RyanGadz
(RyanGadz)
July 28, 2015, 6:07pm
21
Tempo?
[= Ellis;342676]
PREVIEW!
Sound Quality Levels give sound designers the ability to manage audio memory usage and some performance
Asynchronous Real-time Audio Decompression available on supported platforms
[/]
Does this mean we will be able to control the tempo in music tracks?
Hevedy
(Hevedy)
July 28, 2015, 6:12pm
22
[=Syntopia;342794]
Will support visual 2015 ?
[/]
I just tried to bring my project from a weeks old version of 4.9 to this preview and i get these:
The project could not be compiled. Would you like to open it in Visual ?
Running C:/Program Files/Epic Games/4.9/Engine/Binaries/DotNET/UnrealBuildTool.exe Spartan Development Win64 -project="C:/UE4/Spartan 4.9 - 2/Spartan.uproject" -rocket -editorrecompile -progress -noubtmakefiles
EngineDir for plugin search: ../../Engine/Plugins
Found Engine Plugin: C:\Program Files\Epic Games\4.9\Engine\Plugins\2D\Paper2D\Paper2D.uplugin
Found Engine Plugin: C:\Program Files\Epic Games\4.9\Engine\Plugins\Blendables\LightPropagationVolume\LightPropagationVolume.uplugin
Found Engine Plugin: C:\Program Files\Epic Games\4.9\Engine\Plugins\Developer\BlankPlugin\BlankPlugin.uplugin
Found Engine Plugin: C:\Program Files\Epic Games\4.9\Engine\Plugins\Developer\CodeLiteSourceCodeAccess\CodeLiteSourceCodeAccess.uplugin
Found Engine Plugin: C:\Program Files\Epic Games\4.9\Engine\Plugins\Developer\GitSourceControl\GitSourceControl.uplugin
Found Engine Plugin: C:\Program Files\Epic Games\4.9\Engine\Plugins\Developer\KDevelopSourceCodeAccess\KDevelopSourceCodeAccess.uplugin
Found Engine Plugin: C:\Program Files\Epic Games\4.9\Engine\Plugins\Developer\NullSourceCodeAccess\NullSourceCodeAccess.uplugin
Found Engine Plugin: C:\Program Files\Epic Games\4.9\Engine\Plugins\Developer\OneSkyLocalizationService\OneSkyLocalizationService.uplugin
Found Engine Plugin: C:\Program Files\Epic Games\4.9\Engine\Plugins\Developer\PerforceSourceControl\PerforceSourceControl.uplugin
Found Engine Plugin: C:\Program Files\Epic Games\4.9\Engine\Plugins\Developer\SubversionSourceControl\SubversionSourceControl.uplugin
Found Engine Plugin: C:\Program Files\Epic Games\4.9\Engine\Plugins\Developer\UObjectPlugin\UObjectPlugin.uplugin
Found Engine Plugin: C:\Program Files\Epic Games\4.9\Engine\Plugins\Developer\VisualStudioSourceCodeAccess\VisualStudioSourceCodeAccess.uplugin
Found Engine Plugin: C:\Program Files\Epic Games\4.9\Engine\Plugins\Developer\XCodeSourceCodeAccess\XCodeSourceCodeAccess.uplugin
Found Engine Plugin: C:\Program Files\Epic Games\4.9\Engine\Plugins\Editor\EpicSurvey\EpicSurvey.uplugin
Found Engine Plugin: C:\Program Files\Epic Games\4.9\Engine\Plugins\Editor\MacGraphicsSwitching\MacGraphicsSwitching.uplugin
Found Engine Plugin: C:\Program Files\Epic Games\4.9\Engine\Plugins\Editor\PluginBrowser\PluginBrowser.uplugin
Found Engine Plugin: C:\Program Files\Epic Games\4.9\Engine\Plugins\Editor\SpeedTreeImporter\SpeedTreeImporter.uplugin
Found Engine Plugin: C:\Program Files\Epic Games\4.9\Engine\Plugins\Experimental\BlueprintStats\BlueprintStats.uplugin
Found Engine Plugin: C:\Program Files\Epic Games\4.9\Engine\Plugins\Experimental\CharacterAI\CharacterAI.uplugin
