Unreal Engine 4.8 Released!

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Did you disable static shadow casting on the Landscape Grass Type asset?
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I would love to be allowed to, but I’m not finding a way. :smiley:
The Landscape Grass Type asset has no options to set/control Shadow by Grass entry neither if Show Advanced is enabled.


It just accepts StaticMeshes as Grass entries, we can’t assign a Foliage Type, where shadow control on the instance is enabled.