconman 4.9\source\baconman\public\BM_EnemyPawn.h(64): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>E:\BaconMan 4.9\Source\BaconMan\Public\BaconManCharacter.h(406): error C2143: syntax error : missing ';' before '*'
1>E:\BaconMan 4.9\Source\BaconMan\Public\BaconManCharacter.h(406): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>E:\BaconMan 4.9\Source\BaconMan\Public\BaconManCharacter.h(409): error C2143: syntax error : missing ';' before '*'
1>E:\BaconMan 4.9\Source\BaconMan\Public\BaconManCharacter.h(409): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>E:\BaconMan 4.9\Source\BaconMan\Public\BaconManCharacter.h(412): error C2143: syntax error : missing ';' before '*'
1>E:\BaconMan 4.9\Source\BaconMan\Public\BaconManCharacter.h(412): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>E:\BaconMan 4.9\Source\BaconMan\Public\BaconManCharacter.h(415): error C2143: syntax error : missing ';' before '*'
1>E:\BaconMan 4.9\Source\BaconMan\Public\BaconManCharacter.h(415): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>E:\BaconMan 4.9\Source\BaconMan\Public\BaconManCharacter.h(418): error C2143: syntax error : missing ';' before '*'
1>E:\BaconMan 4.9\Source\BaconMan\Public\BaconManCharacter.h(418): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>E:\BaconMan 4.9\Source\BaconMan\Public\BaconManCharacter.h(421): error C2143: syntax error : missing ';' before '*'
1>E:\BaconMan 4.9\Source\BaconMan\Public\BaconManCharacter.h(421): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>E:\BaconMan 4.9\Source\BaconMan\Public\BaconManCharacter.h(424): error C2143: syntax error : missing ';' before '*'
1>E:\BaconMan 4.9\Source\BaconMan\Public\BaconManCharacter.h(424): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>E:\BaconMan 4.9\Source\BaconMan\Public\BaconManCharacter.h(427): error C2143: syntax error : missing ';' before '*'
1>E:\BaconMan 4.9\Source\BaconMan\Public\BaconManCharacter.h(427): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>E:\BaconMan 4.9\Source\BaconMan\Public\BaconManCharacter.h(430): error C2143: syntax error : missing ';' before '*'
1>E:\BaconMan 4.9\Source\BaconMan\Public\BaconManCharacter.h(430): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>E:\BaconMan 4.9\Source\BaconMan\Public\BaconManCharacter.h(436): error C2143: syntax error : missing ';' before '*'
1>E:\BaconMan 4.9\Source\BaconMan\Public\BaconManCharacter.h(436): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>E:\BaconMan 4.9\Source\BaconMan\Public\BaconManCharacter.h(406): error C2143: syntax error : missing ';' before '*'
1>E:\BaconMan 4.9\Source\BaconMan\Public\BaconManCharacter.h(406): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>E:\BaconMan 4.9\Source\BaconMan\Public\BaconManCharacter.h(409): error C2143: syntax error : missing ';' before '*'
1>E:\BaconMan 4.9\Source\BaconMan\Public\BaconManCharacter.h(409): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>E:\BaconMan 4.9\Source\BaconMan\Public\BaconManCharacter.h(412): error C2143: syntax error : missing ';' before '*'
1>E:\BaconMan 4.9\Source\BaconMan\Public\BaconManCharacter.h(412): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>E:\BaconMan 4.9\Source\BaconMan\Public\BaconManCharacter.h(415): error C2143: syntax error : missing ';' before '*'
1>E:\BaconMan 4.9\Source\BaconMan\Public\BaconManCharacter.h(415): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>E:\BaconMan 4.9\Source\BaconMan\Public\BaconManCharacter.h(418): error C2143: syntax error : missing ';' before '*'