Found Engine Plugin: C:\Program Files\Epic Games\4.9\Engine\Plugins\Experimental\CodeEditor\CodeEditor.uplugin
Found Engine Plugin: C:\Program Files\Epic Games\4.9\Engine\Plugins\Experimental\CodeView\CodeView.uplugin
Found Engine Plugin: C:\Program Files\Epic Games\4.9\Engine\Plugins\Experimental\HTML5Networking\HTML5Networking.uplugin
Found Engine Plugin: C:\Program Files\Epic Games\4.9\Engine\Plugins\Experimental\LiveEditor\LiveEditor.uplugin
Found Engine Plugin: C:\Program Files\Epic Games\4.9\Engine\Plugins\Experimental\Phya\Phya.uplugin
Found Engine Plugin: C:\Program Files\Epic Games\4.9\Engine\Plugins\Experimental\SimpleHMD\SimpleHMD.uplugin
Found Engine Plugin: C:\Program Files\Epic Games\4.9\Engine\Plugins\Experimental\StructBox\StructBox.uplugin
Found Engine Plugin: C:\Program Files\Epic Games\4.9\Engine\Plugins\Media\AndroidMedia\AndroidMedia.uplugin
Found Engine Plugin: C:\Program Files\Epic Games\4.9\Engine\Plugins\Media\AvfMedia\AvfMedia.uplugin
Found Engine Plugin: C:\Program Files\Epic Games\4.9\Engine\Plugins\Media\MediaPlayerEditor\MediaPlayerEditor.uplugin
Found Engine Plugin: C:\Program Files\Epic Games\4.9\Engine\Plugins\Media\WmfMedia\WmfMedia.uplugin
Found Engine Plugin: C:\Program Files\Epic Games\4.9\Engine\Plugins\Messaging\MessagingDebugger\MessagingDebugger.uplugin
Found Engine Plugin: C:\Program Files\Epic Games\4.9\Engine\Plugins\Messaging\UdpMessaging\UdpMessaging.uplugin
Found Engine Plugin: C:\Program Files\Epic Games\4.9\Engine\Plugins\NetcodeUnitTest\NetcodeUnitTest\NetcodeUnitTest.uplugin
Found Engine Plugin: C:\Program Files\Epic Games\4.9\Engine\Plugins\NetcodeUnitTest\NUTUnrealEngine4\NUTUnrealEngine4.uplugin
Found Engine Plugin: C:\Program Files\Epic Games\4.9\Engine\Plugins\Runtime\Advertising\IOSTapJoy\IOSTapJoy.uplugin
Found Engine Plugin: C:\Program Files\Epic Games\4.9\Engine\Plugins\Runtime\Analytics\AnalyticsBlueprintLibrary\AnalyticsBlueprintLibrary.uplugin
Found Engine Plugin: C:\Program Files\Epic Games\4.9\Engine\Plugins\Runtime\Analytics\AnalyticsMulticast\AnalyticsMulticast.uplugin
Found Engine Plugin: C:\Program Files\Epic Games\4.9\Engine\Plugins\Runtime\Analytics\Apsalar\IOSApsalar\IOSApsalar.uplugin
Found Engine Plugin: C:\Program Files\Epic Games\4.9\Engine\Plugins\Runtime\Analytics\FileLogging\FileLogging.uplugin
Found Engine Plugin: C:\Program Files\Epic Games\4.9\Engine\Plugins\Runtime\Analytics\Flurry\IOSFlurry\IOSFlurry.uplugin
Found Engine Plugin: C:\Program Files\Epic Games\4.9\Engine\Plugins\Runtime\AndroidDeviceProfileSelector\AndroidDeviceProfileSelector.uplugin
Found Engine Plugin: C:\Program Files\Epic Games\4.9\Engine\Plugins\Runtime\AndroidMoviePlayer\AndroidMoviePlayer.uplugin
Found Engine Plugin: C:\Program Files\Epic Games\4.9\Engine\Plugins\Runtime\AppleMoviePlayer\AppleMoviePlayer.uplugin
Found Engine Plugin: C:\Program Files\Epic Games\4.9\Engine\Plugins\Runtime\ArchVisCharacter\ArchVisCharacter.uplugin
Found Engine Plugin: C:\Program Files\Epic Games\4.9\Engine\Plugins\Runtime\CableComponent\CableComponent.uplugin
Found Engine Plugin: C:\Program Files\Epic Games\4.9\Engine\Plugins\Runtime\CustomMeshComponent\CustomMeshComponent.uplugin
