Unreal Engine 4.27 Preview

I still get a problem with 4.27… that i have with 4.26. I dont know which other versions have it but it was working fine back in the days of 4.20. If i try to build reflection captures in my level at the same time… it crashes the editor with an out of memory error. It did this with a single rtx 3090 and it also does it with dual rtx 3090 in nvlink. What can i do??? Will you ever fix this??? I mean one would think 48 gb of video memory would be enough.

Hi there!

I see switchboard is now being used to run the new NDisplay Configs. Figured that out… however it doesn’t seem like the nDisplay window offset works the same way it did in the original config files. I’m trying to have my rendered window appear on a third monitor in Windows (not delegated as the main monitor), but Ndisplay will only run and display a window beginning at 0,0 on Windows desktop space. I’m trying to add an offset so it appears on the third monitor (i.e. the nDisplay window renders at (-1080,1440)). Closest I could get in the new nDisplay config was the position offset on the Host Cluster element details pane. Any help is great!

From this page, I have learned that remote control can call the functions in the blueprint, but I cannot find any custom functions in the function libraries of Remote Control Preset. Can I add custom functions on 4.27?

Additionally - does anyone know if the multi-user setup within switchboard is functioning properly? I’m not sure if mine’s working and I don’t know if there’s anything I need to set up beforehand. Doesn’t seem to work out of the box…

I’ve had it working. If you go into settings, you need to select the auto-start server, and auto-connect options. I don’t remember having to set up anything else.

You will need to use your own engine from github and compile the plugins there. Copy them to the plugins folder inside your ue4 engine plugins folder (after you built the engine once) and build with the new plugins.

I’d love for 4.27 to be already released, but judging by the daily commits it’s not happening any time soon :frowning:

2 Likes

Does anyone have a release date for 4.27?
In the middle of production for a project launching in September.
Ok to use 4.27?

1 Like

Another problem is “VideoEncoderInput.h:9:10: fatal error: ‘CudaModule.h’ file not found”, could someone help me solve the problem?

LQ lightmaps not being denoised has been fixed in the next preview of 4.27. If you have BSPs they are not supported by GPULM thus unbuilt

4 Likes

Any eta on 4.27 release of GPU Lightmass?

Probably at the same time when 4.27 is released :laughing:

Guys, could anyone make a how to, to load st-maps from nuke into ue? really need it

thx, cheers

UPDATE!

We have just released Preview 3 for 4.27! Thank you for your continued help in testing the 4.27 build before its official release. As a reminder, the Preview builds are for testing only, and should not be used for the active development of your project.

For a list of known issues affecting this latest preview, please follow the links provided on the first post in this thread.

Cheers!

