Unreal Engine 4.8 Released!

In 4.8 I can’t get “inset shadows” working with foliage system anymore…

I used to spread grass over static meshes and terrain using the mesh with “cast shadows” turned off. Then I activate “cast inset shadows” for the static meshes (not in foliage system) that I want to cast shadow over that grass and it also worked fine. I like that because I don’t want the grass instances to use lightmaps neither generate dynamic shadows.

Now in 4.8, this method only work before building lights. After that, the inset shadows won’t cast over the grass anymore. I didn’t change anything in my project from 4.7 version. Is this a bug or I’m supposed to adjust some new parameters to get it working again?