Found Engine Plugin: C:\Program Files\Epic Games\4.9\Engine\Plugins\Runtime\ExampleDeviceProfileSelector\ExampleDeviceProfileSelector.uplugin
Found Engine Plugin: C:\Program Files\Epic Games\4.9\Engine\Plugins\Runtime\GearVR\GearVR.uplugin
Found Engine Plugin: C:\Program Files\Epic Games\4.9\Engine\Plugins\Runtime\IOSDeviceProfileSelector\IOSDeviceProfileSelector.uplugin
Found Engine Plugin: C:\Program Files\Epic Games\4.9\Engine\Plugins\Runtime\LeapMotionController\LeapMotionController.uplugin
Found Engine Plugin: C:\Program Files\Epic Games\4.9\Engine\Plugins\Runtime\LiveEditorListenServer\LiveEditorListenServer.uplugin
Found Engine Plugin: C:\Program Files\Epic Games\4.9\Engine\Plugins\Runtime\OculusAudio\OculusAudio.uplugin
Found Engine Plugin: C:\Program Files\Epic Games\4.9\Engine\Plugins\Runtime\OculusRift\OculusRift.uplugin
Found Engine Plugin: C:\Program Files\Epic Games\4.9\Engine\Plugins\Runtime\ProceduralMeshComponent\ProceduralMeshComponent.uplugin
Found Engine Plugin: C:\Program Files\Epic Games\4.9\Engine\Plugins\Runtime\SoundMod\SoundMod.uplugin
Found Engine Plugin: C:\Program Files\Epic Games\4.9\Engine\Plugins\Runtime\SoundVisualizations\SoundVisualizations.uplugin
Found Engine Plugin: C:\Program Files\Epic Games\4.9\Engine\Plugins\Runtime\Steam\SteamController\SteamController.uplugin
Found Engine Plugin: C:\Program Files\Epic Games\4.9\Engine\Plugins\Runtime\Steam\SteamVR\SteamVR.uplugin
Found Engine Plugin: C:\Program Files\Epic Games\4.9\Engine\Plugins\Runtime\WebBrowserWidget\WebBrowserWidget.uplugin
Found Engine Plugin: C:\Program Files\Epic Games\4.9\Engine\Plugins\Runtime\WindowsDeviceProfileSelector\WindowsDeviceProfileSelector.uplugin
Found Engine Plugin: C:\Program Files\Epic Games\4.9\Engine\Plugins\Runtime\WindowsMoviePlayer\WindowsMoviePlayer.uplugin
Found Engine Plugin: C:\Program Files\Epic Games\4.9\Engine\Plugins\ScriptGeneratorPlugin\ScriptGeneratorPlugin.uplugin
Found Engine Plugin: C:\Program Files\Epic Games\4.9\Engine\Plugins\ScriptPlugin\ScriptPlugin.uplugin
Found Engine Plugin: C:\Program Files\Epic Games\4.9\Engine\Plugins\Slate\SlateRemote\SlateRemote.uplugin
Plugin passes first enabled check: C:\Program Files\Epic Games\4.9\Engine\Plugins\2D\Paper2D\Paper2D.uplugin
Plugin passes project ref check: C:\Program Files\Epic Games\4.9\Engine\Plugins\2D\Paper2D\Paper2D.uplugin
Plugin C:\Program Files\Epic Games\4.9\Engine\Plugins\2D\Paper2D\Paper2D.upluginnow True
Plugin passes first enabled check: C:\Program Files\Epic Games\4.9\Engine\Plugins\Blendables\LightPropagationVolume\LightPropagationVolume.uplugin
Plugin passes first enabled check: C:\Program Files\Epic Games\4.9\Engine\Plugins\Developer\BlankPlugin\BlankPlugin.uplugin
Plugin passes first enabled check: C:\Program Files\Epic Games\4.9\Engine\Plugins\Developer\CodeLiteSourceCodeAccess\CodeLiteSourceCodeAccess.uplugin
Plugin passes first enabled check: C:\Program Files\Epic Games\4.9\Engine\Plugins\Developer\GitSourceControl\GitSourceControl.uplugin
Plugin passes first enabled check: C:\Program Files\Epic Games\4.9\Engine\Plugins\Developer\KDevelopSourceCodeAccess\KDevelopSourceCodeAccess.uplugin
