I created a new blank project with 4.5 and no longer see Geometry sub-menu in Place mode. Searching Classes for Cone, Cylinder, etc comes up empty. Is expected?
Guys make copies of your projects before upgrading.
My bots are no longer hearing pawn noises and my characters hair that was simulated with bones is freaking out when it collides with the character, made the mistake of converting in place and now I can’t go back to 4.4. Also I don’t know if it’s in my head or not, but the editor just feels sluggish.
Thank you very much to Epic Games, all the Contributors, all the Testers, and involved. Everyday I just realise that making the move to Unreal Engine was the best thing I have ever done.
Thank you, thank you, thank you … and once again … thank you. 8-}
@Epic:
Like I said, its an amazing update! Just a small fix suggestion: you decreased the folder & font sizes on the content browser (glad you did), but the font placement is really far away from the respective folder, which means taking up unnecessary space, and well, it looks somewhat bad and displaced.
[=BobJoel;163669]
Looking forward to trying out tonight! Skimming through the notes, I’m curious what is meant by the last sentence here:
“New: Added auto lightmap UV generation. Repacks existing UV charts. Will join charts in cases of tiling.”
Maybe someone could expand on that?
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Hi BobJoel,
is a new that gets rid of the “Generate Unique UVs” tab in the Mesh Viewer and instead has in the details panel now within the build settings of your mesh. If you’re familiar with creating Lightmap UVs for you meshes new will now pack a Lightmap UV based on your layout for your Texture UV. It works decently well, but there are some things that are still being done to improve its functionality.
[=KillerPenguin;163828]
The staticMesh UV generation tab is missing.
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Hi KillerPenguin,
has been re-done and tweaked to make Lightmapping easier in the engine.
When you import a mesh the option is there to, by default, generate a LM based off your first UV channel for your textures. If you de-select it here you can find it in the Mesh Viewer under the LOD0 > Build Settings > Generate Lightmap UVs.
[=duva;163813]
I created a new blank project with 4.5 and no longer see Geometry sub-menu in Place mode. Searching Classes for Cone, Cylinder, etc comes up empty. Is expected?
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Do you see a BSP category there with the primitives listed in it?
[=duva;163813]
I created a new blank project with 4.5 and no longer see Geometry sub-menu in Place mode. Searching Classes for Cone, Cylinder, etc comes up empty. Is expected?
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has been replaced with the more common name used “BSP.” You’ll find all the same functionality, only the name of the menu has changed.
[=;163980]
Any idea on what changed with the engine to make everything run significantly slower? Especially fps on some maps? Something has clearly changed the lighting system, anyway to revert it back? Running on an i5 2400, 8gb ram, 660ti. Fairly decent system and 4.4 and before runs fine.
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Hi ,
Is a custom project or are you comparing the templates? If so, which ones and I will test on my end. If you’re not testing the templates can you load up the FP or the TPP templates with your FPS comparison between the two?
My game was perfectly fine, now it’s not, using the default settings. I’m using the basic blueprint fps template. is on a map with no blueprints, but there are some emissive textures. Drastic fps difference after rebuilding the lighting, or not rebuilding it, same result. I don’t know how to load up those templates.