So far so good I think that actually worked for the FTV.
Yeah, it doesn’t seem that it would be sending fast enough to cause a problem but it was detected as a flood, I’m thinking maybe that is because both the Launcher and Editor sends the UDP packets so that would be a multiple.
If the plugin is disabled or disable the Enable Transport to disable it there seems to be 10% to 20% editor load speed increase and things seem slightest bit more responsive as well such as when loading blueprints or the settings.
I don’t think I can change the UDP messaging setting for the launcher, I thought maybe I am able to attempt direct packet filtering but the NVG589 packet filtering doesn’t seem to work for it, or set the packets behavior in Unreal Editor using Time to Live but cannot set to 0 and it’s default value is 1.
As far as I know if that setting is to spec then the Time to Live settings would be for IP multicast:
0 is restricted to the same host
1 is restricted to the same subnet
32 is restricted to the same site
64 is restricted to the same region
128 is restricted to the same continent
255 is unrestricted
I will continue troubleshooting but leaving this problem as answered for the FTV portion atleast, thank you for going out of your way to help troubleshoot the problem very appreciated!