Plugin passes first enabled check: C:\Program Files\Epic Games\4.9\Engine\Plugins\Developer\NullSourceCodeAccess\NullSourceCodeAccess.uplugin
Plugin passes first enabled check: C:\Program Files\Epic Games\4.9\Engine\Plugins\Developer\OneSkyLocalizationService\OneSkyLocalizationService.uplugin
Plugin passes first enabled check: C:\Program Files\Epic Games\4.9\Engine\Plugins\Developer\PerforceSourceControl\PerforceSourceControl.uplugin
Plugin passes first enabled check: C:\Program Files\Epic Games\4.9\Engine\Plugins\Developer\SubversionSourceControl\SubversionSourceControl.uplugin
Plugin passes first enabled check: C:\Program Files\Epic Games\4.9\Engine\Plugins\Developer\UObjectPlugin\UObjectPlugin.uplugin
Plugin passes first enabled check: C:\Program Files\Epic Games\4.9\Engine\Plugins\Developer\VisualStudioSourceCodeAccess\VisualStudioSourceCodeAccess.uplugin
Plugin passes first enabled check: C:\Program Files\Epic Games\4.9\Engine\Plugins\Developer\XCodeSourceCodeAccess\XCodeSourceCodeAccess.uplugin
Plugin passes first enabled check: C:\Program Files\Epic Games\4.9\Engine\Plugins\Editor\EpicSurvey\EpicSurvey.uplugin
Plugin passes first enabled check: C:\Program Files\Epic Games\4.9\Engine\Plugins\Editor\MacGraphicsSwitching\MacGraphicsSwitching.uplugin
Plugin passes first enabled check: C:\Program Files\Epic Games\4.9\Engine\Plugins\Editor\PluginBrowser\PluginBrowser.uplugin
Plugin passes first enabled check: C:\Program Files\Epic Games\4.9\Engine\Plugins\Editor\SpeedTreeImporter\SpeedTreeImporter.uplugin
Plugin passes first enabled check: C:\Program Files\Epic Games\4.9\Engine\Plugins\Experimental\BlueprintStats\BlueprintStats.uplugin
Plugin passes first enabled check: C:\Program Files\Epic Games\4.9\Engine\Plugins\Experimental\CharacterAI\CharacterAI.uplugin
Plugin passes first enabled check: C:\Program Files\Epic Games\4.9\Engine\Plugins\Experimental\CodeEditor\CodeEditor.uplugin
Plugin passes first enabled check: C:\Program Files\Epic Games\4.9\Engine\Plugins\Experimental\CodeView\CodeView.uplugin
Plugin passes first enabled check: C:\Program Files\Epic Games\4.9\Engine\Plugins\Experimental\HTML5Networking\HTML5Networking.uplugin
Plugin passes first enabled check: C:\Program Files\Epic Games\4.9\Engine\Plugins\Experimental\LiveEditor\LiveEditor.uplugin
Plugin passes first enabled check: C:\Program Files\Epic Games\4.9\Engine\Plugins\Experimental\Phya\Phya.uplugin
Plugin passes first enabled check: C:\Program Files\Epic Games\4.9\Engine\Plugins\Experimental\SimpleHMD\SimpleHMD.uplugin
Plugin passes first enabled check: C:\Program Files\Epic Games\4.9\Engine\Plugins\Experimental\StructBox\StructBox.uplugin
Plugin passes first enabled check: C:\Program Files\Epic Games\4.9\Engine\Plugins\Media\AndroidMedia\AndroidMedia.uplugin
Plugin passes first enabled check: C:\Program Files\Epic Games\4.9\Engine\Plugins\Media\AvfMedia\AvfMedia.uplugin
Plugin passes first enabled check: C:\Program Files\Epic Games\4.9\Engine\Plugins\Media\MediaPlayerEditor\MediaPlayerEditor.uplugin
Plugin passes first enabled check: C:\Program Files\Epic Games\4.9\Engine\Plugins\Media\WmfMedia\WmfMedia.uplugin