1>E:\BaconMan 4.9\Source\BaconMan\Public\BaconManCharacter.h(418): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>E:\BaconMan 4.9\Source\BaconMan\Public\BaconManCharacter.h(421): error C2143: syntax error : missing ';' before '*'
1>E:\BaconMan 4.9\Source\BaconMan\Public\BaconManCharacter.h(421): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>E:\BaconMan 4.9\Source\BaconMan\Public\BaconManCharacter.h(424): error C2143: syntax error : missing ';' before '*'
1>E:\BaconMan 4.9\Source\BaconMan\Public\BaconManCharacter.h(424): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>E:\BaconMan 4.9\Source\BaconMan\Public\BaconManCharacter.h(427): error C2143: syntax error : missing ';' before '*'
1>E:\BaconMan 4.9\Source\BaconMan\Public\BaconManCharacter.h(427): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>E:\BaconMan 4.9\Source\BaconMan\Public\BaconManCharacter.h(430): error C2143: syntax error : missing ';' before '*'
1>E:\BaconMan 4.9\Source\BaconMan\Public\BaconManCharacter.h(430): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>E:\BaconMan 4.9\Source\BaconMan\Public\BaconManCharacter.h(436): error C2143: syntax error : missing ';' before '*'
1>E:\BaconMan 4.9\Source\BaconMan\Public\BaconManCharacter.h(436): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1> BM_AIController.cpp
1> BMProjectile.cpp
1>E:\BaconMan 4.9\Intermediate\Build\Win64\UE4Editor\Inc\BaconMan\BaconMan.generated.cpp(1020): error C2039: 'DamageImpactSound' : is not a member of 'ABM_EnemyPawn'
1> E:\BaconMan 4.9\Source\BaconMan\Public/BM_EnemyPawn.h(15) : see declaration of 'ABM_EnemyPawn'
1>E:\BaconMan 4.9\Intermediate\Build\Win64\UE4Editor\Inc\BaconMan\BaconMan.generated.cpp(1020): error C2664: 'UObjectProperty::UObjectProperty(const UObjectProperty &)' : cannot convert argument 1 from 'FObjectInitializer' to 'ECppProperty'
1> No -defined-conversion operator available that can perform this conversion, or the operator cannot be called
1>E:\BaconMan 4.9\Intermediate\Build\Win64\UE4Editor\Inc\BaconMan\BaconMan.generated.cpp(1021): error C2039: 'DeathSound' : is not a member of 'ABM_EnemyPawn'
1> E:\BaconMan 4.9\Source\BaconMan\Public/BM_EnemyPawn.h(15) : see declaration of 'ABM_EnemyPawn'
1>E:\BaconMan 4.9\Intermediate\Build\Win64\UE4Editor\Inc\BaconMan\BaconMan.generated.cpp(1021): error C2664: 'UObjectProperty::UObjectProperty(const UObjectProperty &)' : cannot convert argument 1 from 'FObjectInitializer' to 'ECppProperty'
1> No -defined-conversion operator available that can perform this conversion, or the operator cannot be called
1>E:\BaconMan 4.9\Intermediate\Build\Win64\UE4Editor\Inc\BaconMan\BaconMan.generated.cpp(1887): error C2039: 'InstaDeathSound' : is not a member of 'ABaconManCharacter'
1> E:\BaconMan 4.9\Source\BaconMan\Public/BaconManCharacter.h(14) : see declaration of 'ABaconManCharacter'
1>E:\BaconMan 4.9\Intermediate\Build\Win64\UE4Editor\Inc\BaconMan\BaconMan.generated.cpp(1887): error C2664: 'UObjectProperty::UObjectProperty(const UObjectProperty &)' : cannot convert argument 1 from 'FObjectInitializer' to 'ECppProperty'
1> No -defined-conversion operator available that can perform this conversion, or the operator cannot be called
1>E:\BaconMan 4.9\Intermediate\Build\Win64\UE4Editor\Inc\BaconMan\BaconMan.generated.cpp(1889): error C2039: 'FellDeathSound' : is not a member of 'ABaconManCharacter'
1> E:\BaconMan 4.9\Source\BaconMan\Public/BaconManCharacter.h(14) : see declaration of 'ABaconManCharacter'
1>E:\BaconMan 4.9\Intermediate\Build\Win64\UE4Editor\Inc\BaconMan\BaconMan.generated.cpp(1889): error C2664: 'UObjectProperty::UObjectProperty(const UObjectProperty &)' : cannot convert argument 1 from 'FObjectInitializer' to 'ECppProperty'
