Unreal Engine 4.7 Released!

[=Monops;256610]
Can I dare to ask if there’s a planned 4.7.4 or if you’ll prefer to move all the fixes in the new 4.8?
By the way, I’m eager to know what are going to be the news in 4.8 :slight_smile:

Cheers!

[/]

From what I have seen posted over the past couple of days there will likely be a version 4.7.4. No info on when, but it has been mentioned a couple of times. :slight_smile:

I’ve been hesitant to update to 4.7 due to a lot of bugs and crashes I’ve been hearing about. Hopefully it clears up soon.

[=Monops;256610]
Can I dare to ask if there’s a planned 4.7.4 or if you’ll prefer to move all the fixes in the new 4.8?
[/]

We are currently preparing a 4.7.4 Hotfix, and are intending to release it next week (the week of Mar 30 - Apr 3). The release date is subject to change of course. At the moment, the hotfix contains nearly 40 fixes, mostly for crashes and some issues with Morpheus.

[=]
I’ve been hesitant to update to 4.7 due to a lot of bugs and crashes I’ve been hearing about. Hopefully it clears up soon.
[/]

If you find yourself developing on a version which you find stable and suitable to your needs, then it is definitely wise to remain on that version of the engine. becomes even more true as you near the end of your project. However if you wish to test out a later version, remember that you should always be doing so by making a copy of your project and updating that copy. way, in case there are any issues, you still have your original project on the older version.

Cheers

Absolutely. I’ve actually gotten used to waiting a while after updates, for all software in general not just UE4, since it can take some time to work out the kinks and there. The waiting is more anxious though when you have cool new features that are involved, which you guys bring with almost every update. =P

[= ;256869]
We are currently preparing a 4.7.4 Hotfix, and are intending to release it next week (the week of Mar 30 - Apr 3). The release date is subject to change of course. At the moment, the hotfix contains nearly 40 fixes, mostly for crashes and some issues with Morpheus.

If you find yourself developing on a version which you find stable and suitable to your needs, then it is definitely wise to remain on that version of the engine. becomes even more true as you near the end of your project. However if you wish to test out a later version, remember that you should always be doing so by making a copy of your project and updating that copy. way, in case there are any issues, you still have your original project on the older version.

Cheers
[/]

Thanks for the information regarding the upcoming release of UE 4.7.4. It’s good to know what’s in the works.

why i had to download all 4.7.3 ~ 4GB instead only updates from 4.7.2 to new one ?

[= ;256869]
If you find yourself developing on a version which you find stable and suitable to your needs, then it is definitely wise to remain on that version of the engine. becomes even more true as you near the end of your project. However if you wish to test out a later version, remember that you should always be doing so by making a copy of your project and updating that copy. way, in case there are any issues, you still have your original project on the older version.
[/]

A big problem is not that the project changes when updating to a new version - if you’re using Source Control it’s easy to role back - but that if an update has an, you have to go back to the previous full release. I couldn’t, for example, go from 4.7.3 to 4.7.2 via the Launcher. can be even more problematic with Preview versions, which can be more unstable.

Would it be possible, for example, to update the Launcher so that it’s possible to get any of the updates the currently released version, and list all preview builds to get whilst the current version is in a preview state?

[= ;256869]
We are currently preparing a 4.7.4 Hotfix, and are intending to release it next week (the week of Mar 30 - Apr 3). The release date is subject to change of course. At the moment, the hotfix contains nearly 40 fixes, mostly for crashes and some issues with Morpheus.

If you find yourself developing on a version which you find stable and suitable to your needs, then it is definitely wise to remain on that version of the engine. becomes even more true as you near the end of your project. However if you wish to test out a later version, remember that you should always be doing so by making a copy of your project and updating that copy. way, in case there are any issues, you still have your original project on the older version.

Cheers
[/]

Any GearVR improvements/fixes being delivered in 4.7.4?

How long do I have to wait until PR-944 finally gets into the 4.7 branch? I am now waiting for 16 days since I reported the bug and 7 days since it was fixed by PR-944, is it so hard to put a small critical fix like into it? I can’t play my game properly until is fixed :frowning: And many others have the same problem since it affects with BP structs.

[= ;258668]
How long do I have to wait until PR-944 finally gets into the 4.7 branch? I am now waiting for 16 days since I reported the bug and 7 days since it was fixed by PR-944, is it so hard to put a small critical fix like into it? I can’t play my game properly until is fixed :frowning: And many others have the same problem since it affects with BP structs.
[/]

I also really wish that the struct bug fix will be part of the next release…

i dont think they really explained fully on how to setup the dlc thing and i can’t seem to figure it out how to get it working has anyone got it working yet?

[=;257386]
I couldn’t, for example, go from 4.7.3 to 4.7.2 via the Launcher. can be even more problematic with Preview versions, which can be more unstable.

[/]

is why I can’t work on my project now. I am waiting for the 4.7.4 because a bug broke the project when I made the upgrade from 4.7.2 to 4.7.3.

[=;259148]
I also really wish that the struct bug fix will be part of the next release…
[/]

PR #944 should be part of 4.7.4: https://github/EpicGames/UnrealEngine/commit/6ca208f9d87d433deaa6a284e33b118d29e45335

Cheers,

Where can i find the source code for ue 4.73? Epic´s github account doesn´t seems to have published it, and in documentation says that leap motion plugin is only available through source code version.
https://github/EpicGames

Thanks in advance.
F.

