Unreal Engine 4.27 Preview

UPDATE!

We have just released Preview 3 for 4.27! Thank you for your continued help in testing the 4.27 build before its official release. As a reminder, the Preview builds are for testing only, and should not be used for the active development of your project.

For a list of known issues affecting this latest preview, please follow the links provided on the first post in this thread.

Cheers!

Fixed in Preview 3

Issue Summary
UE-119386 Skeletal Mesh LOD reduction does not use retargeting for bake pose
UE-118584 Override Game Mode in Media Render Queue does not work properly
UE-118295 Crash adding a key to a SectionToKey
UE-118397 UMG Sequencer: Animating FMargin tracks from relative-to-absolute with easing do not blend properly without a relative track (legacy)
UE-118829 selected nodes only not retaining upon selecting keys
UE-118837 Deactivating a shot section from scripting does not affect evaluation
UE-118777 Incorrect additive keyframing behaviour
UE-118979 Deleting transform track can fail to restore state
UE-118984 Select Key in Selection Range selects keys on actors that are filtered out of the Outliner
UE-118680 Non smooth (staircase) curves when recording using existing levelsequence with Timecode framerate lower than engine framerate
UE-119063 PlayTo overshoots in low framerate situations
UE-119051 Project Settings for Take Recorder’s Animation Recorder do not persist after editor restart
UE-119293 Guid of Actor Reference does NOT replace in UMovieSceneActorReferenceSection::OnBindingsUpdated
UE-119482 Shift Marquee Selection crashes Sequencer
UE-119463 Sequencer: Auto tangents aren’t recalculated if you set values in sequencer or if you delete key in curve editor
UE-119715 Take Recorder records a camera but creates a camera cut section with unresolved bindings
UE-119960 Take Recorder inaccuracies with attached objects
UE-120164 Recording nearby spawnable without starting at current timecode sets the sequences end playback range to be the current timecode
UE-120161 Sequencer: Python: Make sure to use specified FBX and Control Rig Import settings from Python
UE-120083 Animations are not recorded correctly when Save Record Assets is enabled.
UE-120082 Two animation assets are created when Pawn is recorded in TakeRecorder.
UE-104004 Oscilloscope Object in Niagara Only Reads a Quarter of the Buffer When Part of an Emitter that Targets the CPU
UE-117888 [Audio Import] - Audio types other than Wavs fail to import; unrecognized sound format
UE-100009 [Concurrency][Resolution Rules] - Stop Lowest Priority Then Prevent New doesn’t stop lowest priority sound and doesn’t prevent new sound in AudioQA map
UE-99966 [Concurrency][Resolution Rules] - Stop Lowest Priority does not stop lowest priority sound
UE-119917 Deprecation warning for FDerivedDataCacheInterface::GatherUsageStats with VS2017
UE-119173 Severe performance regression when using UnrealPak with file sizes >int32
UE-119181 GitHub 8189 : Adding support for Linux for RiderSourceCodeAccessPlugin
UE-118800 macOS Big Sur libc.dylib not found
UE-119096 Untracked files are present in Github build
UE-113404 DMX Previs Sample (Missing files from build and wrong show file extension)
UE-118769 Collaborative Viewer - Material Issues with Loading States and 3d Cut Volumes
UE-118767 Collab Viewer - Oculus VR and Steam are disabled - should be Enabled
UE-118853 Replace Handheld AR Template icon in the Games category with the previous one
UE-119458 Collaborative Viewer - Remove Steam and Oculus VR PLugin
UE-117080 Meshes change their position upon interacting with Attach/Detach trigger boxes in TM-ActorToComponentOverNetwork, TM-ActorToActorOverNetwork and TM-ComponentToComponentOverNetwork maps
UE-117059 Renaming gameplay tag back to its original name after editor restart removes it from Tag List
UE-118544 Circular references between blueprints are not retained when nativized
UE-118545 There are no objects on the TM-Nat_BP level in packaged Inclusive game
UE-118816 [CrashReport]UE4Editor-BlueprintGraph!UK2Node_Timeline::PostPasteNode() [K2Node_Timeline.cpp:212]
UE-118416 Electra is flagged as beta plugin incorrectly
UE-117095 Assertion failed: InputState == EInputState::AwaitingEOS /…/Decoder/Android/VideoDecoderH264_Android.cpp] QAGame crashes on Android
