So excited for !
Especially :
[= ;178884]
- Static Lighting on Instanced Static Meshes (including Foliage)
- Humanoid Rig
- Precomputed Direct Lighting from Emissive Materials
- Precomputed Emissive Lighting
- Keyboard and Controller input and focus unified. Controller Navigation added
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Doubly so for emissive lighting. I have a level that uses only emissive crystals as a light source and I’ve had to place so many point lights to fake it!