1> No -defined-conversion operator available that can perform this conversion, or the operator cannot be called
1>E:\BaconMan 4.9\Intermediate\Build\Win64\UE4Editor\Inc\BaconMan\BaconMan.generated.cpp(1890): error C2039: 'BuzzDeathSound' : is not a member of 'ABaconManCharacter'
1> E:\BaconMan 4.9\Source\BaconMan\Public/BaconManCharacter.h(14) : see declaration of 'ABaconManCharacter'
1>E:\BaconMan 4.9\Intermediate\Build\Win64\UE4Editor\Inc\BaconMan\BaconMan.generated.cpp(1890): error C2664: 'UObjectProperty::UObjectProperty(const UObjectProperty &)' : cannot convert argument 1 from 'FObjectInitializer' to 'ECppProperty'
1> No -defined-conversion operator available that can perform this conversion, or the operator cannot be called
1>E:\BaconMan 4.9\Intermediate\Build\Win64\UE4Editor\Inc\BaconMan\BaconMan.generated.cpp(1891): error C2039: 'SpikeDeathSound' : is not a member of 'ABaconManCharacter'
1> E:\BaconMan 4.9\Source\BaconMan\Public/BaconManCharacter.h(14) : see declaration of 'ABaconManCharacter'
1>E:\BaconMan 4.9\Intermediate\Build\Win64\UE4Editor\Inc\BaconMan\BaconMan.generated.cpp(1891): error C2664: 'UObjectProperty::UObjectProperty(const UObjectProperty &)' : cannot convert argument 1 from 'FObjectInitializer' to 'ECppProperty'
1> No -defined-conversion operator available that can perform this conversion, or the operator cannot be called
1>E:\BaconMan 4.9\Intermediate\Build\Win64\UE4Editor\Inc\BaconMan\BaconMan.generated.cpp(1892): error C2039: 'DashSound' : is not a member of 'ABaconManCharacter'
1> E:\BaconMan 4.9\Source\BaconMan\Public/BaconManCharacter.h(14) : see declaration of 'ABaconManCharacter'
1>E:\BaconMan 4.9\Intermediate\Build\Win64\UE4Editor\Inc\BaconMan\BaconMan.generated.cpp(1892): error C2664: 'UObjectProperty::UObjectProperty(const UObjectProperty &)' : cannot convert argument 1 from 'FObjectInitializer' to 'ECppProperty'
1> No -defined-conversion operator available that can perform this conversion, or the operator cannot be called
1>E:\BaconMan 4.9\Intermediate\Build\Win64\UE4Editor\Inc\BaconMan\BaconMan.generated.cpp(1893): error C2039: 'HurtSound' : is not a member of 'ABaconManCharacter'
1> E:\BaconMan 4.9\Source\BaconMan\Public/BaconManCharacter.h(14) : see declaration of 'ABaconManCharacter'
1>E:\BaconMan 4.9\Intermediate\Build\Win64\UE4Editor\Inc\BaconMan\BaconMan.generated.cpp(1893): error C2664: 'UObjectProperty::UObjectProperty(const UObjectProperty &)' : cannot convert argument 1 from 'FObjectInitializer' to 'ECppProperty'
1> No -defined-conversion operator available that can perform this conversion, or the operator cannot be called
1>E:\BaconMan 4.9\Intermediate\Build\Win64\UE4Editor\Inc\BaconMan\BaconMan.generated.cpp(1894): error C2039: 'DeathSound' : is not a member of 'ABaconManCharacter'
1> E:\BaconMan 4.9\Source\BaconMan\Public/BaconManCharacter.h(14) : see declaration of 'ABaconManCharacter'
1>E:\BaconMan 4.9\Intermediate\Build\Win64\UE4Editor\Inc\BaconMan\BaconMan.generated.cpp(1894): error C2664: 'UObjectProperty::UObjectProperty(const UObjectProperty &)' : cannot convert argument 1 from 'FObjectInitializer' to 'ECppProperty'
1> No -defined-conversion operator available that can perform this conversion, or the operator cannot be called
1>E:\BaconMan 4.9\Intermediate\Build\Win64\UE4Editor\Inc\BaconMan\BaconMan.generated.cpp(1895): error C2039: 'HitEnemySound' : is not a member of 'ABaconManCharacter'
1> E:\BaconMan 4.9\Source\BaconMan\Public/BaconManCharacter.h(14) : see declaration of 'ABaconManCharacter'
