Unreal Engine 4.8 Released!

Greetings guys.

I’m struggling with the mouse system since the pre 4.6 version… Now looks it’s near a solution on 4.8.

I’m switching the mouse cursor through a method that overrides the CurrentMouseCursor type on the PlayerController, but these changes are just updating around 1 second after called (if I don’t move the mouse) or if I’m shaking it.

I’ve tried place the method on the player tick, but the change doesn’t looks related to call the switch, but on some internal update into some Slate/Viewport thing (can’t find it).

Is there a method I can call in 4.8 after change my mouse to “update” the cursor change? (If right from playercontroller will be a bless).

It’s nothing related to load the widget, since the shakemouse hack proccess the update immediatelly.

Best Regards.