Hi, when trying to build my project in Unreal 4 I get a ‘kicking off swarm message’ and then instantly a ‘Lighting build failed. Swarm failed to kick off.’
Here’s some of my output log:
LogInit: Version: 4.7.3-2479750+++depot+UE4-Releases+4.7
LogInit: API Version: 2455222
LogInit: Compiled (64-bit): Mar 15 2015 23:20:45
LogInit: Compiled with Visual C++: 18.00.21005.01
LogInit: Build Configuration: Development
LogInit: Branch Name: ++depot+UE4-Releases+4.7
LogInit: Command line:
LogInit: Base directory: D:/Unreal/Epic Games/4.7/Engine/Binaries/Win64/
LogInit: Rocket: 1
LogTaskGraph: Started task graph with 3 named threads and 6 total threads.
LogOnline:Warning: No default platform service specified for OnlineSubsystem
LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
LogInit: Object subsystem initialized
LogConsoleResponse:Warning: Skipping Unknown console variable: ‘TranslucentSortAxis = (X=0.000000,Y=-1.000000,Z=0.000000)’
LogConsoleResponse:Warning: Found in ini file ‘F:/Final Project/MetaChroniss/Saved/Config/Windows/Engine.ini’, in section ‘[/Script/Engine.RendererSettings]’
LogConsoleResponse:Warning: Skipping Unknown console variable: ‘UIScaleRule = ShortestSide’
LogConsoleResponse:Warning: Found in ini file ‘F:/Final Project/MetaChroniss/Saved/Config/Windows/Engine.ini’, in section ‘[/Script/Engine.RendererSettings]’
LogConsoleResponse:Warning: Skipping Unknown console variable: ‘UIScaleCurve = (EditorCurveData=(Keys=),ExternalCurve=None)’
LogConsoleResponse:Warning: Found in ini file ‘F:/Final Project/MetaChroniss/Saved/Config/Windows/Engine.ini’, in section ‘[/Script/Engine.RendererSettings]’
LogInit: Selected Device Profile: [Windows]
LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
LogInit: Computer: WDA6-6TGJFY1
LogInit: User: 481251
LogInit: CPU Page size=4096, Cores=4
LogInit: High frequency timer resolution =3.312968 MHz
LogMemory: Memory total: Physical=8.0GB (8GB approx) Virtual=8192.0GB
LogMemory: Platform Memory Stats for Windows
LogMemory: Process Physical Memory: 48.10 MB used, 48.10 MB peak
LogMemory: Process Virtual Memory: 24.21 MB used, 24.22 MB peak
LogMemory: Physical Memory: 2975.29 MB used, 8146.46 MB total
LogMemory: Virtual Memory: 278.77 MB used, 8388608.00 MB total
LogD3D11RHI: Found D3D11 adapter 0: NVIDIA GeForce GT 640 (Feature Level 11_0)
LogD3D11RHI: Adapter has 973MB of dedicated video memory, 0MB of dedicated system memory, and 3072MB of shared system memory, 1 output[s]
LogD3D11RHI: Chosen D3D11 Adapter Id = 0
LogRHI: Texture pool is 681 MB (70% of 973 MB)
LogD3D11RHI: Async texture creation enabled
LogTextLocalizationManager: The requested culture (‘en_GB’) has no localization data; parent culture’s (‘en’) localization data will be used.
LogTextLocalizationManager:Warning: Loading localization resources contain conflicting entries for (Namespace:UICommands, Key:Save_ToolTip):
Resource: (D:/Unreal/Epic Games/4.7/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-29098895) String: (Saves the current level to disk)
Resource: (D:/Unreal/Epic Games/4.7/Engine/Content/Localization/Engine/en/Engine.locres) Hash: (-1280300587) String: (Save selected data to vlog file)
LogTextLocalizationManager:Warning: Loading localization resources contain conflicting entries for (Namespace:ContentBrowser, Key:ImportAssetToolTip):
Resource: (D:/Unreal/Epic Games/4.7/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-630476809) String: (Import to {0}…)
Resource: (D:/Unreal/Epic Games/4.7/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (1271782899) String: (Imports an asset from file to this folder.)
LogContentStreaming: Texture pool size is 0.000000MB
LogTargetPlatformManager:Display: Building Assets For Windows
LogTargetPlatformManager:Display: Building Assets For Windows
LogDerivedDataCache:Display: Max Cache Size: 512 MB
LogDerivedDataCache: Loaded boot cache 0.04s 39MB C:/Users/481251/AppData/Local/UnrealEngine/4.7/DerivedDataCache/Boot.ddc.
LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/481251/AppData/Local/UnrealEngine/4.7/DerivedDataCache/Boot.ddc
LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file F:/Final Project/MetaChroniss/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
LogDerivedDataCache:Display: Pak cache opened for reading …/…/…/Engine/DerivedDataCache/Compressed.ddp.
LogDerivedDataCache: Using Local data cache path C:/Users/481251/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
LogMeshUtilities: No automatic mesh reduction module available
LogMeshUtilities: No automatic mesh merging module available
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogSlate:Warning: Failed to load font data from ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Italic.ttf’
UdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
SourceControl: Info Source control is disabled
SourceControl: Info Source control is disabled
SourceControl: Info Source control is disabled
LogSourceControl: RunCommandInternalRaw: ‘git version’
LogSourceControl: RunCommandInternalRaw: ExecProcess ReturnCode=2 OutResults=’’
SourceControl: Info Source control is disabled
LogObj: 24231 objects as part of root set at end of initial load.
LogUObjectAllocator: 5136440 out of 0 bytes used by permanent object pool.
LogEngine: Initializing Engine…
LogInit: XAudio2 using ‘Speakers / Headphones (Realtek High Definition Audio)’ : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
LogInit: FAudioDevice initialized.
LogAIModule: Creating AISystem for world NewWorld
LogDerivedDataCache: Saved boot cache 0.02s 39MB C:/Users/481251/AppData/Local/UnrealEngine/4.7/DerivedDataCache/Boot.ddc.
LogInit: Texture streaming: Enabled
LogAnalytics: Creating configured Analytics provider AnalyticsET
LogAnalytics: ET APIKey = Rocket.Release. APIServer = http://et2.epicgames.com/ET2/. AppVersion = 4.7.3-2479750+++depot+UE4-Releases+4.7
LogAnalytics: ET APIKey = Rocket.Release. DataRouterUploadURL = https://datarouter-public-service-gamedev.ol.epicgames.net/datarouter/api/v1/public/data. AppVersion = 4.7.3-2479750+++depot+UE4-Releases+4.7
LogAnalytics: SetUserId 2d7abf6c470b5490e72075bcba80bd0b|81b62d9f84cc44fabc76e640e0e44258|c5ae8816-1954-4978-bab4-7fa8d73a0993
LogAnalytics: AnalyticsET::StartSession [Rocket.Release]
LogInit: Transaction tracking system initialized
BlueprintLog: New page: Editor Load
LogAssetRegistry: FAssetRegistry took 0.0097 seconds to start up
LogDirectoryWatcher:Warning: Failed to begin reading directory changes for …/…/…/Engine/Plugins/Experimental/CharacterAI/Content/. Error: 0
LogTargetPlatformManager:Display: Building Assets For Windows
LogTargetPlatformManager:Display: Building Assets For Windows
LogSlate:Warning: Failed to load font data from ‘…/…/…/Engine/Content/Editor/Slate/Fonts/Roboto-Regular.ttf’
LogSlate:Warning: Failed to load font data from ‘…/…/…/Engine/Content/Editor/Slate/Fonts/Roboto-Bold.ttf’
LogCook:Display: Done creating registry. It took 0.00s.
SourceControl: Info Source control is disabled
Cmd: MAP LOAD FILE=“F:/Final Project/MetaChroniss/Content/SideScrollerBP/Maps/SideScrollerExampleMap.umap” TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
LightingResults: New page: Lighting Build
MapCheck: New page: Map Check
LightingResults: New page: Lighting Build
LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x0000000016C0E520
LogMaterial: Missing cached shader map for material M_Water_Test_01, compiling.
LogMaterial:Warning: Failed to compile Material /Game/Effects/Materials/M_Water_Test_01.M_Water_Test_01 for platform PCD3D_SM5, Default Material will be used in game.
LogMaterial:Warning: (Node TextureSampleParameterCube) ParamCube> Requires TextureCube
LogEditorServer: Finished looking for orphan Actors (0.000 secs)
LogAIModule: Creating AISystem for world SideScrollerExampleMap
Cmd: MAP CHECKDEP
MapCheck: New page: SideScrollerExampleMap - 27 Mar 2015 10:32:34
MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 123.752ms to complete.
LogFileHelpers: Loading map ‘SideScrollerExampleMap’ took 3.560
LogCollectionManager: Loaded 0 collections in 0.001986 seconds
LogContentBrowser: Native class hierarchy populated in 0.0109 seconds. Added 1696 classes and 261 folders.
