Unreal Engine 4.5 Released!

I got a weird bug trying to jump+left or jump+right with my pawn close to a collision object

with pics it will be easier to explain:

The bug: http://i.imgur.com/3wY4RK3.png

A working situation: http://i.imgur.com/OgXR3Ip.png

Any explanation? http://i.imgur.com/MXw6dfz.png

I created a new blank project with 4.5 and no longer see Geometry sub-menu in Place mode. Searching Classes for Cone, Cylinder, etc comes up empty. Is expected?

The staticMesh UV generation tab is missing.

Guys make copies of your projects before upgrading.

My bots are no longer hearing pawn noises and my characters hair that was simulated with bones is freaking out when it collides with the character, made the mistake of converting in place and now I can’t go back to 4.4. Also I don’t know if it’s in my head or not, but the editor just feels sluggish.

release is huge!

@ : I like the way you report bugs :smiley:

[=KillerPenguin;163828]
The staticMesh UV generation tab is missing.
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Its hidden in the import settings, I think you can apply the generation there without reimporting.

Does anyone know how it’s possible Unreal Engine 4.5 broke my savegame system?
https://www…com/Chb0_5P5Lkk made by Isaac

thread: https://forums.unrealengine.com/showthread.php?49463-Unreal-Engine-4-5-broke-savesystem-made-in-blueprints&p=163861#post163861

is fantastic , Epic Team you rocks , Despite all that stuff, you manage to sleep and a little eat ? :rolleyes:

Holy Pretzel … is awesome.

Thank you very much to Epic Games, all the Contributors, all the Testers, and involved. Everyday I just realise that making the move to Unreal Engine was the best thing I have ever done.

Thank you, thank you, thank you … and once again … thank you. 8-}

[=;163865]
is fantastic , Epic Team you rocks , Despite all that stuff, you manage to sleep and a little eat ? :rolleyes:
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Haha, but they wouldn’t get much sleep any time soon, as there are alot of bugs & issues that need to be fixed with the new release…

@ - Some of 's BP features were implemented in the engine, so if you were using them, you can just work your way around using the official BPs.
See: From Me For You in the Latest Engine Release - Blueprint - Epic Developer Community Forums

@Epic:
Like I said, its an amazing update! Just a small fix suggestion: you decreased the folder & font sizes on the content browser (glad you did), but the font placement is really far away from the respective folder, which means taking up unnecessary space, and well, it looks somewhat bad and displaced.

[=BobJoel;163669]
Looking forward to trying out tonight! Skimming through the notes, I’m curious what is meant by the last sentence here:

“New: Added auto lightmap UV generation. Repacks existing UV charts. Will join charts in cases of tiling.”

Maybe someone could expand on that?
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Hi BobJoel,

is a new that gets rid of the “Generate Unique UVs” tab in the Mesh Viewer and instead has in the details panel now within the build settings of your mesh. If you’re familiar with creating Lightmap UVs for you meshes new will now pack a Lightmap UV based on your layout for your Texture UV. It works decently well, but there are some things that are still being done to improve its functionality.

You can read more about it from post on the forums here:https://forums.unrealengine.com/showthread.php?32574-How-we-plan-to-make-lightmaps-awesome-in-UE4

Thank you!

[=KillerPenguin;163828]
The staticMesh UV generation tab is missing.
[/]

Hi KillerPenguin,

has been re-done and tweaked to make Lightmapping easier in the engine.

When you import a mesh the option is there to, by default, generate a LM based off your first UV channel for your textures. If you de-select it here you can find it in the Mesh Viewer under the LOD0 > Build Settings > Generate Lightmap UVs.

LMDetails.PNG

[=duva;163813]
I created a new blank project with 4.5 and no longer see Geometry sub-menu in Place mode. Searching Classes for Cone, Cylinder, etc comes up empty. Is expected?
[/]

Do you see a BSP category there with the primitives listed in it?

[=duva;163813]
I created a new blank project with 4.5 and no longer see Geometry sub-menu in Place mode. Searching Classes for Cone, Cylinder, etc comes up empty. Is expected?
[/]

has been replaced with the more common name used “BSP.” You’ll find all the same functionality, only the name of the menu has changed. :slight_smile:

[=;163980]
Any idea on what changed with the engine to make everything run significantly slower? Especially fps on some maps? Something has clearly changed the lighting system, anyway to revert it back? Running on an i5 2400, 8gb ram, 660ti. Fairly decent system and 4.4 and before runs fine.
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Hi ,

Is a custom project or are you comparing the templates? If so, which ones and I will test on my end. If you’re not testing the templates can you load up the FP or the TPP templates with your FPS comparison between the two?

Also, consider posting to **AnswerHub**as well.

Thank you!

[=;163731]
I am most looking forward to C++ hot reload and the new shadows! By the way, you guys have some nice download servers… capping my internet!

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It’s the power of Amazon S3 if I am correct!

Is it possible to create a makefile for windows now? I don’t like use Visual , I want use another IDE.

My game was perfectly fine, now it’s not, using the default settings. I’m using the basic blueprint fps template. is on a map with no blueprints, but there are some emissive textures. Drastic fps difference after rebuilding the lighting, or not rebuilding it, same result. I don’t know how to load up those templates.

Hi ,

Please make a post on the answerhub in the bug reports section at http://answers.unrealengine.com. You can find guidelines to posting a bug report here: How do I report a bug? - Programming & Scripting - Epic Developer Community Forums.