1>E:\BaconMan 4.9\Intermediate\Build\Win64\UE4Editor\Inc\BaconMan\BaconMan.generated.cpp(1895): error C2664: 'UObjectProperty::UObjectProperty(const UObjectProperty &)' : cannot convert argument 1 from 'FObjectInitializer' to 'ECppProperty'
1> No -defined-conversion operator available that can perform this conversion, or the operator cannot be called
1>E:\BaconMan 4.9\Intermediate\Build\Win64\UE4Editor\Inc\BaconMan\BaconMan.generated.cpp(1896): error C2039: 'AttackSwing' : is not a member of 'ABaconManCharacter'
1> E:\BaconMan 4.9\Source\BaconMan\Public/BaconManCharacter.h(14) : see declaration of 'ABaconManCharacter'
1>E:\BaconMan 4.9\Intermediate\Build\Win64\UE4Editor\Inc\BaconMan\BaconMan.generated.cpp(1896): error C2664: 'UObjectProperty::UObjectProperty(const UObjectProperty &)' : cannot convert argument 1 from 'FObjectInitializer' to 'ECppProperty'
1> No -defined-conversion operator available that can perform this conversion, or the operator cannot be called
1>E:\BaconMan 4.9\Intermediate\Build\Win64\UE4Editor\Inc\BaconMan\BaconMan.generated.cpp(1897): error C2039: 'WeaponFireSound' : is not a member of 'ABaconManCharacter'
1> E:\BaconMan 4.9\Source\BaconMan\Public/BaconManCharacter.h(14) : see declaration of 'ABaconManCharacter'
1>E:\BaconMan 4.9\Intermediate\Build\Win64\UE4Editor\Inc\BaconMan\BaconMan.generated.cpp(1897): error C2664: 'UObjectProperty::UObjectProperty(const UObjectProperty &)' : cannot convert argument 1 from 'FObjectInitializer' to 'ECppProperty'
1> No -defined-conversion operator available that can perform this conversion, or the operator cannot be called
1> BMPlayerController.cpp
1> BMCharacterMovementComponent.cpp
1> BaconManGameMode.cpp
1> BaconManCharacter.cpp
1>e:\baconman 4.9\source\baconman\public\BM_EnemyPawn.h(61): error C2143: syntax error : missing ';' before '*'
1>e:\baconman 4.9\source\baconman\public\BM_EnemyPawn.h(61): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>e:\baconman 4.9\source\baconman\public\BM_EnemyPawn.h(64): error C2143: syntax error : missing ';' before '*'
1>e:\baconman 4.9\source\baconman\public\BM_EnemyPawn.h(64): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>E:\BaconMan 4.9\Source\BaconMan\Public\BaconManCharacter.h(406): error C2143: syntax error : missing ';' before '*'
1>E:\BaconMan 4.9\Source\BaconMan\Public\BaconManCharacter.h(406): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>E:\BaconMan 4.9\Source\BaconMan\Public\BaconManCharacter.h(409): error C2143: syntax error : missing ';' before '*'
1>E:\BaconMan 4.9\Source\BaconMan\Public\BaconManCharacter.h(409): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>E:\BaconMan 4.9\Source\BaconMan\Public\BaconManCharacter.h(412): error C2143: syntax error : missing ';' before '*'
1>E:\BaconMan 4.9\Source\BaconMan\Public\BaconManCharacter.h(412): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>E:\BaconMan 4.9\Source\BaconMan\Public\BaconManCharacter.h(415): error C2143: syntax error : missing ';' before '*'
1>E:\BaconMan 4.9\Source\BaconMan\Public\BaconManCharacter.h(415): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>E:\BaconMan 4.9\Source\BaconMan\Public\BaconManCharacter.h(418): error C2143: syntax error : missing ';' before '*'
1>E:\BaconMan 4.9\Source\BaconMan\Public\BaconManCharacter.h(418): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>E:\BaconMan 4.9\Source\BaconMan\Public\BaconManCharacter.h(421): error C2143: syntax error : missing ';' before '*'
1>E:\BaconMan 4.9\Source\BaconMan\Public\BaconManCharacter.h(421): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>E:\BaconMan 4.9\Source\BaconMan\Public\BaconManCharacter.h(424): error C2143: syntax error : missing ';' before '*'