UE-120073 Setting up Mipmapping for a JPG or PNG seqeunce crashes the engine
UE-118943 DefaultGameMoviePlayer does not respect RHI suspension
UE-119763 EXR mipmapping breaks when the folder is non-square res (example 1024x512)
UE-119026 ShooterGame Fails to open on Mac when attempting to open with certain commands
UE-118466 ShooterGame Client/Host crash when joining game via Hosts Invite through System UI
UE-120203 EOS: String buffers are incorrect size
UE-118195 PixelStreaming crash with DX12 RHI
UE-118846 VolumetricLightmapVoxelization.usf(132:21): (error, code:5476) - ambiguous call to ‘dot’
UE-119536 Crash on startup due to race condition on FPlatformProcess::PushDllDirectory
UE-118949 Failure to launch UE 4.27 on CentOS with /lib64/libstdc++.so.6: version `GLIBCXX_3.4.21’ not found
UE-119403 Installed build creation fails with RunUAT ERROR: AutomationTool was unable to run successfully
UE-119776 Assert on closing Editor after creating Third Party Library plugin on Linux
UE-101681 Error while creating Third party plugin: Failed to load example third party library
UE-117844 SkySphereBlueprint renders on Mac with artifacts
UE-119217 UnrealBuildTool can crash on Apple Silicon
UE-118830 Mac - 4.27 - Test_font displayed incorrectly in Text Render
UE-118436 Crash when launching ShooterGame with -game argument on Mac
UE-118734 vfork has been deprecated, use posix_spawn instead
UE-87774 MAC rect light does not use assigned source texture
UE-120156 FASTBuild shader compilation is broken on macOS
UE-116537 VirtualTextureFeedback never success to map on Android if open a RVT Level from an empty level
UE-115005 Package Fails for iOS - library not found for libCrashReporter.a
UE-118786 GitHub 8165 : Arm - Fix GMaxWorkGroupInvocations on Vulkan
UE-115236 GitHub 7979 : Fixed line endings for Android installer scripts
UE-117658 ES3_1 Preview Rendering Level renders black when MobileHDR=false
UE-119771 After launching UE4Editor -game -featureleveles31 once, bPreferFeatureLevelES31=true gets saved to the ini file
UE-118186 BinkMedia’ and ‘DatasmithC4DImporter’ plugins have copyright issues
UE-119737 High VRAM usage causes GPU Crash when attempting to render Bink Video - FD3D12Resource Error
UE-118527 Clicking “Convert to Parameter” on constant 3-vector node in Material Editor causes crash
UE-119035 When loading any project in Binary the editor will compile shaders
UE-118240 TM-AnimPhys (UE4). Dark textures and too dark shadows on the level
UE-118752 Crash when shifting world origin in map with landscape that writes to RVT
UE-118603 Renaming parameters in Niagara scripts does not work
UE-118773 Engine tests and old assets with mesh renderers have their mesh replaced by a default gnomon
UE-118615 GitHub 8157 : Make NiagaraDataInterfaceArrayFunctionLibrary.h methods public
UE-118641 Parameters do not automatically link to their Parameter Definition when renamed to match on a pin
UE-118461 The Set Parameter module’s add parameter menu displays the code-based parameters instead of the Parameter Definitions
UE-118521 Renaming a Parameter Definition while an asset containing subscribed parameters is open will create multiple renamed x transactions for each updated reference
UE-119439 GPU Content Examples fail while in and after exiting Simulate mode
UE-119573 Niagara Count Buffer Leak when Editor out of focus
UE-118523 Crash renaming a Parameter Definition used in scripts/systems
UE-119928 -wshadow Shadowing error in NiagaraParameterDefinitionsSubscriber
UE-120092 Typo in RibbonRendererProperties: RibbonUV0Override & RibbonUV0RangeOverride
UE-96474 Subsurface profile rt transmission broken with denoiser
UE-99901 subsurface scattering flickering under 4.26
UE-119079 Punctual lights overflow radiance buffer when no source radius is set
UE-119627 Ray Tracing reflections do not support Hierarchical Instanced Static Mesh
UE-119471 DXGIGetDebugInterface1 could not be located in the dynamic link library dgi.dll when launching editor on clean machines
UE-119615 Stadia crashes when trying to use HDR mode
UE-119297 Vulkan bloom convolution causes crash
UE-119539 Crash in the TwinMotion project when counter UAVs are used
UE-115607 Hair physics not working in scene capture
UE-119341 The title hangs on the Warmup Island on Performance Alpha Mode with TArray<AVEncoder::FMediaPacket,TSizedDefaultAllocator<32>.
