Unreal Engine 4.27 Released!

Do you know if this is possible using UE installed through Epic Store?

Going through the GitHub version of UE allows me to build a project to a .dll with the exported UELibrary_Init/Tick functions.

But doing the same using the installed version requires me to add a bOverrideBuildEnvironment = true to .Target.cs, but upon compilation the project .dll doesn’t have any of the UELibrary functions exported.