Fixed in Preview 3

Issue Summary
UE-119386 Skeletal Mesh LOD reduction does not use retargeting for bake pose
UE-118584 Override Game Mode in Media Render Queue does not work properly
UE-118295 Crash adding a key to a SectionToKey
UE-118397 UMG Sequencer: Animating FMargin tracks from relative-to-absolute with easing do not blend properly without a relative track (legacy)
UE-118829 selected nodes only not retaining upon selecting keys
UE-118837 Deactivating a shot section from scripting does not affect evaluation
UE-118777 Incorrect additive keyframing behaviour
UE-118979 Deleting transform track can fail to restore state
UE-118984 Select Key in Selection Range selects keys on actors that are filtered out of the Outliner
UE-118680 Non smooth (staircase) curves when recording using existing levelsequence with Timecode framerate lower than engine framerate
UE-119063 PlayTo overshoots in low framerate situations
UE-119051 Project Settings for Take Recorder’s Animation Recorder do not persist after editor restart
UE-119293 Guid of Actor Reference does NOT replace in UMovieSceneActorReferenceSection::OnBindingsUpdated
UE-119482 Shift Marquee Selection crashes Sequencer
UE-119463 Sequencer: Auto tangents aren’t recalculated if you set values in sequencer or if you delete key in curve editor
UE-119715 Take Recorder records a camera but creates a camera cut section with unresolved bindings
UE-119960 Take Recorder inaccuracies with attached objects
UE-120164 Recording nearby spawnable without starting at current timecode sets the sequences end playback range to be the current timecode
UE-120161 Sequencer: Python: Make sure to use specified FBX and Control Rig Import settings from Python
UE-120083 Animations are not recorded correctly when Save Record Assets is enabled.
UE-120082 Two animation assets are created when Pawn is recorded in TakeRecorder.
UE-104004 Oscilloscope Object in Niagara Only Reads a Quarter of the Buffer When Part of an Emitter that Targets the CPU
UE-117888 [Audio Import] - Audio types other than Wavs fail to import; unrecognized sound format
UE-100009 [Concurrency][Resolution Rules] - Stop Lowest Priority Then Prevent New doesn’t stop lowest priority sound and doesn’t prevent new sound in AudioQA map
UE-99966 [Concurrency][Resolution Rules] - Stop Lowest Priority does not stop lowest priority sound
UE-119917 Deprecation warning for FDerivedDataCacheInterface::GatherUsageStats with VS2017
UE-119173 Severe performance regression when using UnrealPak with file sizes >int32
UE-119181 GitHub 8189 : Adding support for Linux for RiderSourceCodeAccessPlugin
UE-118800 macOS Big Sur libc.dylib not found
UE-119096 Untracked files are present in Github build
UE-113404 DMX Previs Sample (Missing files from build and wrong show file extension)
UE-118769 Collaborative Viewer - Material Issues with Loading States and 3d Cut Volumes
UE-118767 Collab Viewer - Oculus VR and Steam are disabled - should be Enabled
UE-118853 Replace Handheld AR Template icon in the Games category with the previous one
UE-119458 Collaborative Viewer - Remove Steam and Oculus VR PLugin
UE-117080 Meshes change their position upon interacting with Attach/Detach trigger boxes in TM-ActorToComponentOverNetwork, TM-ActorToActorOverNetwork and TM-ComponentToComponentOverNetwork maps
UE-117059 Renaming gameplay tag back to its original name after editor restart removes it from Tag List
UE-118544 Circular references between blueprints are not retained when nativized
UE-118545 There are no objects on the TM-Nat_BP level in packaged Inclusive game
UE-118816 [CrashReport]UE4Editor-BlueprintGraph!UK2Node_Timeline::PostPasteNode() [K2Node_Timeline.cpp:212]
UE-118416 Electra is flagged as beta plugin incorrectly
UE-117095 Assertion failed: InputState == EInputState::AwaitingEOS /…/Decoder/Android/VideoDecoderH264_Android.cpp] QAGame crashes on Android
UE-120073 Setting up Mipmapping for a JPG or PNG seqeunce crashes the engine
UE-118943 DefaultGameMoviePlayer does not respect RHI suspension
UE-119763 EXR mipmapping breaks when the folder is non-square res (example 1024x512)
UE-119026 ShooterGame Fails to open on Mac when attempting to open with certain commands
UE-118466 ShooterGame Client/Host crash when joining game via Hosts Invite through System UI
UE-120203 EOS: String buffers are incorrect size
UE-118195 PixelStreaming crash with DX12 RHI
UE-118846 VolumetricLightmapVoxelization.usf(132:21): (error, code:5476) - ambiguous call to ‘dot’
UE-119536 Crash on startup due to race condition on FPlatformProcess::PushDllDirectory
UE-118949 Failure to launch UE 4.27 on CentOS with /lib64/libstdc++.so.6: version `GLIBCXX_3.4.21’ not found
UE-119403 Installed build creation fails with RunUAT ERROR: AutomationTool was unable to run successfully
UE-119776 Assert on closing Editor after creating Third Party Library plugin on Linux
