Unreal Engine 4.6 Preview!

So excited for !

Especially :

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  • Static Lighting on Instanced Static Meshes (including Foliage)
  • Humanoid Rig
  • Precomputed Direct Lighting from Emissive Materials
  • Precomputed Emissive Lighting
  • Keyboard and Controller input and focus unified. Controller Navigation added

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Doubly so for emissive lighting. I have a level that uses only emissive crystals as a light source and I’ve had to place so many point lights to fake it!