4.7.3-release git tag
Epic pushes 4.x versions as branches and minor versions are taged in that branch.

In version 4.7.3 when I try to play with 2 players (listen and client) engine just crash without any warnings.Does anyone else have problem.I tried in version 4.6.1 and it works. :slight_smile: is only problem I have in version 4.7.3

Hi ,

Can you post to **AnswerHub **in the Bug Reports section with all steps detailing how to recreate (see my signature for steps on reporting a bug)? is the best way to track crashes and other bugs that are being reported. The isn’t a good way to offer the best help in regard.

Thank you!

[= ;262062]
Hi ,

Can you post to **AnswerHub **in the Bug Reports section with all steps detailing how to recreate (see my signature for steps on reporting a bug)? is the best way to track crashes and other bugs that are being reported. The isn’t a good way to offer the best help in regard.

Thank you!

[/]

Ok,thanks.

[=;260559]
PR #944 should be part of 4.7.4: https://github/EpicGames/UnrealEngine/commit/6ca208f9d87d433deaa6a284e33b118d29e45335

Cheers,

[/]

Awesome!

Cheers!

UPDATE!

The 4.7.4 Hotfix is now live! It contains a number of fixes for our latest release, including many crash and Morpheus fixes, all listed below.

If you experience a bug with the 4.7.4 Hotfix, please remember to log a bug report for the on the UE4 AnswerHub to the Bug Reports section.

Fixed in 4.7.4

UE-11891 MoveToActor doesn’t update AI’s path on goal actor’s move
UE-11997 Navigation crashing on PIE in absence of NavOctree
UE-12108 [CrashReport] Ensure in UPrimitiveComponent::SetCanEverAffectNavigation()
UE-12106 [CrashReport] Saving after blueprint change causes crash.
UE-12443 [CrashReport] Crash in blueprints during autosave
UE-9417 It is easy to make a comment box unselectable when it overlaps with another comment block
UE-10891 Force deleting a blueprint that is parented to another blueprint causes crash
UE-10865 4.6.1 to 4.7 conversion crash “Assertion failed: Pin != nullptr …K2Node_DynamicCast.cpp]”
UE-11523 DateTime variables will cause a crash on compile
UE-11011 Crash (assert) when accessing a property in a blueprint
UE-12073 [CrashReport] Disconnecting/changing blueprint nodes causes crash.
UE-12206 GitHub 944 : UE-12128: Properly save structs when struct field default value is different
UE-12962 Editor crashes after clicking on “Apply Instance Change to Blueprint” button
UE-10574 Component properties of template not propagated when SpawnActor called
UE-12109 [CrashReport] Crash while attempting to load a project
UE-11368 uv scale of materials on hollow BSP does not persist after building geometry
UE-4743 Crash when moving a sprite imported as part of a spritesheet to another folder if the sprite names had invalid character
UE-11372 Access Violation in UE4Editor_SlateCore!TWeakPtr when changing view options
UE-9824 Widget class is replaced with a placeholder class when reloaded
UE-10040 Copy/Paste a button inside of another button then attempting to move the pasted button crashes editor
UE-11204 Crash when returning to viewport from immersive mode with an editor window tabbed beneath
UE-12915 Crash when using static lighting in foliage
UE-7213 Crash occurred trying to cycle gizmo in Persona Anim BP Viewport
UE-9982 Sprites with non-center pivots can be invisible in thumbnail renders
UE-12196 Automatic collision generation is incorrectly rotated for sprites that were imported as rotated from a sprite sheet
UE-12041 Sprite sheets with modified textures don’t reimport correctly
UE-7918 Sprites don’t initialize PixelsPerUnrealUnit in cooked builds, causing invalid values for GetSocketLocation, etc… for assets that have Pixels/uu of 2.56
UE-11903 Crash closing ElementalDemo game in opengl
UE-12150 Crash launching PIE when sublevel contains landscape in hidden level
UE-12111 [CrashReport] Crash after undoing/deleting landscape.
UE-12433 Editor crashes when toggling off visibility for a sublevel that contains a landscape
UE-11815 [CrashReport] Crash while attempting to connect iOS device.
UE-12165 Morpheus crashes occasionally while running
UE-12209 Canvas items are not drawn correctly in Morpheus
UE-12211 Morpheus tears visibly even when VSync is on.
UE-12212 Morpheus runs HMD distortion shader an extra time.
UE-12324 Morpheus rendering broken when console rendering is on the screen.
UE-11302 Cannot deploy to iPad
UE-12063 Cannot package project on Linux
UE-12210 Morpheus IPD is applied incorrectly.
UE-13048 Xbox projects (code and BP) launch to black screen, show success
UE-12213 Landscape material reverts to default when launched onto an Android device
UE-12542 MAC: Very slow texture compression times in Editor
UE-12235 Large performance regression in shadow rendering.
UE-6190 UVs skewed in Mobile Preview mode for some skeletal meshes
UE-11865 Open a level that contains instanced meshes (with built lighting) will crash the editor
UE-10664 Crash in OpenGL3 and OpenGL4 occurs when opening any map after having a map loaded with foliage.
UE-11810 [CrashReport] Crash in ULevel::BuildStreamingData casting Texture
UE-11434 New crashes on Editor load
UE-12228 Invalid error messages in crashes