UE-101681 Error while creating Third party plugin: Failed to load example third party library
UE-117844 SkySphereBlueprint renders on Mac with artifacts
UE-119217 UnrealBuildTool can crash on Apple Silicon
UE-118830 Mac - 4.27 - Test_font displayed incorrectly in Text Render
UE-118436 Crash when launching ShooterGame with -game argument on Mac
UE-118734 vfork has been deprecated, use posix_spawn instead
UE-87774 MAC rect light does not use assigned source texture
UE-120156 FASTBuild shader compilation is broken on macOS
UE-116537 VirtualTextureFeedback never success to map on Android if open a RVT Level from an empty level
UE-115005 Package Fails for iOS - library not found for libCrashReporter.a
UE-118786 GitHub 8165 : Arm - Fix GMaxWorkGroupInvocations on Vulkan
UE-115236 GitHub 7979 : Fixed line endings for Android installer scripts
UE-117658 ES3_1 Preview Rendering Level renders black when MobileHDR=false
UE-119771 After launching UE4Editor -game -featureleveles31 once, bPreferFeatureLevelES31=true gets saved to the ini file
UE-118186 BinkMedia’ and ‘DatasmithC4DImporter’ plugins have copyright issues
UE-119737 High VRAM usage causes GPU Crash when attempting to render Bink Video - FD3D12Resource Error
UE-118527 Clicking “Convert to Parameter” on constant 3-vector node in Material Editor causes crash
UE-119035 When loading any project in Binary the editor will compile shaders
UE-118240 TM-AnimPhys (UE4). Dark textures and too dark shadows on the level
UE-118752 Crash when shifting world origin in map with landscape that writes to RVT
UE-118603 Renaming parameters in Niagara scripts does not work
UE-118773 Engine tests and old assets with mesh renderers have their mesh replaced by a default gnomon
UE-118615 GitHub 8157 : Make NiagaraDataInterfaceArrayFunctionLibrary.h methods public
UE-118641 Parameters do not automatically link to their Parameter Definition when renamed to match on a pin
UE-118461 The Set Parameter module’s add parameter menu displays the code-based parameters instead of the Parameter Definitions
UE-118521 Renaming a Parameter Definition while an asset containing subscribed parameters is open will create multiple renamed x transactions for each updated reference
UE-119439 GPU Content Examples fail while in and after exiting Simulate mode
UE-119573 Niagara Count Buffer Leak when Editor out of focus
UE-118523 Crash renaming a Parameter Definition used in scripts/systems
UE-119928 -wshadow Shadowing error in NiagaraParameterDefinitionsSubscriber
UE-120092 Typo in RibbonRendererProperties: RibbonUV0Override & RibbonUV0RangeOverride
UE-96474 Subsurface profile rt transmission broken with denoiser
UE-99901 subsurface scattering flickering under 4.26
UE-119079 Punctual lights overflow radiance buffer when no source radius is set
UE-119627 Ray Tracing reflections do not support Hierarchical Instanced Static Mesh
UE-119471 DXGIGetDebugInterface1 could not be located in the dynamic link library dgi.dll when launching editor on clean machines
UE-119615 Stadia crashes when trying to use HDR mode
UE-119297 Vulkan bloom convolution causes crash
UE-119539 Crash in the TwinMotion project when counter UAVs are used
UE-115607 Hair physics not working in scene capture
UE-119341 The title hangs on the Warmup Island on Performance Alpha Mode with TArray<AVEncoder::FMediaPacket,TSizedDefaultAllocator<32>.
UE-118936 Vehicle templates are setup to use Chaos
UE-117328 Crash appears after reloading asset
UE-118707 Crash when baking materials for some skeletal meshes (like those found in Epic’s Car Configurator project)
UE-118812 GroomCache interpolation doesn’t work when scrubbing between 2 frames in Sequencer
UE-118623 Datasmith Sketchup msi: won’t install with specific region settings
UE-118737 Sketchup - Windows - Error at runtime in sketchup after plugin installation
UE-118500 DatasmithRhinoExporter - Plugin crash when deleting texture with DirectLink enabled
UE-118661 ArchiCad - Mac - Impossible to install plugin because need to be notarize
UE-119483 SolidWorks - Datasmith plugin - UI problems
UE-118970 Display states are not exported as variants if they’re not linked to configurations
UE-119624 DatasmithExporters on Mac automated build should .zip generated plugin versions together
UE-119870 Rotated UVs after Datasmith export from Solidworks
UE-119678 Datasmith Solidworks Exporter plugin MSI installer does not work with Solidworks 2020
UE-117464 Import CAD: Degenerate geometry
UE-93464 Inventor Assembly imports incomplete or missing geometry
UE-119435 HLOD not working in sublevels in cooked build when Save LODActors to HLODPackages is set to true
UE-118787 Linux: USD error with plugin enabled - libusd.so’ for ‘usd’ failed: No such file or directory
UE-118602 [Crash Report] UE4Editor-UnrealEd!FReimportManager::ValidateAllSourceFileAndReimport(TArray<UObject *,TSizedDefaultAllocator<32> > &,bool,int,bool,bool) [Editor.cpp:582]
