The 4.7.4 Hotfix is now live! It contains a number of fixes for our latest release, including many crash and Morpheus fixes, all listed below.
If you experience a bug with the 4.7.4 Hotfix, please remember to log a bug report for the issue on the UE4 AnswerHub to the Bug Reports section.
Fixed in 4.7.4
UE-11891 MoveToActor doesn’t update AI’s path on goal actor’s move
UE-11997 Navigation crashing on PIE in absence of NavOctree
UE-12108 [CrashReport] Ensure in UPrimitiveComponent::SetCanEverAffectNavigation()
UE-12106 [CrashReport] Saving after blueprint change causes crash.
UE-12443 [CrashReport] Crash in blueprints during autosave
UE-9417 It is easy to make a comment box unselectable when it overlaps with another comment block
UE-10891 Force deleting a blueprint that is parented to another blueprint causes crash
UE-10865 4.6.1 to 4.7 conversion crash “Assertion failed: Pin != nullptr …K2Node_DynamicCast.cpp]”
UE-11523 DateTime variables will cause a crash on compile
UE-11011 Crash (assert) when accessing a property in a blueprint
UE-12073 [CrashReport] Disconnecting/changing blueprint nodes causes crash.
UE-12206 GitHub 944 : UE-12128: Properly save structs when struct field default value is different
UE-12962 Editor crashes after clicking on “Apply Instance Change to Blueprint” button
UE-10574 Component properties of template not propagated when SpawnActor called
UE-12109 [CrashReport] Crash while attempting to load a project
UE-11368 uv scale of materials on hollow BSP does not persist after building geometry
UE-4743 Crash when moving a sprite imported as part of a spritesheet to another folder if the sprite names had invalid character
UE-11372 Access Violation in UE4Editor_SlateCore!TWeakPtr when changing view options
UE-9824 Widget class is replaced with a placeholder class when reloaded
UE-10040 Copy/Paste a button inside of another button then attempting to move the pasted button crashes editor
UE-11204 Crash when returning to viewport from immersive mode with an editor window tabbed beneath
UE-12915 Crash when using static lighting in foliage
UE-7213 Crash occurred trying to cycle gizmo in Persona Anim BP Viewport
UE-9982 Sprites with non-center pivots can be invisible in thumbnail renders
UE-12196 Automatic collision generation is incorrectly rotated for sprites that were imported as rotated from a sprite sheet
UE-12041 Sprite sheets with modified textures don’t reimport correctly
UE-7918 Sprites don’t initialize PixelsPerUnrealUnit in cooked builds, causing invalid values for GetSocketLocation, etc… for assets that have Pixels/uu of 2.56
UE-11903 Crash closing ElementalDemo game in opengl
UE-12150 Crash launching PIE when sublevel contains landscape in hidden level
UE-12111 [CrashReport] Crash after undoing/deleting landscape.
UE-12433 Editor crashes when toggling off visibility for a sublevel that contains a landscape
UE-11815 [CrashReport] Crash while attempting to connect iOS device.
UE-12165 Morpheus crashes occasionally while running
UE-12209 Canvas items are not drawn correctly in Morpheus
UE-12211 Morpheus tears visibly even when VSync is on.
UE-12212 Morpheus runs HMD distortion shader an extra time.
UE-12324 Morpheus rendering broken when console rendering is on the screen.
UE-11302 Cannot deploy to iPad
UE-12063 Cannot package project on Linux
UE-12210 Morpheus IPD is applied incorrectly.
UE-13048 Xbox projects (code and BP) launch to black screen, logs show success
UE-12213 Landscape material reverts to default when launched onto an Android device
UE-12542 MAC: Very slow texture compression times in Editor
UE-12235 Large performance regression in shadow rendering.
UE-6190 UVs skewed in Mobile Preview mode for some skeletal meshes
UE-11865 Open a level that contains instanced meshes (with built lighting) will crash the editor
UE-10664 Crash in OpenGL3 and OpenGL4 occurs when opening any map after having a map loaded with foliage.
UE-11810 [CrashReport] Crash in ULevel::BuildStreamingData casting Texture
UE-11434 New user crashes on Editor load
UE-12228 Invalid error messages in crashes