Plugin passes first enabled check: C:\Program Files\Epic Games\4.9\Engine\Plugins\Messaging\MessagingDebugger\MessagingDebugger.uplugin
Plugin passes first enabled check: C:\Program Files\Epic Games\4.9\Engine\Plugins\Messaging\UdpMessaging\UdpMessaging.uplugin
Plugin passes first enabled check: C:\Program Files\Epic Games\4.9\Engine\Plugins\NetcodeUnitTest\NetcodeUnitTest\NetcodeUnitTest.uplugin
Plugin passes first enabled check: C:\Program Files\Epic Games\4.9\Engine\Plugins\NetcodeUnitTest\NUTUnrealEngine4\NUTUnrealEngine4.uplugin
Plugin passes first enabled check: C:\Program Files\Epic Games\4.9\Engine\Plugins\Runtime\Advertising\IOSTapJoy\IOSTapJoy.uplugin
Plugin passes first enabled check: C:\Program Files\Epic Games\4.9\Engine\Plugins\Runtime\Analytics\AnalyticsBlueprintLibrary\AnalyticsBlueprintLibrary.uplugin
Plugin passes first enabled check: C:\Program Files\Epic Games\4.9\Engine\Plugins\Runtime\Analytics\AnalyticsMulticast\AnalyticsMulticast.uplugin
Plugin passes first enabled check: C:\Program Files\Epic Games\4.9\Engine\Plugins\Runtime\Analytics\Apsalar\IOSApsalar\IOSApsalar.uplugin
Plugin passes first enabled check: C:\Program Files\Epic Games\4.9\Engine\Plugins\Runtime\Analytics\FileLogging\FileLogging.uplugin
Plugin passes first enabled check: C:\Program Files\Epic Games\4.9\Engine\Plugins\Runtime\Analytics\Flurry\IOSFlurry\IOSFlurry.uplugin
Plugin passes first enabled check: C:\Program Files\Epic Games\4.9\Engine\Plugins\Runtime\AndroidDeviceProfileSelector\AndroidDeviceProfileSelector.uplugin
Plugin passes first enabled check: C:\Program Files\Epic Games\4.9\Engine\Plugins\Runtime\AndroidMoviePlayer\AndroidMoviePlayer.uplugin
Plugin passes first enabled check: C:\Program Files\Epic Games\4.9\Engine\Plugins\Runtime\AppleMoviePlayer\AppleMoviePlayer.uplugin
Plugin passes first enabled check: C:\Program Files\Epic Games\4.9\Engine\Plugins\Runtime\ArchVisCharacter\ArchVisCharacter.uplugin
Plugin passes first enabled check: C:\Program Files\Epic Games\4.9\Engine\Plugins\Runtime\CableComponent\CableComponent.uplugin
Plugin passes first enabled check: C:\Program Files\Epic Games\4.9\Engine\Plugins\Runtime\CustomMeshComponent\CustomMeshComponent.uplugin
Plugin passes first enabled check: C:\Program Files\Epic Games\4.9\Engine\Plugins\Runtime\ExampleDeviceProfileSelector\ExampleDeviceProfileSelector.uplugin
Plugin passes first enabled check: C:\Program Files\Epic Games\4.9\Engine\Plugins\Runtime\GearVR\GearVR.uplugin
Plugin passes first enabled check: C:\Program Files\Epic Games\4.9\Engine\Plugins\Runtime\IOSDeviceProfileSelector\IOSDeviceProfileSelector.uplugin
Plugin passes first enabled check: C:\Program Files\Epic Games\4.9\Engine\Plugins\Runtime\LeapMotionController\LeapMotionController.uplugin
Plugin passes first enabled check: C:\Program Files\Epic Games\4.9\Engine\Plugins\Runtime\LiveEditorListenServer\LiveEditorListenServer.uplugin
Plugin passes first enabled check: C:\Program Files\Epic Games\4.9\Engine\Plugins\Runtime\OculusAudio\OculusAudio.uplugin
Plugin passes first enabled check: C:\Program Files\Epic Games\4.9\Engine\Plugins\Runtime\OculusRift\OculusRift.uplugin
Plugin passes first enabled check: C:\Program Files\Epic Games\4.9\Engine\Plugins\Runtime\ProceduralMeshComponent\ProceduralMeshComponent.uplugin
