Unreal Engine 4.7 Preview

[=;195394]
Click on “+ Add Engine” button at top of launcher to add a new engine slot, then select 4.7 from drop down menu of new slot. :slight_smile:
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I get 4.2.1 to install and no drop down menu :smiley: Still no 4.7 preview.

RE: perf regression. Would it be possible for you to share your test map / setup with us?

[=jonimake;194634]
You need a subsurface color map.

Edit: my performance with current build is really ****. I have just some on my map (about 200 draw calls in total) and my frame is close to 200 ms.
For some reason my lighting also doesn’t get built, editor always says that one isn’t built.

See perf visualization: ://i.imgur/Y4wWFoU.png
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Is available on Github? seems to be talking about Launcher.

Yet another forgotten:
UE-5996 - Incorrect loading .uasset files (questions/137798/incorrect-loading-uasset-file.html)

foliage improvements are really great, I too see significant FPS improvements for scenes with lots of foliage!

One question: roadmap mentions a “ecosystem painting tool” as WIP (https://trello/c/xj7TaKiu/418-ecosystem-painting-tools) - is there some info somewhere what exactly will be? And is a version of that already visible in one of source branches?

Can we also add UE-6939 (questions/148979/470-preview-1-mobile-dynamic-shadows-not-working.html) to know issues list.

Thanks!

[=Dwarf King;195412]
I get 4.2.1 to install and no drop down menu :smiley: Still no 4.7 preview.
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Strike that… I must have been too tired to see tha preview label :confused: I have it now.

I have to say it must be frustrating for people that crate content in marketplace that they have to update work so often. spending changing a product on you have already sold is very bad business.
but on other hand I like fact that UE spend money making there system better then rest .

Well vehicles are back to being messed up again, advanced vehicle project in 4.6 had a nice center of mass it flipped and tumbled nicely like GTA now in 4.7 it is just off & clunky & odd like normal sedan one

Loving foliage improvements though amazing!

Sounds nice, too bad there’s still no GPU particles for mobile devices yet :frowning:

Be great to see Swipe inputs finally working too

questions/60290/mapping-swipe-up-to-down-and-swipe-left-to-right-n.html

[=Terrian;194325]
Super quick test:

://i.imgur/7tIz7uD.jpg

://i.imgur/PmOhegN.jpg

~25k instances of SM_Bush, ~20M triangles.

runs ~2fps in 4.6 and ~35fps in 4.7 (HD6970 2GB).

(I just used foliage tool with SM_Bush, touched nothing else.)
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Thats amazing…

[=;195892]
Well vehicles are back to being messed up again, advanced vehicle project in 4.6 had a nice center of mass it flipped and tumbled nicely like GTA now in 4.7 it is just off & clunky & odd like normal sedan one
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They fixed an internal bug with physx implementation of vehicles recently, specifically center of mass offset. So advanced vehicle will need to be re-tuned to take these new values into account. will likely be completed for actual release of 4.7, for now we’ll have to try and figure out what values to change.

new shading model for foliage is amazing!!! :smiley:

(just a short test -> that’s why bark looks so bad :p):
tree2.png

[=;196048]
new shading model for foliage is amazing!!! :smiley:

(just a short test -> that’s why bark looks so bad :p):
tree2.png
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Try enabling DFAO. Automatic +10 to amazing looks :D.

Discovered a significant. It seems that gamestate isn’t replicating for multiplayer projects in 4.7 preview 1.
Copied my project in 4.6 to 4.7 to test it out, and discovered when running project and connecting to it in editor for debug purposes, there was no available debug for gamestate and of my code on there hadn’t been executed (though it was executed on host).
**EDIT - **NOTE: I have checked and gamestate does have replication ticked, and other objects replicated fine.

[=;196048]
new shading model for foliage is amazing!!! :smiley:

(just a short test -> that’s why bark looks so bad :p):
tree2.png
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WOW

Can you give a quick how to or point me in right direction?

[= ;194188]
is an early preview of upcoming 4.7 release. We are modifying our preview process to release earlier in development cycle so our developer-community can help us catch issues sooner, and we will release updated previews during development cycle. Please be aware that preview releases are not fully quality tested, that they are still under heavy active development, and that they should be considered as unstable until final release. Developers should not convert their projects for active development on preview releases. Please test on copies of your project instead.

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thank you for informations

Will there be a that let’s gamepad 1 control player 2 while keyboard controls players 1?

[=;197457]
Will there be a that let’s gamepad 1 control player 2 while keyboard controls players 1?
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You can assign custom inputs from Project -> Input menu, and set it up so that one controller only uses KB + Mouse, and other uses a gamepad.