Hi!
I’m working on a large AA project, and recently the team has been facing issues with long editor boot times.
The issue we are seeing is that the project can take about 10 minutes to load, even if just loading into a an empty map. The issue is quite inconsistent, and it’s not affecting all team members.
I personally will encounter the issue when launching the project for the first time after a PC reboot. If I then close the project and launch it again (without a reboot), it’s very fast to launch. If I then reboot my PC and launch it again it’s slow. Between these launches I’m not syncing anything with perforce. I’m not making any changes to the project. But it’s still very slow after a reboot. And always fast on the second launch. I’ve tested with and without -ddc=noshared, but it does not affect the issue. I’ve not found any interesting information in the logs, but I’m also not sure what to look for.
I have a Windows 11 setup with Ryzen 9950x3d
My previous setup with Windows 10 & Ryzen 3700x does not have this issue.
Looking at PC performance metrics the system does not seem to be taxed much at all during the wait.
It’s usually stuck for a long time before the small editor launch popup is even shown. After which it gets stuck on 75% for a long time.
We are running a modified version of 4.27, but it’s not been modified in a long time and this performance regression is relatively new.
We are running out of ideas on how to debug this further. Do you have any idea of what the problem might be? What would be your suggested next steps?