Hey Guys,
I’ve got to run a couple more tests to see if this is consistent before posting to AnswerHub but is anyone else noticing if you create a DynamicMaterialInstance and assign it to a mesh from the Construction Script of a BP, the mesh never gets the material?
EDIT: Just ran another test w/ simply assigning a MaterialInstance and that didn’t work either
EDIT 2: Here is a link to the post up on AnswerHub. Tried doing this and it didn’t seem to work unfortunately
https://answers.unrealengine.com/questions/250857/481-potential-material-assignment-bug-in-construct.html