Plugin passes first enabled check: C:\Program Files\Epic Games\4.9\Engine\Plugins\Runtime\SoundMod\SoundMod.uplugin
Plugin passes first enabled check: C:\Program Files\Epic Games\4.9\Engine\Plugins\Runtime\SoundVisualizations\SoundVisualizations.uplugin
Plugin passes first enabled check: C:\Program Files\Epic Games\4.9\Engine\Plugins\Runtime\Steam\SteamController\SteamController.uplugin
Plugin passes first enabled check: C:\Program Files\Epic Games\4.9\Engine\Plugins\Runtime\Steam\SteamVR\SteamVR.uplugin
Plugin passes first enabled check: C:\Program Files\Epic Games\4.9\Engine\Plugins\Runtime\WebBrowserWidget\WebBrowserWidget.uplugin
Plugin passes first enabled check: C:\Program Files\Epic Games\4.9\Engine\Plugins\Runtime\WindowsDeviceProfileSelector\WindowsDeviceProfileSelector.uplugin
Plugin passes first enabled check: C:\Program Files\Epic Games\4.9\Engine\Plugins\Runtime\WindowsMoviePlayer\WindowsMoviePlayer.uplugin
Plugin passes first enabled check: C:\Program Files\Epic Games\4.9\Engine\Plugins\ScriptGeneratorPlugin\ScriptGeneratorPlugin.uplugin
Plugin passes first enabled check: C:\Program Files\Epic Games\4.9\Engine\Plugins\ScriptPlugin\ScriptPlugin.uplugin
Plugin passes first enabled check: C:\Program Files\Epic Games\4.9\Engine\Plugins\Slate\SlateRemote\SlateRemote.uplugin
Plugin passes first enabled check: C:\UE4\Spartan 4.9 - 2\Plugins\CreaturePlugin\CreaturePlugin.uplugin
@progress push 5%
Parsing headers for SpartanEditor
Running UnrealHeaderTool "C:/UE4/Spartan 4.9 - 2/Spartan.uproject" "C:\UE4\Spartan 4.9 - 2\Intermediate\Build\Win64\SpartanEditor\Development\UnrealHeaderTool.manifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -rocket -installed
Reflection code generated for SpartanEditor in 7,9291548 seconds
@progress pop
ERROR: System.UnauthorizedAccessException: Access to the path 'C:\Program Files\Epic Games\4.9\Engine\Binaries\Win64\UE4Editor.exe' is denied.
at UnrealBuildTool.UEBuildTarget.CleanFile(String Filename)
at UnrealBuildTool.UEBuildTarget.CleanStaleModules()
at UnrealBuildTool.UnrealBuildTool.RunUBT(String] Arguments)
When i try to build it with VS i get these: error system unothorised access exception: access to the path xxxxxxxx win64\UEEditor.exe is denied
error MSB3073 The command xxxxxxx\BatchFiles\Build.bat xxxx Win64 Development xxxxxxx spartan.uproject -rocket exited with code -1
I am using windows 10 (i guess the final build since they release tomorrow). Is this some sort of windows permissions or something else?
Thank you.
[]
Will {4.9} support visual 2015 ?
[/]
VS2015 is not yet supported in UE 4.9 Preview. We expect experimental support via in the final 4.9.0 release. This will be fully supported in a future release (possibly 4.10).
[]
Will {4.9} support Windows 10 64-bit?
[/]
UE 4.9 is expected to run on Windows 10, but has not been thoroughly tested. Please let us know if you encounter any unique issues.
[]
I hope directx12 is gonna be integrated in the full release of 4.9
[/]
DX12 has some early integration in 4.9, but is very experimental at this stage. To enable it, you run the editor on Windows 10 with the -D3D12 parameter.