1>E:\BaconMan 4.9\Source\BaconMan\Public\BaconManCharacter.h(424): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>E:\BaconMan 4.9\Source\BaconMan\Public\BaconManCharacter.h(427): error C2143: syntax error : missing ';' before '*'
1>E:\BaconMan 4.9\Source\BaconMan\Public\BaconManCharacter.h(427): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>E:\BaconMan 4.9\Source\BaconMan\Public\BaconManCharacter.h(430): error C2143: syntax error : missing ';' before '*'
1>E:\BaconMan 4.9\Source\BaconMan\Public\BaconManCharacter.h(430): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>E:\BaconMan 4.9\Source\BaconMan\Public\BaconManCharacter.h(436): error C2143: syntax error : missing ';' before '*'
1>E:\BaconMan 4.9\Source\BaconMan\Public\BaconManCharacter.h(436): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1> BaconMan.cpp
1> BM_BlueprintFunctionLibrary.cpp
1>E:\BaconMan 4.9\Source\BaconMan\Private\BM_EnemyPawn.cpp(294): error C2065: 'DamageImpactSound' : undeclared identifier
1>E:\BaconMan 4.9\Source\BaconMan\Private\BM_EnemyPawn.cpp(301): error C2065: 'DamageImpactSound' : undeclared identifier
1>E:\BaconMan 4.9\Source\BaconMan\Private\BM_EnemyPawn.cpp(330): error C2065: 'DeathSound' : undeclared identifier
1>E:\BaconMan 4.9\Source\BaconMan\Private\BM_EnemyPawn.cpp(392): error C2065: 'DeathSound' : undeclared identifier
1>E:\BaconMan 4.9\Source\BaconMan\Private\BM_EnemyPawn.cpp(451): error C2065: 'DeathSound' : undeclared identifier
1>E:\BaconMan 4.9\Source\BaconMan\Private\BaconManCharacter.cpp(623): error C2065: 'HurtSound' : undeclared identifier
1>E:\BaconMan 4.9\Source\BaconMan\Private\BaconManCharacter.cpp(658): error C2065: 'HurtSound' : undeclared identifier
1>E:\BaconMan 4.9\Source\BaconMan\Private\BaconManCharacter.cpp(1034): error C2065: 'DashSound' : undeclared identifier
1>E:\BaconMan 4.9\Source\BaconMan\Private\BaconManCharacter.cpp(1379): error C2065: 'WeaponFireSound' : undeclared identifier
1>E:\BaconMan 4.9\Source\BaconMan\Private\BaconManCharacter.cpp(1642): error C2065: 'AttackSwing' : undeclared identifier
1>E:\BaconMan 4.9\Source\BaconMan\Private\BaconManCharacter.cpp(1815): error C2065: 'HitEnemySound' : undeclared identifier
1>E:\BaconMan 4.9\Source\BaconMan\Private\BaconManCharacter.cpp(1960): error C2065: 'HitEnemySound' : undeclared identifier
1>E:\BaconMan 4.9\Source\BaconMan\Private\BaconManCharacter.cpp(2661): error C2065: 'SpikeDeathSound' : undeclared identifier
1>E:\BaconMan 4.9\Source\BaconMan\Private\BaconManCharacter.cpp(2785): error C2065: 'BuzzDeathSound' : undeclared identifier
1>E:\BaconMan 4.9\Source\BaconMan\Private\BaconManCharacter.cpp(2796): error C2065: 'FellDeathSound' : undeclared identifier
1>E:\BaconMan 4.9\Source\BaconMan\Private\BaconManCharacter.cpp(2808): error C2065: 'InstaDeathSound' : undeclared identifier
1>E:\BaconMan 4.9\Source\BaconMan\Private\BaconManCharacter.cpp(2826): error C2065: 'DeathSound' : undeclared identifier
1>E:\BaconMan 4.9\Source\BaconMan\Private\BaconManCharacter.cpp(2836): error C2065: 'DeathSound' : undeclared identifier
1> -------- End Detailed Actions Stats -----------------------------------------------------------
1>ERROR : UBT error : Failed to produce item: E:\BaconMan 4.9\Binaries\Win64\UE4Editor-BaconMan.dll
1> Total build time: 104.12 seconds
1>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V120\Microsoft.MakeFile.Targets(43,5): error MSB3075: The command ""C:\Program Files\Epic Games\4.9\Engine\Build\BatchFiles\Rebuild.bat" BaconManEditor Win64 Development "E:\BaconMan 4.9\BaconMan.uproject" -rocket" exited with code 5. Please verify that you have sufficient rights to run this command.
