Unreal Engine 4.27 Released!

4.27.1 the same crash. I loaded the debug symbols and found out that it is caused by one of my ustructs which was declared but not used. Okay, this is not normal but can be tolerated. I deleted the ustruct. Then at 95+% there was another crash related to oodle textures, more precisely to an oo2tex() function. The file with this function was absent from the debug symbols, so I couldn’t even debug it properly.