Unreal Engine 4.6 Preview!

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There isn’t a substantial difference between male and female skeletons, aside from hip sway which is functionally superfluous and can be added with ikinema/MotionBuilder/anything that does procedural animation.

I could be mistaken, and would love to hear a counter argument.
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Other than average height and the pelvic area, the differences in skeleton shape are small and subtle, but movement can be very different.

Trying to tackle the animation through overlays isn’t ideal, but can be done.

The reason why I would like to see a mesh and skeleton help promote more female meshes and animations on the Market Place. Right now the amount of Male characters on the Market Place significantly outweight the female, whilst anims are for men too.

I appreciate that it’s possible to easy create your own mesh and skeleton and Epic want to promote a pro-active fan base, but many people using these tools will only use what they get with the Toolset and from the Market Place.