========== Rebuild All: 0 succeeded, 1 failed, 0 skipped ==========
Would it be difficult to implement a 3D fighting game blueprint? with something like a 3D track camera, similar to Fight night or UFC. I’m having trouble knowing where even to start making such a blueprint. a fighting game blueprint or a video tutorial would seriously help me.
[=KitatusStudios;345717]
This is the wrong place to post this; You’re better off posting in a new thread in the Blueprints section.
However, When I get a moment, I’ll have a go at making an example for you :>
[/]
Oh ok, sorry about that. and thank you so much if you can help me with it, it’s been a major roadblock for me. I can make a thread in the Blueprints section.
So 4.10 then for non-experimental DX12 support, and by then we should have the RTM build for the Oculus drivers, and hopefully Windows 10 will have native support by then.
[=SaviorNT;345993]
So 4.10 then for non-experimental DX12 support, and by then we should have the RTM build for the Oculus drivers, and hopefully Windows 10 will have native support by then.
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It would be nice if this were true, but EPIC hasn’t said this for sure. It may mostly work in this release, I haven’t tested it yet, but if it doesn’t, it may take much longer than that to make it work. It will depend on if they have to make major changes and how many.
I was also getting a driver crash when trying to launch with -D3D12. I applied the following commit: .com/EpicGames/UnrealEngine/commit/ and now I can actually launch and use the editor in DX12, but still doesn’t look completely right, everything is overly bright, but based on that, D3D12 should work in experimental form for preview 2
dx12 in editor didnt want to work properly on mine right away either i just updated the gpu driver to the newest windows 10 and made sure to restart and works fine now, and since i tested this on a surface pro 2 its funny to see a few things actually being able to be playable in the editor that wernt when using dx11 haha, still has along way to go, if you do not clean install the gpu driver however you will get alot of gpu particles and stuff on the screen almost like a old VHS video that’s been damanged, But i cannot wait until dx12 exporting is avaible <3 thats the dream.
Im really passionate and glad that Epic have done such a great job with UE4. Unfortunately, I am forced to use other engines as the C++ documentation is lacking, and with every release ( and surprisingly often releases at that) the documentation becomes even more unreliable and out dated. You guys have added the pains of uscript scripting back into UE4 by not having a reliable source of documentation for C++ function and features.
Are the any plans to have a definitive and precise source of C++ documentation and functionality that isnt a rip from whatever project is working on at the time…? (thanks btw ).
[]
Unfortunately, I am forced to use other engines as the C++ documentation is lacking
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I belive that issue is not in documentation. I have never used C++ before, I was working with UnrealScript only (which is btw very well documented), then without any knowledge of C++ I jumped into programming in UE4. It took me one week to understand basics of C++ features and UE4 API and since that time I opened documentation maybe 3 or 4 times, I have coded most of my game mechanics from scratch… Everything is in source or content examples and things which are not there are at answer hub or forum Give it a try