LogContentBrowser: Native class hierarchy updated for ‘SceneOutliner’ in 0.0012 seconds. Added 1 classes and 2 folders.
LogCrashTracker: Crashtracker disabled due to settings.
LogSlate:Warning: Failed to load font data from ‘Veranda’
LogUObjectGlobals:Warning: Failed to find object ‘Class None.’
LogLoad: Full Startup: 16.64 seconds (BP compile: 0.32 seconds)
LogContentBrowser:Verbose: The content browser source was changed by the sources view to ‘/Game/Environment/Meshes/WarSpoils’
LogRenderer:Warning: Reallocating scene render targets to support 32x32 (Frame:2).
LogRenderer:Warning: Reallocating scene render targets to support 888x896 (Frame:8).
LogAssetRegistry: Asset discovery search completed in 10.5651 seconds
MapCheck: New page: Map Check
Cmd: MAP REBUILD ALLVISIBLE
LogEditorServer: Rebuildmap Clear paths rebuilt
LightingResults: New page: Lighting Build - 27 Mar 2015 10:33:26
LogStaticLightingSystem: Running Lightmass w/ ImmediateImport mode ENABLED
LogStaticLightingSystem: Running Lightmass w/ ImmediateProcess mode ENABLED
LogStaticLightingSystem: Running Lightmass w/ Sorting mode ENABLED
LogStaticLightingSystem: Running Lightmass w/ Mapping paddings ENABLED
LogStaticLightingSystem: Running Lightmass w/ Mapping debug paddings DISABLED
LogEditorBuildUtils: Build time 0:00:04
LogMaterial: Missing cached shader map for material FLightmassMaterialRenderer MaterialInstanceDynamic_28, compiling.
MapCheck: New page: Map Check
Cmd: MAP REBUILD ALLVISIBLE
LogEditorServer: Rebuildmap Clear paths rebuilt
LightingResults: New page: Lighting Build - 27 Mar 2015 10:33:48
LogStaticLightingSystem: Running Lightmass w/ ImmediateImport mode ENABLED
LogStaticLightingSystem: Running Lightmass w/ ImmediateProcess mode ENABLED
LogStaticLightingSystem: Running Lightmass w/ Sorting mode ENABLED
LogStaticLightingSystem: Running Lightmass w/ Mapping paddings ENABLED
LogStaticLightingSystem: Running Lightmass w/ Mapping debug paddings DISABLED
LogEditorBuildUtils: Build time 0:00:01
LogMaterial: Missing cached shader map for material FLightmassMaterialRenderer MaterialInstanceDynamic_30, compiling.
MapCheck: New page: Map Check
Cmd: MAP REBUILD ALLVISIBLE
LogEditorServer: Rebuildmap Clear paths rebuilt
LightingResults: New page: Lighting Build - 27 Mar 2015 10:37:25
LogStaticLightingSystem: Running Lightmass w/ ImmediateImport mode ENABLED
LogStaticLightingSystem: Running Lightmass w/ ImmediateProcess mode ENABLED
LogStaticLightingSystem: Running Lightmass w/ Sorting mode ENABLED
LogStaticLightingSystem: Running Lightmass w/ Mapping paddings ENABLED
LogStaticLightingSystem: Running Lightmass w/ Mapping debug paddings DISABLED
LogEditorBuildUtils: Build time 0:00:00
LogMaterial: Missing cached shader map for material FLightmassMaterialRenderer MaterialInstanceDynamic_32, compiling.
MapCheck: New page: Map Check
Cmd: MAP REBUILD ALLVISIBLE
LogEditorServer: Rebuildmap Clear paths rebuilt
LightingResults: New page: Lighting Build - 27 Mar 2015 10:39:09
LogStaticLightingSystem: Running Lightmass w/ ImmediateImport mode ENABLED
LogStaticLightingSystem: Running Lightmass w/ ImmediateProcess mode ENABLED
LogStaticLightingSystem: Running Lightmass w/ Sorting mode ENABLED
LogStaticLightingSystem: Running Lightmass w/ Mapping paddings ENABLED
LogStaticLightingSystem: Running Lightmass w/ Mapping debug paddings DISABLED
LogEditorBuildUtils: Build time 0:00:02
LogMaterial: Missing cached shader map for material FLightmassMaterialRenderer MaterialInstanceDynamic_34, compiling.
What’s the problem here? As it’s just stopped working.