UE-118936 Vehicle templates are setup to use Chaos
UE-117328 Crash appears after reloading asset
UE-118707 Crash when baking materials for some skeletal meshes (like those found in Epic’s Car Configurator project)
UE-118812 GroomCache interpolation doesn’t work when scrubbing between 2 frames in Sequencer
UE-118623 Datasmith Sketchup msi: won’t install with specific region settings
UE-118737 Sketchup - Windows - Error at runtime in sketchup after plugin installation
UE-118500 DatasmithRhinoExporter - Plugin crash when deleting texture with DirectLink enabled
UE-118661 ArchiCad - Mac - Impossible to install plugin because need to be notarize
UE-119483 SolidWorks - Datasmith plugin - UI problems
UE-118970 Display states are not exported as variants if they’re not linked to configurations
UE-119624 DatasmithExporters on Mac automated build should .zip generated plugin versions together
UE-119870 Rotated UVs after Datasmith export from Solidworks
UE-119678 Datasmith Solidworks Exporter plugin MSI installer does not work with Solidworks 2020
UE-117464 Import CAD: Degenerate geometry
UE-93464 Inventor Assembly imports incomplete or missing geometry
UE-119435 HLOD not working in sublevels in cooked build when Save LODActors to HLODPackages is set to true
UE-118787 Linux: USD error with plugin enabled - libusd.so’ for ‘usd’ failed: No such file or directory
UE-118602 [Crash Report] UE4Editor-UnrealEd!FReimportManager::ValidateAllSourceFileAndReimport(TArray<UObject *,TSizedDefaultAllocator<32> > &,bool,int,bool,bool) [Editor.cpp:582]
UE-118311 Take recorder parent hierarchy not working in MU
UE-118775 Can’t remotely take record after exiting MU
UE-119479 Crash when persisting changes from MU
UE-119633 Use weak object reference for sequencer actors
UE-120118 Multi-User - Since CL 16909910 Opening a sequences is not propagated to the nDisplay nodes
UE-118548 Saving a sublevel that contains the nDisplay config asset crashes nDisplay nodes
UE-118561 No master sequence recorded - only sub scenes - when recording stage actor in MU
UE-118110 [CrashReport] UE4Editor-SlateCore!TArray<int,TSizedDefaultAllocator<32> >::ResizeGrow
UE-120206 ICFX Camera chroma does not create transaction when using color picker.
UE-118530 Undo stack gets corrupted when using color picker in widgets
UE-118487 UE Logo needs to be updated to the new style
UE-118273 The STypeLiveLink plugin should be disabled on the GoldenPath project
UE-119028 nDisplay packaging fails
UE-118559 Playing multiple EXRs in nDisplay crashes nodes
UE-108821 Maya plugins do not contain options to set Unicast and Static Endpoints.