BinarySword
(Benjamin D. Smith)
July 28, 2015, 6:23pm
25
[= Ellis;342676]
Editor Updates:
You’re now able to use advanced search syntax when performing searches in the Content Browser
Improvements to the usability and robustness of Collections, including nested collections, dynamic collections, and more
Blueprint Updates:
Optimized Math Expression node is now more performant than regular nodes
Functions can now have Multiple Return Nodes
Construct Object From Class node lets you spawn baser object types
Get Class Defaults node gives access to Blueprints’ values without having to create an instance
Level Blueprints can now be communicated with via interfaces using the Get Streaming Level node
Asset ID and Class Asset ID are two new data types exposed to Blueprints
Core Updates:
Runtime Asset Cache is a generic asset cache system that can be used to persistently store data generated during runtime in configurable asset buckets
Framework Updates:
You can now define your own custom curve for attenuating sounds rather than simply being limited to the built in algorithms
We now support many different blending functions between animation poses and transitions
Hierarchical LOD improvements including preview builds and the HLODVolume
We support Metadata that can be added to animation assets now, derived from UAnimMetaData
Bone driven controllers allow you to adjust one or more components of a Driven bone based on the motion of a component of the Driver bone
Rendering Updates:
Improvements to Blendables, including Blueprint interaction via the Add or Update Blendable node
The Collision module on GPU particle emitters has a new property called ‘Collision Mode’ where you can specify ‘Distance Field’
Distance Field Ambient Occlusion quality and performance improvements
Area shadows for stationary lights
The new Ambient Occlusion Material Mask feature lets you access Lightmass calculated AO in your material
VR Updates:
Motion Controller devices like the Vive SteamVR Controller, the Sony Move, and others will now all be available through a common interface
[/]
These are what I’m most looking forward to with anything that has an underline being on the top of my interest list
indygoof
(indygoof)
July 28, 2015, 6:29pm
26
[]
Get Class Defaults node gives access to Blueprints’ values without having to create an instance
[/]
YES YES YES YES YES YES FINALLY THANKS!
I know quite many were waiting for exactly that!
/
Still comes with TADP 2.08???
Grogger
(Grogger)
July 28, 2015, 6:39pm
28
I’m always hoping to see improvements in UMG or news on Sequencer, but beggars can’t be choosers and all that
Still, a nice list of things to look forward to!
Any hope for POM expressions in 4.9?
[=;342853]
So, a few things I noticed in 4.9:
Some materials stay gray. They compile correctly, but once applied on a mesh they just stay with the gray default material…
[/]
Hi -
Can you be more specific as to what types of materials are exhibiting this behavior? A screenshot of the material setup would also be help to track down this issue for you.
Thank You -
Ketchum
[= Ellis;342883]
DX12 has some early integration in 4.9, but is very experimental at this stage. To enable it, you run the editor on Windows 10 with the -D3D12 parameter.
[/]
Ohhhh yeees! Let’s hope for full integration in full 4.9 release :))
Hevedy
(Hevedy)
July 28, 2015, 6:44pm
32
[= Ellis;342883]
VS2015 is not yet supported in UE 4.9. This will be supported in a future release (possibly 4.10).
[/]
And then why thistrello.com/c/qhePlTZH/652-done-4-9-windows-vs-2015-support-experimental say for 4.9 VS 2015 ?
[=hippowombat;342899]
Any hope for POM expressions in 4.9?
[/]
Hi hippowombat -
Do a search for ParallaxOcclusionMapping in the Material Editor… You will be pleasantly surprised.
For Details, please look at the forums post here, Engine Features Preview 6/11/2015 - Announcements - Epic Developer Community Forums
Ketchum
Aresias
(Aresias)
July 28, 2015, 6:48pm
34
Edit: nice. Do you plan to add Silhouette POM as well ?
Peude
(Peude)
July 28, 2015, 6:54pm
35
I Hope more update and new features here - Good luck for new release and Marketplace items assets adjustment again
Galeon
(Galeon)
July 28, 2015, 6:59pm
36
Any speed up system to decrease lightmass calculation times ?
[=Aresias;342907]
Edit: nice. Do you plan to add Silhouette POM as well ?
[/]
It is built into the Parallax Mapping Function, by default Occlusion Mapping is turned off for performance reasons but it can be accessed via the same material function as a bool.
Nobody
(Nobody)
July 28, 2015, 7:07pm
38
Awesome stuff! Can’t wait for the full-release notes, always love scrolling through them
[= Ketchum;342906]
Hi hippowombat -
Do a search for ParallaxOcclusionMapping in the Material Editor… You will be pleasantly surprised.
For Details, please look at the forums post here, Engine Features Preview 6/11/2015 - Announcements - Epic Developer Community Forums
Ketchum
[/]
Ohhhhhhh man, thanks for pointing this out to me!!! :DDD
This is awesome!!! Downloading now…