UE-118311 Take recorder parent hierarchy not working in MU
UE-118775 Can’t remotely take record after exiting MU
UE-119479 Crash when persisting changes from MU
UE-119633 Use weak object reference for sequencer actors
UE-120118 Multi-User - Since CL 16909910 Opening a sequences is not propagated to the nDisplay nodes
UE-118548 Saving a sublevel that contains the nDisplay config asset crashes nDisplay nodes
UE-118561 No master sequence recorded - only sub scenes - when recording stage actor in MU
UE-118110 [CrashReport] UE4Editor-SlateCore!TArray<int,TSizedDefaultAllocator<32> >::ResizeGrow
UE-120206 ICFX Camera chroma does not create transaction when using color picker.
UE-118530 Undo stack gets corrupted when using color picker in widgets
UE-118487 UE Logo needs to be updated to the new style
UE-118273 The STypeLiveLink plugin should be disabled on the GoldenPath project
UE-119028 nDisplay packaging fails
UE-118559 Playing multiple EXRs in nDisplay crashes nodes
UE-108821 Maya plugins do not contain options to set Unicast and Static Endpoints.
UE-119582 Playing multiple EXRs in nDisplay crashes nodes - Mip Maps
UE-119756 Attempting to play AJA media source with Media Player crashes
UE-118794 Can’t evaluate calibrated focal length when zoom not streamed through LiveLink
UE-119614 Editing a LensFile asset changes all previously recorded level sequences that reference that LensFile
UE-119854 LiveLinkCamera: Cannot override filmback sensor dimensions on camera component when evaluating a LensFile
UE-119583 Cinecamera FIZ min max threshold preventing calibration values to be used
UE-118895 Post Process Volume Lacks Control for Offsetting Screen Temperature
UE-118713 Unable to set channel# in DMX Output Console Faders
UE-103731 DMX Template project - Yoke of Moving Matrix sticks through the head.
UE-117037 DMX Pixel Mapping - Matrix fixture generates infinite logs that can lead to a freeze of UE
UE-97379 Crash - using Matrix and DMX Fixture BPs
UE-118878 DMX plugins causing Linux and Mac Editors to crash when opening GoldenPath
UE-119258 DMX - Uninitialized variables in FDMXInputPortConfig and FDMXOutputPortConfig
UE-119000 DMX - Cannot set IP address for DMX ports via commandline
UE-117026 DMX - Pixel Mapping - Undo is not supported in Designer
UE-117139 DMX Library - Mode Selection Box in Patching Tab is buggy.
UE-119717 Divide by zero warning in DMX Fixture Zoom Component
UE-119588 DMX GDTF parser bug
UE-119910 DMX - Dynamically created level sequence player do not play DMX in packaged builds
UE-119574 DMX Pixel Mapping - Cells index and output do not follow the PixelMapping distribution
UE-120189 DMXPrevis Sample needs updating for 427 since we changed the plugin and fixtures behaviour
UE-118745 Editor Crash on selecting/hovering Custom Filter in Level Screenshot Editor
UE-119601 Level Snapshots - Non-Unity compilation error after 16842999
UE-118991 No warning when over-writing a level snapshot
UE-118428 Crash on the render nodes when loading a level snapshot
UE-118669 LiveLink - SteamVR doesn’t work upon restart if used with a LiveLink default preset
UE-119579 Crash when PrestonMDR LiveLink source is added from a Preset
UE-119849 LiveLinkPrestonMDR: Warning message triggered when setting Incoming Data Mode to Encoder Data
UE-118236 OpenXR doesn’t support Vive Trackers
UE-119939 MayaLiveLink Plugin - UDP Endpoints are not reverted to 0.0.0.0:0 after deleting the IP addresses
UE-118635 nDisplay Root actor initialization resets world instance on save in MultiUser
UE-118383 Enable flag for OCIO doesn’t work properly
UE-118040 Per-Viewport and Per-Node OCIO Settings Do Not All Work
UE-118437 OCIO is disabled when moving the nDisplay config actor over multi user
UE-118338 Final Adjustments to nDisplay Motion Blur Settings for Process/Traveling Shots
UE-118337 UX Design Discrepancies: nDisplay Viewport in Config Editor - Configuration
UE-118325 UX Design Discrepancies: nDisplay Config Actor - Configuration
UE-118668 nDisplay: Re-Import Not Available on New Imported Assets
UE-118320 UX Design Discrepancies: nDisplay Config Actor - Color Grading
UE-118321 UX Design Discrepancies: nDisplay Config Actor - OCIO
UE-118684 UX Design Issue: nDisplay Color Grading/Post Process Options and Organization
UE-118784 UX Design Issues: nDisplay Content Hidden Properties
UE-118834 Duplicating Post Process volume while in MU and nDisplay crashes nDisplay nodes
UE-118374 nDisplay template needs updating to 4.27
UE-118886 nDisplay Chromakey Post Process Blur Does Not Work
UE-118332 UX Design Discrepancies: nDisplay ICVFX Camera - Chromakey
UE-118776 nDisplay sometimes is not forcing focus successfully
UE-118329 UX Design Discrepancies: nDisplay ICVFX Camera - In-Camera VFX
UE-119078 Legacy .cfg files can be added to projects despite not being support by nDisplay