UE-119582 Playing multiple EXRs in nDisplay crashes nodes - Mip Maps
UE-119756 Attempting to play AJA media source with Media Player crashes
UE-118794 Can’t evaluate calibrated focal length when zoom not streamed through LiveLink
UE-119614 Editing a LensFile asset changes all previously recorded level sequences that reference that LensFile
UE-119854 LiveLinkCamera: Cannot override filmback sensor dimensions on camera component when evaluating a LensFile
UE-119583 Cinecamera FIZ min max threshold preventing calibration values to be used
UE-118895 Post Process Volume Lacks Control for Offsetting Screen Temperature
UE-118713 Unable to set channel# in DMX Output Console Faders
UE-103731 DMX Template project - Yoke of Moving Matrix sticks through the head.
UE-117037 DMX Pixel Mapping - Matrix fixture generates infinite logs that can lead to a freeze of UE
UE-97379 Crash - using Matrix and DMX Fixture BPs
UE-118878 DMX plugins causing Linux and Mac Editors to crash when opening GoldenPath
UE-119258 DMX - Uninitialized variables in FDMXInputPortConfig and FDMXOutputPortConfig
UE-119000 DMX - Cannot set IP address for DMX ports via commandline
UE-117026 DMX - Pixel Mapping - Undo is not supported in Designer
UE-117139 DMX Library - Mode Selection Box in Patching Tab is buggy.
UE-119717 Divide by zero warning in DMX Fixture Zoom Component
UE-119588 DMX GDTF parser bug
UE-119910 DMX - Dynamically created level sequence player do not play DMX in packaged builds
UE-119574 DMX Pixel Mapping - Cells index and output do not follow the PixelMapping distribution
UE-120189 DMXPrevis Sample needs updating for 427 since we changed the plugin and fixtures behaviour
UE-118745 Editor Crash on selecting/hovering Custom Filter in Level Screenshot Editor
UE-119601 Level Snapshots - Non-Unity compilation error after 16842999
UE-118991 No warning when over-writing a level snapshot
UE-118428 Crash on the render nodes when loading a level snapshot
UE-118669 LiveLink - SteamVR doesn’t work upon restart if used with a LiveLink default preset
UE-119579 Crash when PrestonMDR LiveLink source is added from a Preset
UE-119849 LiveLinkPrestonMDR: Warning message triggered when setting Incoming Data Mode to Encoder Data
UE-118236 OpenXR doesn’t support Vive Trackers
UE-119939 MayaLiveLink Plugin - UDP Endpoints are not reverted to 0.0.0.0:0 after deleting the IP addresses
UE-118635 nDisplay Root actor initialization resets world instance on save in MultiUser
UE-118383 Enable flag for OCIO doesn’t work properly
UE-118040 Per-Viewport and Per-Node OCIO Settings Do Not All Work
UE-118437 OCIO is disabled when moving the nDisplay config actor over multi user
UE-118338 Final Adjustments to nDisplay Motion Blur Settings for Process/Traveling Shots
UE-118337 UX Design Discrepancies: nDisplay Viewport in Config Editor - Configuration
UE-118325 UX Design Discrepancies: nDisplay Config Actor - Configuration
UE-118668 nDisplay: Re-Import Not Available on New Imported Assets
UE-118320 UX Design Discrepancies: nDisplay Config Actor - Color Grading
UE-118321 UX Design Discrepancies: nDisplay Config Actor - OCIO
UE-118684 UX Design Issue: nDisplay Color Grading/Post Process Options and Organization
UE-118784 UX Design Issues: nDisplay Content Hidden Properties
UE-118834 Duplicating Post Process volume while in MU and nDisplay crashes nDisplay nodes
UE-118374 nDisplay template needs updating to 4.27
UE-118886 nDisplay Chromakey Post Process Blur Does Not Work
UE-118332 UX Design Discrepancies: nDisplay ICVFX Camera - Chromakey
UE-118776 nDisplay sometimes is not forcing focus successfully
UE-118329 UX Design Discrepancies: nDisplay ICVFX Camera - In-Camera VFX
UE-119078 Legacy .cfg files can be added to projects despite not being support by nDisplay
UE-119208 It is impossible to override RenderTexture_RenderThread behaviour
UE-119310 Incamera’s miplevels aren’t applied
UE-119312 nDisplay’s Viewport Override aren’t picking up changes
UE-118676 nDisplay / Inner frustum - Tracking marker tile distance corrupt marker texture
