[=Ascendancy;311465]
Hey I have a game-breaking physics bug switching to 4.8. In my game you can perform a charged jump to reach high ledges specifically scaled to the apex of the players jump. Even jumping from a distance of 10 meters horizontally or so you can still land on the ledge. In 4.8 this works 1/10 times. I’ll lip up on the ledge and slide off. Even Jumping next to the wall the character will act as though you’ll get over the edge but you’ll just slide off. 4.8 has many features I need, but My game is a platformer, and platforming now no longer works. I can post a comparison video if needed. Thanks.
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Best is to post this into the answerhub. You will most likely get a response there: https://answers.unrealengine.com/index.html