UE-119208 It is impossible to override RenderTexture_RenderThread behaviour
UE-119310 Incamera’s miplevels aren’t applied
UE-119312 nDisplay’s Viewport Override aren’t picking up changes
UE-118676 nDisplay / Inner frustum - Tracking marker tile distance corrupt marker texture
UE-119521 nDisplay screen reshape bug with locked aspect ratio
UE-119260 Chromakey marker UX updates
UE-119257 TextureShare duplication
UE-119686 nDisplay nodes crash after light bake, leaving MU session and attempting to rejoin
UE-119750 Regression in White Balance/Color Temperature Toggle in nDisplay
UE-119759 Deleting a cluster item in the nDisplay configuration editor does not clear the item from the details panel, allowing users to edit a deleted item
UE-118259 Non blocking editor crash
UE-118989 Enable Inner Frustum bool on nDisplay Actor Root Component disables OCIO and Light Cards
UE-120093 Chroma Key Tracking Marker Marker color does not update
UE-119660 Chroma Key Tracking Marker Tile Scale Setting is Backward/Inverted
UE-119661 Chroma Key Tracking Marker Tile Distance Setting Scales Content Incorrectly
UE-119766 Manual projection policy regression
UE-119321 nDisplay Manual Projection policy doesn’t work
UE-119758 Undoing an cluster add operation does not work after saving/compiling an nDisplay config
UE-118958 Remote Control Preset - nDisplay OCIO Per-Viewports overrides settings aren’t correctly exposed
UE-118885 Exposing the nDisplay Cluster Root Actor at Top Level not Sufficient when Setting Object Position in Remote Control
UE-118480 Remote Control API - Allow changing Widget Type from WebApp
UE-118749 Remote Control API - Can’t send images through websockets
UE-118535 Remote Control API - Missing preset ID in PresetFieldsChanged
UE-118536 Remote Control API - Register to preset change notification using a PresetID
UE-118670 Remote Control Web Interface not Reliably Responsive
UE-118739 Remote Cotnrol API - WebApp with List has bad performance
UE-118398 RCP asset gets repeatedly corrupted
UE-118838 Web Remote Interface - Web app is not available when it is not rebuilt
UE-118866 Remote Control API - Some thumbnails are not returned with the right headers
UE-118422 Post process should be enabled automatically when touching any PP value in remote control
UE-118173 Web remote control can’t set stage rotation min/max from iPad
UE-119362 Remote Control API - Register to preset change only to loaded presets
UE-119367 Remote Control API - WebApp does not discover newly created presets
UE-119418 Remote Control API - Missing Mini Color Picker option in UE
UE-119033 WebApp Widgets are non-functional in binary build
UE-118944 Web Remote Crashes Editor Box when Driving Slider
UE-119662 Remote Control API - Deleted preset in UE is not removed from list in webapp
UE-119486 Exposing per-viewport color grading properties on second viewport doesn’t work correctly in remote control
UE-119218 Remote Control API - Precision Modal
UE-119616 Remote API - RC and MIDI property initialization
UE-119872 Color Picker Value slider will not move below 10%
UE-119868 Negative values are accepted in the Color Picker precision mode
UE-119489 Remote Control API - Duplicate a preset does not generate a new PresetID
UE-118959 Remote Control plugin causing Mac editors to crash when opening GoldenPath
UE-118298 Remote Control DMX - Default range values are not considering the channel size (16bits)
UE-118883 Adjusting the Slider on a Vector Doesn’t Immediately Transact on Initial Change
UE-119555 Integrate missing blackmagic linux integration
UE-119593 Switchboard doesn’t detect newly created map
UE-118612 GitHub 8154 : Fix OpenXR LocateViews use correct pipeline
UE-118610 GitHub 8152 : Work around out-of-bounds problem with late latch on secondary views
UE-118766 Android Package Command fails with :app:assembleDebug
UE-119852 Quest 2 controller models don’t show up when using the native plugin
UE-119668 Collaborative Viewer - CutPlane Feature is not added To the VR Pawn
UE-120047 OpenXR Remoting fails to attach actions to remoting session in 4.27
UE-120192 Crash in HPMotionController extension plugin
UE-119892 GitHub 8231 : Arm - Add Mali-G78 device profile
6 Likes

Yes we used it for a digital twin simulation and worked flawlessly

I’m loving the focus on virtual production and nDisplay in this release. Hopefully we get an Inside Unreal on all the changes!

Would be true but you guys fail to apply bugs fixes to older versions so as a result, I don’t really have much of a choice. It seems that no matter which version I use, it’s going to be unstable. I am just looking for most stable for my project and at the moment, 4.27 preview is that.

3 Likes

Woah! Awesome! Been waiting on gpu lightmaps to be fixed for a very long time!

Confirmed! Finally working! GPULightmass for mobile works!

3 Likes