UE-119521 nDisplay screen reshape bug with locked aspect ratio
UE-119260 Chromakey marker UX updates
UE-119257 TextureShare duplication
UE-119686 nDisplay nodes crash after light bake, leaving MU session and attempting to rejoin
UE-119750 Regression in White Balance/Color Temperature Toggle in nDisplay
UE-119759 Deleting a cluster item in the nDisplay configuration editor does not clear the item from the details panel, allowing users to edit a deleted item
UE-118259 Non blocking editor crash
UE-118989 Enable Inner Frustum bool on nDisplay Actor Root Component disables OCIO and Light Cards
UE-120093 Chroma Key Tracking Marker Marker color does not update
UE-119660 Chroma Key Tracking Marker Tile Scale Setting is Backward/Inverted
UE-119661 Chroma Key Tracking Marker Tile Distance Setting Scales Content Incorrectly
UE-119766 Manual projection policy regression
UE-119321 nDisplay Manual Projection policy doesn’t work
UE-119758 Undoing an cluster add operation does not work after saving/compiling an nDisplay config
UE-118958 Remote Control Preset - nDisplay OCIO Per-Viewports overrides settings aren’t correctly exposed
UE-118885 Exposing the nDisplay Cluster Root Actor at Top Level not Sufficient when Setting Object Position in Remote Control
UE-118480 Remote Control API - Allow changing Widget Type from WebApp
UE-118749 Remote Control API - Can’t send images through websockets
UE-118535 Remote Control API - Missing preset ID in PresetFieldsChanged
UE-118536 Remote Control API - Register to preset change notification using a PresetID
UE-118670 Remote Control Web Interface not Reliably Responsive
UE-118739 Remote Cotnrol API - WebApp with List has bad performance
UE-118398 RCP asset gets repeatedly corrupted
UE-118838 Web Remote Interface - Web app is not available when it is not rebuilt
UE-118866 Remote Control API - Some thumbnails are not returned with the right headers
UE-118422 Post process should be enabled automatically when touching any PP value in remote control
UE-118173 Web remote control can’t set stage rotation min/max from iPad
UE-119362 Remote Control API - Register to preset change only to loaded presets
UE-119367 Remote Control API - WebApp does not discover newly created presets
UE-119418 Remote Control API - Missing Mini Color Picker option in UE
UE-119033 WebApp Widgets are non-functional in binary build
UE-118944 Web Remote Crashes Editor Box when Driving Slider
UE-119662 Remote Control API - Deleted preset in UE is not removed from list in webapp
UE-119486 Exposing per-viewport color grading properties on second viewport doesn’t work correctly in remote control
UE-119218 Remote Control API - Precision Modal
UE-119616 Remote API - RC and MIDI property initialization
UE-119872 Color Picker Value slider will not move below 10%
UE-119868 Negative values are accepted in the Color Picker precision mode
UE-119489 Remote Control API - Duplicate a preset does not generate a new PresetID
UE-118959 Remote Control plugin causing Mac editors to crash when opening GoldenPath
UE-118298 Remote Control DMX - Default range values are not considering the channel size (16bits)
UE-118883 Adjusting the Slider on a Vector Doesn’t Immediately Transact on Initial Change
UE-119555 Integrate missing blackmagic linux integration
UE-119593 Switchboard doesn’t detect newly created map
UE-118612 GitHub 8154 : Fix OpenXR LocateViews use correct pipeline
UE-118610 GitHub 8152 : Work around out-of-bounds problem with late latch on secondary views
UE-118766 Android Package Command fails with :app:assembleDebug
UE-119852 Quest 2 controller models don’t show up when using the native plugin
UE-119668 Collaborative Viewer - CutPlane Feature is not added To the VR Pawn
UE-120047 OpenXR Remoting fails to attach actions to remoting session in 4.27
UE-120192 Crash in HPMotionController extension plugin
UE-119892 GitHub 8231 : Arm - Add Mali-G78 device profile
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